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Tau and other species

 Post subject: Tau and other species
PostPosted: Wed Sep 17, 2003 8:15 pm 
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That's the guy !  So he can do what works for him ...  :D

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 Post subject: Tau and other species
PostPosted: Wed Nov 12, 2003 3:49 pm 
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CS:  Any update on the system you were working on?

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 Post subject: Tau and other species
PostPosted: Wed Nov 12, 2003 9:19 pm 
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Yes, sorry about that. I will probably update the current list with a few changes with the next update.

Then, the next installment will come in the update after. I may show you guys a sneak peek as soon as I get something down.

Sorry for the delay, it is currently one of my two (plus painting Marines) pet projects, so it should move on when I get the time free.

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 Post subject: Tau and other species
PostPosted: Thu Nov 13, 2003 6:52 pm 
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No intent to badger.  Just idle curiosity, really.

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 Post subject: Tau and other species
PostPosted: Fri Nov 14, 2003 1:19 am 
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No pressure felt. I just really want to get this off and running. I will let you guys know. Thanks for the interest.

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 Post subject: Tau and other species
PostPosted: Mon Mar 08, 2004 6:05 am 
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So I think most of us know there's a Tau list, and Tau items from Forgeworld. So it came up in the SG board that in 40k the Tau have human forces made up of the survivors and descendants of Guard sent to fight the Tau or on worlds the Tau took from the Empire.

So I'm wondering if there's any indication of whether the Tau dislike of hand to hand is physical or cultural - from their 40k statlines, I'd assume it's cultural. At any rate, what I'm thinking of doing is using the old IG sprues to represent humans incorporated into the Tau. I suppose that, given long enough, they'd simply start being armed and trained as the Tau are, as I don't see them bothering to waste their time on crude Imperial manufactories, except to produce small things like sentinels or bikes.

It should provide some visual diversity from legions of Fire Warriors, and some nice background opportunities. The old Guard also look more sci-fi with their smooth armour plates and visored/full helmets. Anyways, I'm pretty much set on this, and will probably use the rules for fire warrior stands, and maybe convert some of the Forgeworld vehicles to have humans popping out of the turrets.

At any rate, I was just wondering what you all think would be suitable proxies for the bikes, roughriders and assault guard to be. The sentinels and robots can be crisis and broadside battlesuits. I was thinking maybe stealth suits for the bikes as there weren't any particular rules for their stealthiness in the list.

Thoughts, especially on background plausibility and basing? I might get the occasional pack of FW infantry, or more likely just expand when the Tau are actually released by SG. But vehicles/aircraft are a definate, if I ever get around to going to the battlebunker. Probably no Mantas or Orcas at the time, though.


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 Post subject: Tau and other species
PostPosted: Mon Mar 08, 2004 5:45 pm 
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The Tau Codex explains in detail why "the little Grays" stay away from Close Combat... of course with their superior weapons systems, why waste time with HTH!!! :laugh: ?

I have all the Epic F/W Tau with the new stuff on the way. Someone else talked about Tau/IG interface for gaming purposes... But I can't remember who? ?

As for me, I like the Tau & Kroot and will eventually field a complete army (without humies!). :;):

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 Post subject: Tau and other species
PostPosted: Mon Mar 08, 2004 10:43 pm 
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Fair enough. I vaguely remembered the Tau codex saying something about how they did actually fight it out in brutal combat amongst themselves but then the ethereals showed up and made peace; but I've lost my codex.

Well, time to go get some of these famed Forgeworld minis I've been hearing about.  :D


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 Post subject: Tau and other species
PostPosted: Tue Mar 09, 2004 5:48 am 
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Yes, some of the Tau Codex is in W/D issues too.  And even though they are a bit pricy, the F/W Epic Tau & Kroot are nice ...   :;):

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 Post subject: Tau and other species
PostPosted: Tue Mar 09, 2004 7:22 am 
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I got a pack of Skyrays and Devilfish.
WOW!


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 Post subject: Tau and other species
PostPosted: Tue Mar 09, 2004 7:33 pm 
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I ordered an Orca and Skyrays... still waiting... ??? ?

I have all the other F/W Epic Tau & Kroot! :;):

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Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."


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 Post subject: Tau and other species
PostPosted: Tue Mar 09, 2004 11:46 pm 
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Hi!

Do the Tau have warp travel?

If they don't, how can they be a viable empire?

The Imperium could just virus bomb their planets and wait a century or two then taking over.

Primarch.

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 Post subject: Tau and other species
PostPosted: Wed Mar 10, 2004 2:59 am 
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I believe they ally themselves with races that do... and that's how they get around. ?

Of course I could just ask one next time they land in my backyard... :L

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Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."


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 Post subject: Tau and other species
PostPosted: Wed Mar 10, 2004 3:43 am 
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Quote (primarch @ 09 2004 Mar.,22:46)
Hi!

Do the Tau have warp travel?

If they don't, how can they be a viable empire?

The Imperium could just virus bomb their planets and wait a century or two then taking over.

Primarch.

Technically, if the Imperium in the warp are like irate manatees, and the Eldar are like dolphins (angry dolphins), then the Tau are like balls - you pop them under and they bounce up a while away. Which is why their Empire is small, but they can defend it and get places if given long enough.

Say, L4, maybe a stupid question, but you don't have some shots of painted ones?


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 Post subject: Tau and other species
PostPosted: Thu Mar 11, 2004 12:05 am 
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Hi!

But can the Tau realistically hold off a major Imperial incursion?

Tau cannot defeat the Imperium due to size, but the Imperium could certainly snuff the Tau by sheer weight of numbers.

Primarch

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