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World Eaters vs Death Guard

 Post subject: World Eaters vs Death Guard
PostPosted: Tue Dec 15, 2009 11:18 am 
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03/12/09

Army Lists
World Eaters: World Eaters v1.3.1
 
Discussion thread: http://www.tacticalwargames.net/forums/ ... 82;t=16291


Death Guard: Death Guard 2.1
Discussion thread: http://www.tacticalwargames.net/forums/ ... 82;t=17214


Apologies: Main camera battery was dead so I had to use a mobile phone for any photos taken. Minimal photos for this battle report.  


Pre-game table set-up






Game Note: This game was merely a fun game to pit the Blitzkrieg attacks of the World Eaters against the resolute and legendary toughness of the Death Guard. Somehow it just seems right that these two forces combat each other – maybe not per the fluff, but merely for the fact that both are being developed at the same time. It was also the first game where Daemons were extensively tested with the World Eaters. Thanks to TRC who has expressed a desire to see World Eaters use more Daemons, I had him design the World Eater force under the current rules for summoning. It really highlighted just how good Daemons are in an assault situation which will be seen throughout the report.  


Frogbear – World Eaters 3000 points (9-10 Activations) – TRC designed list with a few small tweaks (Played by Frogbear)
- Berzerkers(1) + Dreadclaws + Skull Lord + Keeper of Skulls + Keeper of Chains + Daemonic Pact
- Berzerkers(2) + Dreadclaws + Daemonic Pact + Keeper of Skulls
- Chosen(1) + Daemonic Pact – scout ability
- Chosen(2) + 2xRhino – scout ability
- Bikes + Keeper of Skulls + Daemonic Pact
- Doom Blastersx4
- Bloodgors
- Hellblades1
- Hellblades2
- Cruiser Battleship

- Lesser daemons x10
- Greater daemon





Death Guard  3000 Points (9 Activations) - Played by Blish
- DG Retinue(1) + Chaos Spawn
- DG Retinue(2) + 3xRhino + 2xDesecrators
- DG Retinue(3) + Desecrator
- DG Heavy Retinue + Defiler + Desecrater + 3xRhino
- Terminatorsx5 + Daemon Prince
- Armoured Co – Predatorsx5 + Land Raiderx1
- Plague Tower
- Blight Drones
- Hellblades



Note: All directions in battle report will be given from the standing point of the World Eaters Player

Key:
WoE = World Eaters
DG = Death Guard



Garrisons:
Death Guard
- DG Retinue(3) LHS table in Overwatch
- DG Retinue(1) in the middle buildings

World Eaters:
- Chosen(2) middle of the table on Overwatch
- Doomblasters LHS craters on Overwatch

Setr Up

Death Guard
- Predators opposite WoE Blitz
- Blight Drones RHS of Blitz
- DG Heavy Retinue in front of Blitz
- DG Retinue(2) LHS of table
- Plague Tower far LHS table next to Retinue(2)


World Eaters:
- Bloodgors on Blitz
- Chosen(1) LHS of Bloodgors
- WoE Bikes behind Chosen(1)

- All other units off board
- Cruiser to come on in Turn 2


World Eaters Setup



Death Guard Setup





Teleports: None




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 Post subject: World Eaters vs Death Guard
PostPosted: Tue Dec 15, 2009 11:19 am 
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Turn 1
WoE win Initiative  

- Chosen(2) move into the cover of the buildings
- Plague Tower Advances on Doom Blasters for no damage
- Chosen(1) March to be at the front of Chosen(2)




- Blight Drones Double forward towards Chosen(2) for no damage
- WoE Bikes Double up behind Chosen(2)
- DG Heavy Retinue Advance on WoE bikes killing 3 (including the Keeper of Skulls – Nooo!)
- WoE Hellblades1 CAP
- DG Retinue(1) goes on Overwatch
- Bloodgors remain where they are
- DG Predator unit goes on Overwatch
- WoE Hellblades2 CAP
- DG Retinue(2) goes on Overwatch
- Doom Blasters Pass
- DG Retinue(3) goes on Overwatch

Obviously the Death Guard are scared silly by the inevitable drop

Rally Phase
- Bikes Fail
- Hellblades(2) come off CAP


End Turn 1


Teleports:
- None

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 Post subject: World Eaters vs Death Guard
PostPosted: Tue Dec 15, 2009 11:20 am 
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Turn 2
DG win Initiative  

- DG Retinue(1) remain on Overwatch
- Chosen(2) summon 3 Bloodletters and Charge Blight Drones wiping them out
- Plague Tower Sustains vs Doom Blasters killing 1 and breaking them
- Chosen(1) Double to RHS of table
- DG Hellblades CAP
- Bloodgors remain on their own Blitz
- DG Retinue(3) Double along LHS of the table
- WoE Hellblades(2) Stand Down
- DG Retinue(2) remain on Overwatch
- Cruiser Activates. 3 Damage on the Plague Tower and nothing via the barrage.
*Drop Pods land at the back RHS of the DG near the Blitz.
- Berserkers(1) retain, summon 7 Bloodletters, and charge Predators. Predators, DG Retinue(1), and DG Retinue(2) all enact Overwatch for a total loss of 2 Bloodletters and 1 berserker stand. Combat then continues and somehow Berserkers(1) lose the combat by 1. The 2 Predators that are left (they made alot of saves), are routed as are the Berserkers.

Berserkers(1) Charge Predator unit



Eagle eye view



- DG Heavy Retinue Double back and shoot at Berserkers(2) for no kills (Berserkers made 5 saves).
- Berserkers(2) summon a Bloodthirster and Charge DG Retinue(1) wiping them out.  



Rally Phase
- Predators Fail


End Turn 2

Teleports:
- DG Terminators appear behind Berserkers(2) and gain 1BM




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 Post subject: World Eaters vs Death Guard
PostPosted: Tue Dec 15, 2009 11:21 am 
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Turn 3
WoE win Initiative  

- Berserkers(2) re-summon a Bloodthirster and charge the DG Terminators. Battle ensues and the DG Termies win by 1 only after killing the Bloodthirster. Both units are broken due to the casualties. Daemon Prince is the last unit left of the DG Terminator units.
- Plague Tower Doubles to Berserkers(1) for no effect
- WoE Hellblades GA Daemon Prince. In desperation, the DG Hellblades enact their CAP killing 2 Hellblades. The sole survivor continues to ‘stay on target’ and fires his full salvo at the DG Daemon Prince. After the dust settles, a kill is confirmed and the sole Hellblade has earned the WoE the BTS!
- DG Heavy Retinue Doubles to Berserkers(1) hoping to break the WoE BTS yet only kill 1 Bloodletter stand.
- Berserkers(1) Double towards DH Heavy Retinue to force them off the Blitz next turn
- DG Retinue(2) Double down the table to make sure the WoE do not gain the TSNP objective.
- WoE Bikes March to Blitz to assist Berserker(1) Charge next turn.
- DG Retinue(3) stay where they are
- Chosen(1) move towards Blitz to assist Berserkers(1) and WoE bikes with next turn Charge to move the DG Heavy Retinue off the Blitz.  



At this point the DG player called it game. It was World Eaters winning by 1-0 (BTS) at this point.

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 Post subject: World Eaters vs Death Guard
PostPosted: Tue Dec 15, 2009 11:22 am 
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Turn 4

Having macro’d the rest, the game would have ended as below:

World Eaters: 3 (BTS, Blitz, T&H)
Death Guard: 0

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 Post subject: World Eaters vs Death Guard
PostPosted: Tue Dec 15, 2009 10:27 pm 
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cool report, nice coffee break read :)

That Bloodthirster sounds particularly nasty!

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 Post subject: World Eaters vs Death Guard
PostPosted: Fri Dec 18, 2009 1:09 pm 
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Quote: (Hena @ Dec. 18 2009, 20:39 )

First, thanks for report. I have been a bit busy to make a coherent reply to this.

That's cool. We all get busy.

Quote: 

Ok, what was the idea with the list of DG? Desecrators would slow down Rhinos in a similar fashion as Dreads.


You have to ask Blish about that one. I think that for their price and the AA ability, they were too good to pass up no matter what their speed. I think a corrected costing will assist the proper placement of these in future lists.

Quote: 

How well did the DG roll saves? I'm curious as I noticed that it mattered a lot to my success or loss in assaults. In this DG kept on getting kicked in those.

I think from memory that the saves were pretty average. I thought Terminators were going to have a 3+ RA save. I was so happy as an opponent to find out that this was not the case. There was one combat where Blish charged a unit that had already activated and decimated the Berserkers(2). After remembering that they had already activated, we took back the turn. If that combat had been allowed to stay, the battle report could have easily swung the other way. Overall on saves, the 3+ saves for marines is top-notch. You cannot judge the effectiveness with bad luck. Statistically, it is great - especially combined with Stubborn or Fearless.  


Quote: 

Why did on turn 2 Chosen summon letters to fight Drones? They are skimmer so Bloodletters would seem merely as liability as they are killed a lot easier than Terminators.

I did this purely to keep the blast markers off my unit. The greatest weakness of the World Eaters is the inability to regroup and remove BM. If they spend time to do this, they are wasting an action to perform what they do best (CC), and if they fail an action roll, they have to charge or shoot (not remove BM). So in this case, the Bloodletters provided me with cannon fodder that after a battle, if I won, I would not be left with those damned blast markers from casualties.


Quote: 

Overall WE got lucky with the Bloodthirster with being able to summon it on both occasions.


That is what people tell me, but with 4 dice, with only one of them needing to roll a 5 or 6 and at least one other rolling a 3+, I have no doubt that a Bloodthirster will be available when I need it. If not, then I better have bought up on enough lesser Daemons to fill out the points. In effect, most times I would prefer 6 Bloodletters to 1 Greater Daemon. Then again, it all depends on what I need to take down   :)

I hope this answers many of the questions. I will look to have another battle report in the future with me playing as the Death Guard. I would really like to see this list take off and become a standard for Nurgle armies. I believe this force compliments the ideas in the World Eater list and battles between the two forces will always be memorable.

From there, then only Tzeentch and Slaanesh need followup and we will finally have these lists available to the community as balanced and competitive lists.  Only then will the forces of Chaos be sated   :devil:

Cheers Hena   :yay:




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 Post subject: World Eaters vs Death Guard
PostPosted: Fri Dec 18, 2009 1:20 pm 
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Quote: (Hena @ Dec. 18 2009, 11:39 )

Overall WE got lucky with the Bloodthirster with being able to summon it on both occasions.
Not really. As long as the KoS is kept alive, there's a 66/81 (81.481%) chance they'll be able to summon the Greater Daemon. Even twice, that's still a ~66% chance.

The summoning change from 8 to 7 really makes a difference here. At 8, it'd be a ~61% chance, with only a ~38% chance of doing it twice.

Quote: (frogbear @ Dec. 18 2009, 12:09 )

Quote: (Hena @ Dec. 18 2009, 11:39 )

Overall WE got lucky with the Bloodthirster with being able to summon it on both occasions.
That is what people tell me, but with 4 dice, with only one of them needing to roll a 5 or 6 and at least one other rolling a 3+, I have no doubt that a Bloodthirster will be available when I need it.
I wouldn't get too confidant. It's less chance than making a 2+ Initiative test. And we know how you do with those.  :p

Morgan Vening





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 Post subject: World Eaters vs Death Guard
PostPosted: Fri Dec 18, 2009 1:45 pm 
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Quote: (Morgan Vening @ Dec. 18 2009, 21:20 )

I wouldn't get too confidant. It's less chance than making a 2+ Initiative test. And we know how you do with those.  :p

Morgan Vening

Now if you are going to be like that, I will have to pull out the 'inside joke' and state that you need to change your view and give me a Supreme Commander at a cheaper price in order to re-roll that failed dice roll    :laugh:

This of course will mean nothing to anyone but Morgan, so please excuse the post




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 Post subject: World Eaters vs Death Guard
PostPosted: Fri Dec 18, 2009 2:41 pm 
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Quote: (Hena @ Dec. 18 2009, 13:07 )

Quote: (Morgan Vening @ Dec. 18 2009, 14:20 )

Quote: (Hena @ Dec. 18 2009, 11:39 )

Overall WE got lucky with the Bloodthirster with being able to summon it on both occasions.
Not really. As long as the KoS is kept alive, there's a 66/81 (81.481%) chance they'll be able to summon the Greater Daemon. Even twice, that's still a ~66% chance.

The summoning change from 8 to 7 really makes a difference here. At 8, it'd be a ~61% chance, with only a ~38% chance of doing it twice.

This is change I'm really against. Stats shouldn't be changed as it affects LatD as well. Cost change is much better way to do this.

Nah just either say its WE effect of tie it tot he pile of skulls idea?

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 Post subject: World Eaters vs Death Guard
PostPosted: Fri Dec 18, 2009 11:11 pm 
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Quote: (Hena @ Dec. 18 2009, 22:07 )

Quote: (Morgan Vening @ Dec. 18 2009, 14:20 )

Quote: (Hena @ Dec. 18 2009, 11:39 )

Overall WE got lucky with the Bloodthirster with being able to summon it on both occasions.
Not really. As long as the KoS is kept alive, there's a 66/81 (81.481%) chance they'll be able to summon the Greater Daemon. Even twice, that's still a ~66% chance.

The summoning change from 8 to 7 really makes a difference here. At 8, it'd be a ~61% chance, with only a ~38% chance of doing it twice.

This is change I'm really against. Stats shouldn't be changed as it affects LatD as well. Cost change is much better way to do this.

Hena

Should we not expect summoning of Daemons to be easier for the cult marine lists than for the generic Chaos lists? To me it would make sense as the Heresy Era Traitors were quite involved with Daemons as it was a major campaign to gain a hold into real-space.

The fact that someone like Angron (in the fluff) shows up with 8 Bloodthirsters is evidence of this I would have thought. Now I am not saying that the 4 Cults are the only ones totally dedicated to their chaos master, however they would be pretty high in the favour of these beings. Surely the Death Guard are the favoured of Pappa Nurgle...?  :grin:

So why not a small boost to the summoning?

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 Post subject: World Eaters vs Death Guard
PostPosted: Fri Dec 18, 2009 11:13 pm 
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Quote: (Hena @ Dec. 18 2009, 13:07 )

This is change I'm really against. Stats shouldn't be changed as it affects LatD as well. Cost change is much better way to do this.

It's in the Black Legion playtest changes as 7 Summoning Points. I went through that thread, and you asked a clarifying query about it, with no response.

Given that it seems most have adopted the remaining changes (removal of the MW from the Feral, for example), I don't see how it being 7 in the WorldEater list is really a 'change'.

Morgan Vening





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