Quote: (GlynG @ Dec. 07 2009, 11:16 )
Is there anything specifically barring immobile units from being towed by vehicles? I wasn't aware of there being a distinction in the rules between speed 0 and immobile.
There is currently no formal distinction. When the rules were written, the only 0cm move was landed aircraft. IIRC, "immobile" was used as a designation on some special bunkers with WE stats in some scenarios. Then, of course, Swordwind introduced all sorts of 0cm move units and it's gotten a bit nuts since them.
The distinction between 0cm move and immobile was proposed as an option to distinguish between those units that are truly immobile, like buildings and landed Drop Rokks, and those that might have some ability to be moved in desperation conditions, like field artillery. However, nothing about it is official.
I drafted an FAQ to add to the NetEA FAQs, but afterwards realized that it would require an exhaustive list of which units should be considered "immobile" and which should be considered "0cm move" because there is no standardization on the Unit Data Sheets.
I'm currently leaning towards something like...
Quote:
There is no clear distinction in the rules between 0cm move and truly immobile units. We recommend ... [the above distinction between 0cm move and immobile, followed by a general description of which types of units should be which]. As always, if you anticipate any issue with this rule, for example you are playing Baran Siegemasters with many 0cm move units, go over it with your opponent during the 5 minute warm-up.