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A game of  mm

 Post subject: A game of  mm
PostPosted: Fri Dec 04, 2009 5:36 pm 
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Quote: (Dave @ Dec. 04 2009, 16:11 )

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Disembarking units may be placed within 5cms of the transport vehicle.


Anyway, this is something people go over in the 5-minute warm up, I'm not going to argue over it with you. You play it your way and I'll play it mine. If we ever play a game against one another we'll roll a die.

I agree that it's something that can be handled on a case-by-case.

However, "within" is a colloquial grammatical construction and is not necessarily synonymous with "entirely within."  Elsewhere in the rules, like the shooting section, "within" clearly means model to model and not "entirely within."

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 Post subject: A game of  mm
PostPosted: Fri Dec 04, 2009 6:27 pm 
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indeed: a vehicle does not have to be entirely within. Only some part of it.
Similarly, where multiple models exist on a base then any one model must be within. This is all explicitly stated for shooting, but not for other things. I think most people assume the same for those other things - such as disembarkation etc.

I think most wargames that use measuring are a game of mm (and degrees when you include fire arcs) with the wrong kind of player it can be very irritating.

Nevertheless, I think it's been mentioned here already that at tournaments here in the UK, most people are quite the opposite of the usual tournament reputation. They can be really quite casual and easy going about it all.




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 Post subject: A game of  mm
PostPosted: Fri Dec 04, 2009 6:39 pm 
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Quote: (Rug @ Dec. 04 2009, 12:35 )

b) minimise the effect of different shapes and sizes of base.

Agreed. If you place just a part of the stand within 5cm of the transport you give a 2cm range benefit to strip bases. If it's wholly within 5cm, neither the strip nor the square get that. Since we use both here, that's why we go with the within.




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 Post subject: A game of  mm
PostPosted: Fri Dec 04, 2009 6:41 pm 
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Quote: (Rug @ Dec. 04 2009, 17:35 )

Quote: (zombocom @ Dec. 04 2009, 15:15 )

Quote: (Dave @ Dec. 04 2009, 15:12 )

I am the same with intermingling. It's the disembarking from transports that I'm a stickler for. Especially given strip bases are 4cm to begin with, if you're not in base-to-base with the vehicle after disembarking (on very close to it) the stand probably isn't wholly within 5cm of the vehicle.

Nothing in the rules says the whole base must be within 5cm, just that the base must be within 5cm.

Regardless of what the book says you would struggle to find players with the same interpretation of the rule.

Zombo is right if you want to play consistantly but most players prefer to a) think about the relative distance the ikle  men actually have to run and b) minimise the effect of different shapes and sizes of base.

Quite.

This is why I prefer 'completely within' for disembarkation.

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 Post subject: A game of  mm
PostPosted: Fri Dec 04, 2009 6:48 pm 
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To be fair though, I do think that taking advantage of the base size is a little naff. I've done it myself not a few times and usually felt a little squeamish about it. (But it's oh so tempting, especially when you consider its generally much harder to get stuff in b2b than it is firefight).

If such practice where banned by a rules amendment I wouldn't complain.

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 Post subject: A game of  mm
PostPosted: Fri Dec 04, 2009 7:16 pm 
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Here come the WAAC min/max (maximum length, minimum width), armies with 3 infantry models clustered to one side of the base (to avoid barrages, of course!).  :grin:




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 Post subject: A game of  mm
PostPosted: Fri Dec 04, 2009 7:22 pm 
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Quote: (alansa @ Dec. 04 2009, 17:48 )

To be fair though, I do think that taking advantage of the base size is a little naff. I've done it myself not a few times and usually felt a little squeamish about it. (But it's oh so tempting, especially when you consider its generally much harder to get stuff in b2b than it is firefight).

If such practice where banned by a rules amendment I wouldn't complain.

The problem is, is it's always going to happen. Do you allow disembarked troops to be placed in column, or abreast? This matters for purposes of infantry/vehicle cover bonuses and formation frontage that might favor one style over another for clipping assaults.

If you allow it in column, do you allow assaults to be in column too? This then favors strip bases. If you don't, then it favors square bases. It can also favor some assaults for the defender. Example, 6 Tactical Marines and 6 Razorbacks. In strip formation defensively, it's easy to make the Rhino's immune to base contact. With square bases, it's a lot more difficult.

It's made even more complex when the custom made bases come into play.

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 Post subject: A game of  mm
PostPosted: Fri Dec 04, 2009 10:13 pm 
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Different base designs have different pros and contras.

As for disembarking: it is a move. If you move aunit you place the measuring tape at one specific point of the unit and move it up to the maximum movement always measuring from the same point.
You don't start measuring from the front of the unit and put it with its back at the maximum movement distance marking of the measuring tape.

So if you always choose the front of a unit as the point from where you start measuring then disembarking within 5cm means for you that the whole unit is within 5cm of the transport unit.

It's trickier if you always measure from the back of a unit. And this is why i consider measuring from the back of aunit to be wrong. I always measure from the front of a unit. Regardless wether for movement or for shooting.

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 Post subject: A game of  mm
PostPosted: Sat Dec 05, 2009 4:54 am 
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I measure from front to front. So disembarking into an assault say I will not have a CC range of 8cm from a vehicle (as measuring only part of the base in disembarkation range) but 5cm. Likewise when using the edge of a base its still from to front (or target here) so no pivoting to get more distance etc.

Then again I tend to class stuff as one or the other in Epic - so if you are half in cover you are either in or out, not like the prevailing view here which seems to be you are in for shooting but out for being picked up by transports etc.

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 Post subject: A game of  mm
PostPosted: Sat Dec 05, 2009 1:59 pm 
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Quote: (The_Real_Chris @ Dec. 05 2009, 03:54 )

I measure from front to front. So disembarking into an assault say I will not have a CC range of 8cm from a vehicle (as measuring only part of the base in disembarkation range) but 5cm. Likewise when using the edge of a base its still from to front (or target here) so no pivoting to get more distance etc.

Then again I tend to class stuff as one or the other in Epic - so if you are half in cover you are either in or out, not like the prevailing view here which seems to be you are in for shooting but out for being picked up by transports etc.

A good point a about cover there chris.

Do these issues need some kind of 'official' clarification? There seems to be a divergence of opinion between players. Or is it not really that important?

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 Post subject: A game of  mm
PostPosted: Sat Dec 05, 2009 3:33 pm 
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Its all those WWII 6mm games I used to play. Area terrain and stuff like a hill is a hill is a hill and so on :) I know the GW approach is less broad brush and more specific (now I have my Lynx laser pointers I can too :) ). I think its something you have to cover in the 6mm warm up.

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