Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 21 posts ]  Go to page 1, 2  Next

Death Guard v2.1 vs Imperial Guard, 3k

 Post subject: Death Guard v2.1 vs Imperial Guard, 3k
PostPosted: Thu Nov 26, 2009 9:17 pm 
Brood Brother
Brood Brother

Joined: Fri Sep 05, 2003 11:34 am
Posts: 481
The Guard plan almost wasn't there. I set up hoping to be able to keep the D-strikes alive and get their shots out. Then, I'd fight off the first serious DG attack and wing it from there.

Hena, the initial OW was, of course, Vultures 2 and not Valks.


Top
 Profile Send private message  
 
 Post subject: Death Guard v2.1 vs Imperial Guard, 3k
PostPosted: Thu Nov 26, 2009 11:27 pm 
Brood Brother
Brood Brother

Joined: Mon Dec 31, 2007 11:41 pm
Posts: 227
Location: Sweden
I really like the table - it has a lot of terrain.

_________________
"Don't use finesse, if force will solve the problem."

- Lieutenant General Michael O'Neal


Top
 Profile Send private message  
 
 Post subject: Death Guard v2.1 vs Imperial Guard, 3k
PostPosted: Fri Nov 27, 2009 3:00 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Aug 02, 2008 3:22 pm
Posts: 5682
Location: Australia
Quote: (Ares @ Nov. 27 2009, 07:27 )

I really like the table - it has a lot of terrain.

That is what I noticed. half the table has ~12 pieces.

Overall, Lovin' the terrain as well. Good to see   :agree:

_________________
Frogbear is responsible for...
Previous World Eaters
Previous Emperor's Children
Previous Death Guard
Previous Imperial Fists
Previous Chaos Squats


Top
 Profile Send private message  
 
 Post subject: Death Guard v2.1 vs Imperial Guard, 3k
PostPosted: Fri Nov 27, 2009 9:38 am 
Brood Brother
Brood Brother

Joined: Fri Sep 05, 2003 11:34 am
Posts: 481
Hey, thanks for the kind words about the terrain. A few notes on it are in order, then.

1) We like roads. I just like them for the aesthetics, Hena actually plans games and uses the roads in-game. It's very easy to get started -- just lay down a few strips of thin cardboard. This game featured some of my new roads (they are the ones which look light-colored), built by printing out an aerial photograph of a paved road and pasting it on top of a cardboard strip.

2) We like woods. Hey, we live in Finland -- the default terrain is woods, wooded hills or swamp. A plain board looks alien to me. You can see the woods system in the pics; single trees and 2-3-tree bases are placed on top of green cardboard. The trees are movable, for maximum playability, same as infantry bases, really.

3) I've finally finished a few buildings. You can see the FW resin buildings where the Daemon Prince is set up. To his north, there are some custom buildings created painstakingly by first creating complete wall molds with RTV silicone, then casting a pile using Artestone (a kind of plaster) and finally roofed with cardboard and polystyrene bits. The roofs are almost featureless, which sounds dull but makes for good playability. They are too bright red and look cartoony to me, now. I need to get more of these built to make a believable city center type setup.

4) The hills sure look ugly in photos. It's the same in RL.

5) The basecloth is from TerrainMat.





Top
 Profile Send private message  
 
 Post subject: Death Guard v2.1 vs Imperial Guard, 3k
PostPosted: Fri Nov 27, 2009 12:15 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Nov 16, 2005 7:20 pm
Posts: 5483
Location: London, UK
The link to the NetERC Mods is pointing to a locked page whose links are not working. Were you working with the 2008 amendments, or are these something different?

Really nice to see lots of terrain on the table  :agree:
For our club I used a lot of 10mm chipboard creating 'contoured' hills painted green, and 4mm hardboard, stippled with different greens for woods. Though not very pretty, they are durable.

I guess I will have to sort out a road and river/stream system next as I agree that they make the table come alive, and add meaning to the other elements.

_________________
"Play up and play the game"

Vitai lampada
Sir Hemry Newbolt


Top
 Profile Send private message  
 
 Post subject: Death Guard v2.1 vs Imperial Guard, 3k
PostPosted: Fri Nov 27, 2009 2:09 pm 
Brood Brother
Brood Brother

Joined: Mon Dec 31, 2007 11:41 pm
Posts: 227
Location: Sweden
Quote: (asaura @ Nov. 27 2009, 08:38 )

Hey, thanks for the kind words about the terrain. A few notes on it are in order, then.

1) We like roads. I just like them for the aesthetics, Hena actually plans games and uses the roads in-game. It's very easy to get started -- just lay down a few strips of thin cardboard. This game featured some of my new roads (they are the ones which look light-colored), built by printing out an aerial photograph of a paved road and pasting it on top of a cardboard strip.

2) We like woods. Hey, we live in Finland -- the default terrain is woods, wooded hills or swamp. A plain board looks alien to me. You can see the woods system in the pics; single trees and 2-3-tree bases are placed on top of green cardboard. The trees are movable, for maximum playability, same as infantry bases, really.

3) I've finally finished a few buildings. You can see the FW resin buildings where the Daemon Prince is set up. To his north, there are some custom buildings created painstakingly by first creating complete wall molds with RTV silicone, then casting a pile using Artestone (a kind of plaster) and finally roofed with cardboard and polystyrene bits. The roofs are almost featureless, which sounds dull but makes for good playability. They are too bright red and look cartoony to me, now. I need to get more of these built to make a believable city center type setup.

4) The hills sure look ugly in photos. It's the same in RL.

5) The basecloth is from TerrainMat.

1) Yeah, roads make for a more realistic looking tabletop, and its nice it if makes a difference in game too. Deploying along roads would make sense for mechanized formations.

2) Heh, I'm from Sweden, I can totally relate to the fact that there should be trees everywhere, cluttering up the "clean art of war". I incidentally use the same system for placing woods. Separate trees on a piece of felt. Makes for very flexible terrain.

3) The buildings looks just fine on photo, and they are nciely palced as well - see "roads".

4) Nah, I've seen worse hills, believe me...

Looking forward to the actual report!

_________________
"Don't use finesse, if force will solve the problem."

- Lieutenant General Michael O'Neal


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 21 posts ]  Go to page 1, 2  Next


Who is online

Users browsing this forum: No registered users and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net