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3000 Tau vs Orks

 Post subject: 3000 Tau vs Orks
PostPosted: Sun Nov 22, 2009 5:57 am 
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3-0 Orks turn 4

To sum up the game Hena rolled for 7 broken formations end of turn 4. None rallied. His was by far the better army but bad luck (he passed only a handful of saves and had to suffer stuff like the great gargant breaking 2 formations with ), a couple of mistakes like turn 1 intermingling a pathfinder and recon formation on my side of the table and falling for the desire to shoot the great gargant on turn 2 (with his luck close on 50 shots managed to only down 6 shields) saved me.

Even then if one formation had rallied it would have been 2-0.

And finally a lesson in flak and airplanes. I had 3 ork fighter bombers vs 9 skyrays. In 4 turns I came under fire once on turn 2 from moving flak, no hits got a bm and once on turn 3, 1 dead plane after jinks. in return I reaped a tally of LVs. Ain't air grand :)

Army Lists
850 Great Gargant
150 Fighter Bombers
350 Big Boys
350 Big Boys
350 Big Blitz, 2 Supa, 2 Guns, 4 flak
200 Blitz, 1 zap, 1 gun, 2 flak
200 Blitz, 1 zap, 1 gun, 2 flak
200 KoS, 7 Skorcha, 1 Buggy
175 Guns, 1 zap
175 Guns, 1 zap

450 Crisis, +2 Crisis, SC
250 Skyray
250 Skyray
250 Skyray
250 Firewariors + Devilfish, Bonded
175 Pathfinders
175 Pathfinders
225 Firewariors
150 Recon, 3 Piranha, 3 Tetra
150 Recon, 3 Piranha, 3 Tetra
150 Recon, 3 Piranha, 3 Tetra
225 Firewariors
150 Recon, 5 Piranha, 1 Tetra
150 Recon, 5 Piranha, 1 Tetra

Personally I would change the Tau list and get 1 formation of barracuda and 1 A-10 formation (for the bonded firewarriors and a skyray formation).

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 Post subject: 3000 Tau vs Orks
PostPosted: Sun Nov 22, 2009 7:33 am 
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Nice Map !! :agree:

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 Post subject: 3000 Tau vs Orks
PostPosted: Sun Nov 22, 2009 8:09 am 
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Wow! Not surprising though. With very few actual hard shooting/fighting formations in the Tau list I doubt the gargant was any chance of going down. Mostly LV didn't do Hena any favours either - it basically let you target the bulk of his forces with whatever formation you had available.

Interesting the Skyray formations did very little. Looks like we have to chalk that up to bad rolling though. What would the outcome have been if they hit at all times?

Also I found it interesting that even with 14 Tau activations the list isn't too solid. It really shows that a light armoured popcorn list can get hurt a lot. It shows the Tau fragility quite clearly.

Bad luck on the rolls though, Hena.





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 Post subject: 3000 Tau vs Orks
PostPosted: Sun Nov 22, 2009 8:15 am 
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I don't think the road would have helped the TAU much either.

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 Post subject: 3000 Tau vs Orks
PostPosted: Sun Nov 22, 2009 9:07 am 
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Quote: (Dobbsy @ Nov. 22 2009, 07:09 )

Wow! Not surprising though. With very few actual hard shooting/fighting formations in the Tau list I doubt the gargant was any chance of going down. Mostly LV didn't do Hena any favours either - it basically let you target the bulk of his forces with whatever formation you had available.

Dobbsy he should have slaughtered me :) (Even with my lovely 12 gargant shields.)

There should have been nothing left but the gargant. Stuff like failing to rally 7 formations was just par for the course. I think he failed 2 init rolls when re-rolling too on a 2+. Of course the army could be improved, with some a-10's in there the Gargant would be toast to. Hell with proper targeting and average luck the gargant would be surrounded and cross-fired. Of course what can you do when you sustain a shed load of gm's into a target and get 6 hits? :)

Of course objective placement wasn't suited to the Tau force either, they should have been on opposite table edges away from all cover making it very hard for the orks to protect and easy for Tau skimmers to take>

I'm using a similar force vs Scott and its mid way through turn one and I reckon I've killed 1/3 of the enemy.

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Hena admitted he's not often a popcorn player and I think Tau wise he didn't use co-ord fire to strip my activations out (a basic tactic should have been a 1 2 with a recon and skyray to kill blitz brigades), also he was quite cautious with his units, with high firepower low save units I just throw them in and rely on doing enough damage to limit the return fire, or if thats too dangerous play a waiting game with overwatch, something Tau GM units do excellently.
Even with the poor dice whenever he concentrated he normally slaughtered the Orks, at the end of the game the Orks had lost 1300 points of gear and it only wasn't more because I had two formations never leaving my base line.
He did win an assault when he attacked me :)

Anyway Hena will be along with the pretty turn by turn pics soon!Interesting the Skyray formations did very little. Looks like we have to chalk that up to bad rolling though. What would the outcome have been if they hit at all times?


In the air? Hena wasn't helped they were the main target of suicide zap formations and that one formation failed to activate for 3 turns in a row :) Maybe I was overzealous in hunting them but it meant I could fly my airplanes with impunity, something that shouldn't have happened. I do think it was a waste to have all that air cover and not use airplanes as you can cover their op area with multiple 'rays. On the ground average rolls and me being average with saves would have helped. Eg turn four? my small blitz took 11 gm's and saved all the hits :)

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 Post subject: 3000 Tau vs Orks
PostPosted: Sun Nov 22, 2009 12:48 pm 
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Hena, Chris, any conclusions to draw about the balance of the list?

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 Post subject: 3000 Tau vs Orks
PostPosted: Sun Nov 22, 2009 1:13 pm 
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I have another Tau game on the go currently but will gradually post up my thoughts in other threads, recon and pathfinders done as they are heavily used in both games :).

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 Post subject: 3000 Tau vs Orks
PostPosted: Sun Nov 22, 2009 1:14 pm 
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Ever played the Gargant on a map without a Road?

That extra 5cm move each Move action is a real killer...

Maybe opponents should face your ork 'out bush'   :agree:

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 Post subject: 3000 Tau vs Orks
PostPosted: Sun Nov 22, 2009 2:20 pm 
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:)

Actually yes, most of my games have been on roadless maps, its just they are quite common on vassal! The army is currently my best performing tourney one (well the previous iteration which had a big guns mob and 2 supas but Gavin convinced me to swap them with the big blitz) other than Siegers and I like them for vassal test games because
a) They are relatively low in unit count, ideal for vassal :)
b) They contain most things found in Epic lists
c) They can fight any type of opposition.
d) I can type the army list from memory :)

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