Strategy Roll :
TIE!
TIE!
TIE!
TAU!
The birthday rule was not used. ÂÂ
Possibly in the right order, but maybe not...
The Tau Stealths activate, sustaining on the Medusas, killing two and leaving the last one broken.
The Tau Barracudas swoop in and stop just outside the edge of the Krieg AA umbrella, and with their modified weapons place two hits on the Krieg Basilisk, killing two and leaving the third broken.
Well, there goes all my artillery!Normally the first few activations of a Krieg turn 1 involve artillery, however with it all broken my Gorgon-mounted company decide to triple up the road and take shelter in and around the buildings in the centre, near the end of the Reg HQ's entrenchments.
Unimpressed by the Krieg response, the Tau move Recon 2 to markerlight the Inf Co. then the AX-1-0's retain to fly on and blow up two of the company's Gorgons.
Stalling for time (hoping the Tau will come closer) the Hydras sustain fire at the Stealths, killing 3 and breaking them (they use their broken move to put two of the surviving 3 units into the Gun Emplacements that had held the artillery previously.
The Tau Double Fire Warriors 2 over to unleash their firepower against the Inf Co., killing some units and taking a DC off the remaining Gorgon with a Devilfish's missile strike.
The Tau then retain to bring on an Orca full of Kroot, which lands amongst the Inf Co. and disgorges its cargo into melee combat.
3 Kroot units are killed and the Orca explodes, whilst 4 Krieg Guardsmen units are killed, and the remaining Gorgon takes two more DC of damage and is removed. Fire Warriors 2 then Supports the Engagement, killing even more Krieg infantry units. Combat resolution sees the Krieg Guardsmen broken and fleeing with just 9 units remaining from their starting 20 (+3 Gorgons).
Incenced by this affront, the Krieg Reg HQ. Engages the Kroot in a Firefight, wiping them out for the loss of just two Krieg Guardsman units. They then consolidate back into their trench line.
Crisis formation Doubles to take posession of the ruins.
Krieg Grenediers attempt to respond but fail their activation and just shuffle forwards 15cm.
Skyrays Double out to the flank.
Russ Platoon Doubles towards the left hand flank, laying some hits on the Crisis formation but killing none.
Broadsides Double forwards, laying 2 hits on the Russ Platoon, both of which are shrugged off.
Thunderbolts Intercept and lay one hit from four shots, which shoots down one Barracuda.
Fire Warriors 1 Doubles into the centre of the board, ready for next turn.
Death Riders Triple to threaten the Crisis formation next turn.
Recon 1 Doubles to surround the Death Riders, and from 6 shots hitting on 6's, manage to hit and kill 3 Death Rider units!
---
End of turn.
Thunderbolts disengage by leaving via the Krieg board edge (all Skyrays are too far away to interdict them).
AX-1-0's disengage without being shot at.
The lone remaining Barracuda attempts to disengage, but is caught by the shrapnel of three hits from the Hydra platforms, and disintegrates in a fireball.
Reg HQ fails to rally.
Inf Co. rallies using SC re-roll.
Basilisk fails to rally.
Medusa fails to rally.
Grenediers remove their sole blast marker.
Death riders remove 3 of their 4 blast markers.
Stealths fail to rally (Ryan may have used his re-roll here and still failed to rally).
All other Tau formations have no BMs.
The Krieg will face a second turn with no artillery support, and with a very exposed left flank...