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New tank variants for Yme-Loc

 Post subject: New tank variants for Yme-Loc
PostPosted: Thu Oct 29, 2009 11:10 am 
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Quote: (Angel_of_Caliban @ Oct. 29 2009, 02:35 )

Upgrade one Falcon in the warhost to replace farseer for ~+50 Pts?

Falcon Farseer AV 35cm 4+ 6+ 3+

Scatter Laser 30cm AP5+/AT5+
(Psychic Name) Blast Power 30cm 3x MW5+, Sniper, Ignore Cover, Disrupt
Or ("   ") Focus Power 45cm MW4+, TK (D3), Sniper, Disrupt

Notes: Farsight, Commander, Farseer may use either but NOT both Psychic variants a turn.

This assuming the farseer in the warhost is infantry riding along and not its own falcon already. I thought it would be fluffy for the farseer have choice in psychic powers a turn and the falcon is design to enhance its abilities to show up in a epic game.

Just some thoughts...  :grin:

Those stats are horrendously overpowered! A Farseer that could take out a Shadowsword or Warhound Titan in a single attack?? With sniper and disrupt to boot?

Best to make a Farseer Falcon a small power upgrade that is a nice characterful extra and which fits in with the stats for Farseers stats from other lists.

Replacing the turret weapons with a psychic attack that has a single 30cm AP5/AT6+ Disrupt shot sounds good to me. Don't see any call for it having sniper.


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 Post subject: New tank variants for Yme-Loc
PostPosted: Thu Oct 29, 2009 1:20 pm 
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Those wings look like holofields.

AV, Speed 35cm, Armour 5+, CC6+, FF4+
Scatter laser
Fancy psychic power FF +1EA MW
Holofield, Skimmer, Transport 1, Commander, Invulnerable Save, Farsight

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 Post subject: New tank variants for Yme-Loc
PostPosted: Thu Oct 29, 2009 1:36 pm 
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Could well be something psychic and/or communicatey I reckon, but even if they are holofield projectors not all holofields are as good as titan holofields - Nightwings in W40k come with Holofields as standard I believe and any other eldar vehicle can take them as an upgrade option, none of which we would be happy with getting a 3+ holofield save in epic.


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 Post subject: New tank variants for Yme-Loc
PostPosted: Thu Oct 29, 2009 10:37 pm 
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Quote: (The_Real_Chris @ Oct. 29 2009, 04:20 )

Those wings look like holofields.

AV, Speed 35cm, Armour 5+, CC6+, FF4+
Scatter laser
Fancy psychic power FF +1EA MW
Holofield, Skimmer, Transport 1, Commander, Invulnerable Save, Farsight

Maybe produces +4 Holofields for the formation its apart of?

I was a little power crazy with my design, but it sounded good at the time.  ???  :grin:

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 Post subject: New tank variants for Yme-Loc
PostPosted: Thu Oct 29, 2009 11:41 pm 
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Yeah, they look indeed like holofield projectors. What about an invulnerable save for the formation?

Or RA for this falcon? At least it is transporting a VIP ;)

Just ideas...


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 Post subject: New tank variants for Yme-Loc
PostPosted: Sun Nov 15, 2009 10:15 am 
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How about going all radical and using 1st and maybe 2nd ed designs as characteristic of this craftworld? So fatter, tougher looking. Then trowing in some stats for them. Tempests with aa mounts (those top turrets) and those pdw's along the hull (and is it worthy of a higher save/4dc etc?), etc.
Admitably without my models with me I can't judge the sizes myself :)

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 Post subject: New tank variants for Yme-Loc
PostPosted: Sun Nov 15, 2009 7:26 pm 
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Well, TRC, are you suggesting that, in addition to the current minis, that this list include tank variants that use the SM/TL era minis?

If so, I see a few problems with that:

1) most people inclined to use SM/TL era minis tend to use them as proxies for the current units. This idea would effectively assign 2 different unit stat lines to one model, creating some confusion.

2) Not everyone has access to the older models.

3) The 2nd Ed and 3rd Ed models have distinctly different styles, and I don't think they look like they belong together.

4) If we're going come up with wholly new units, I'd rather have ones that can be easily converted from existing models, giving me the motivation to do said conversion.

All that being said, if this idea gets traction, I'll go along with it, in the spirit of getting more Eldar tank units. I'd just have to convert up some for myself.


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 Post subject: New tank variants for Yme-Loc
PostPosted: Sun Nov 15, 2009 7:34 pm 
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i like your concept, but maybe your turret has too much gun for a falcon size vehicle ? maybe just 1 vibro cannon with a lopsided turret like the fire prism ?

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 Post subject: New tank variants for Yme-Loc
PostPosted: Sun Nov 15, 2009 8:48 pm 
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My original idea did have just one gun on one side (basically, the same turret as shown, but with one of the guns removed). However, after I got it printed out and looked at it next to the night spinner, it didn't look right.

You have to remember, I intend this turret to go onto the same chassis as the night spinner, which has those additional winglets in the back that make it look bigger than a falcon. Add to that the fact that the night spinner guns are oversized. All that taken together means that in order for my guns to look comparable, I had to do something to 'add weight.'

In the end, I added the second gun. Now, they look over the top, but I don't think that 'over the top' is out of place in Epic.

By the way, here is a side-by-side comparison of a night spinner and a falcon:





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 Post subject: New tank variants for Yme-Loc
PostPosted: Sun Nov 15, 2009 8:59 pm 
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well ill stick with the forgeworld falcon hulls myself, but ide like some alt. turrets to put on them, the dual guns do look quite nice.

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 Post subject: New tank variants for Yme-Loc
PostPosted: Sun Nov 15, 2009 10:30 pm 
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Forge World night spinners don't have the winglets either, so it's just a bigger tank for the SG model players.

Interesting work though! The turret looks good  :agree:


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 Post subject: New tank variants for Yme-Loc
PostPosted: Tue Dec 01, 2009 6:29 am 
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as can be seen here, I think the guns are about the right size compared to the SG chassis.


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 Post subject: New tank variants for Yme-Loc
PostPosted: Tue Dec 01, 2009 8:52 pm 
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That's some awesome work there semajnollissor! The Rending Hammer turret look good, and makes a nice tank on the Nightspinner chassis.

I like the other objectives and scenery pieces as well.

Do you have any plans to cast these?


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 Post subject: New tank variants for Yme-Loc
PostPosted: Wed Dec 02, 2009 12:11 am 
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I am the only one which think that "hammer" isn't a word whicheldarwould give any of their tanks? It soudns far to blunt/brutish. How about Rending Scythe instead?

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 Post subject: New tank variants for Yme-Loc
PostPosted: Wed Dec 02, 2009 3:00 am 
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Well, you're not the first person to bring that up, and for a long time I couldn't think of a satisfactory name. While a hammer may be to brutish to by 'eldary' I justify it by referring to the smith god Vaul and his hammer.

To be honest, I'd like the name to have something to do with the type of weapon the tank mounts, like is done with the Fire Prism and the Night Spinner. I'm not saying my name does this (I know that it doesn't) but I haven't been able to come up with any names that are synonyms of earthquake that don't sound silly (or uneldary) or aren't already used. Ditto with names referring to harsh sounds or bad weather (SMs pretty much own bad weather names at this point).

"Rending" kind of works, but only in the sense that the weapon shreds things (with sound!). The fact that it is 2 syllables is also a plus. I like hammer as the second word, because even though smashing things isn't very eldaresque, that's exactly what this tank does (at least that's my understanding of how a vibrocannon works). And hey, they have the smith god that they're always prattling on about, and how he got shafted by that other god, blah blah blah.

Based on the other vehicles in the list, the name can either be one word, two words, or a compound word. One word names tend to be animals, but only a real one (the IG have lock on all of the mythical ones), and not a fish (that's Tau).

WIth two-word or compound word names, the first word is usually a descriptor, like 'wave' or 'fire' or 'night' or 'fire.' The second word can be anything (really, anything). The word can be a weapon, but not an uneldary weapon, and probably not anything as prosaic as 'sword' or 'dagger.' Mace is right out. Or, you could go with some random word that really wouldn't make sense if it weren't for the fact that eldar are so damn enigmatic. Like prism. I mean, is that supposed to strike fear into enemies? "Oh no! They'll separate white light into the visible spectrum! I'm an autumn, this won't be pretty!" See also 'spinner.'

Maybe it could be Rending Drum. Doom Caller is also good. Maybe Rending Doom. Too bad Vibrospear sounds so dirty.

After going through all of this, Rending Hammer didn't sound silly after the twentieth time I said it, so I went with that.

Rending Scythe might work though (as could rending spear, really, but it doesn't have that Ye Olde English 'e' at the end like Scythe does).


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