Teleports:
- Terminators(2) behind Scouts – 1 BM
Turn 2Iyanden win Initiative
- Storm Serpent Advances on Terminators(2) for no hits
- Spirit Warhost(1) sustains and Charges Terminators(2) out of Storm Serpent for a FF combat. Combat sees Terminators reduced to one model after losing the combat by 6 and Skull Lord failing his Stubborn save.
Terminators woeful attack dice needing a 3+ to hit (yellow are Macro)

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- WoE Bikes(2) March to centre of the table
- Scouts decide to go on Overwatch again (to use an activation)
- Devastation Cruiser activates.
- Barrage has no effect
- Pin Point Attack causes 2 wounds to the Storm Serpent (breaking it)
- Drop pods land in front of Spirit Warhost(1)

- Berserkers(1) charge Spirit Warhost(1). Scouts enact Overwatch for no hits. Berserkers cause 8 HtH hits with Iyanden player making 7 saves and then an extra reinforced for no deaths. 2 die however due to FF. 3 Berserkers are killed in the engagement  with Iyanden player winning the eventual combat by 2. Berserkers make their Stubborn saves and retreat.
- EoV Advance on Berserkers(2) killing 1
- Warp Spiders retain and Charge Berserkers(1) for a clipping FF engagement. 3 Hits see 3 Berserker deaths (this is not the WoE’s day to roll dice). The retaliation sees 1 Warp Spider death. WoE lose combat by 3, and 2 more die due to failing the Stubborn rolls.

- Bikes(1) Advance behind an Ork building
- Vampire Raider come in to land. Hellblades(1) enact CAP. Firestorms AA killing 1 Hellblade on the approach. Hellblades continue CAP causing 2 hits on the Vampire Raider which are both saved.
- Spirit Warhost(2) retain out of Vampire Raider and charge Berserkers(1) for a FF engagement. Berserkers kill 1 warithguard before being totally wiped out.
- Hellblades(2) GA Spirit Warhost(1). Firestorn fires AA for no hits. Nightwings(2) enact CAP killing 1 Hellblade. Surviving Hellblades continue with GA for no hits yet their fire was enough to break Spirit Warhost(1).
- Nightwings(1) fail to activate and Stand Down
Rally Phase
- All units rally other than Warp Spiders who fail to remove BM
Teleports
- Avatar appears in front of Spirit Warhost(2)
- Terminators(1) appear in front of Spirit Warhost(1)
Turn 3WoE win the Initiative
- Terminators(1) Charge Spirit Warhost(1). A most disappointing roll of the dice produce only 2 MW hits from a total of 7 MW attacks. To add insult to injury, both the MW save. Normal hits however see 3 dead Wraithguard. Terminators lose the combat however (at this point I – as the WoE player – was getting tired of all these woeful dice rolls)
- WoE Bikes(1) retain and fail, therby gaining a BM. Using the Blood Rage rule, they charge the Avatar throwing caution to the wind. They cause 6 hits for 2 wounds and no critical. Avatar responds with 3 hits + 1 MW. Skull Lord takes the MW hit ands dies

At this point I decided that there was no way that the WoE could offer any more resitence and called it end game at this point.
Game Over
Iyanden: 3 (TSNP, BTS, DTF)
WoE: 0