Quote: (Ginger @ Nov. 01 2009, 01:45 )
Quote: (Irisado @ Oct. 31 2009, 23:03 )
1) Your are correct in your presumtion - I was referring to placing the Cobra in ruins or woods to gain partial cover bonus. They cannot land on intact buildings. However as they are WE, the risk of entering / leaving such terrain is mitigated by their size (DC3), because they can afford to lose a point of damage to the DT test.
You make a fair point about the DT, which I had overlooked, but would it still be possible to suffer a critical hit from failing a DT test? I know that this is unlikely, even if it is possible within the rules (which I'm not sure about, hence why I'm asking), but that would be a pretty unfortunate way to lose an Eldar super heavy tank.
That said, it's better to risk that than to stay completely in the open to get shot to pieces, assuming the choice is between the two, although other options would be preferable to either.
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IMHO it is much more risky to move Wave Serpents onto DT because there is a 1:3 chance of them failing the DT test with disasterous consequences.
I agree, but, in my experience, it is often unavoidable, since infantry, more often than not need to go into buildings and woods when assaulting, and I like them to be picked up by Wave Serpents, so that they can make a big consolidation move, and maximise hit and run Eldar tactics, so I feel it's a risk with taking more often than not.
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With this strategy in mind, the trick with all scouts is to hide them behind terrain to reduce the risk of being shot at while denying a reasonable area from the enemy and so screening your army from attack. Two scouting formations deployed one behind the other in defensive terrain can effectively hold up an entire flank for several turns allowing you to counter enemy threats as they develop.
I tried positioning Rangers in a wood to employ this tactic once, my Space Marine opponent won the initiative, sent in some Land Speeders with a double move, shot half the squad dead, and the remainder spent the rest of the game withdrawing.
I think I was too ambitious with how far forward I positioned them, but I think it's better to use intervening terrain to act as a line of sight blocker, so that Rangers and War Walkers can set up fire lanes for sniping opposing formations which try to outflank you, which fits in to that which you are saying about using overwatch.
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War Walkers deployed in this fashion can severely embarass enemy armoured formations and will rip up transports and their contents very effectively if on OW.
I tried using my War Walkers more aggressively, and I didn't work, so I definitely agree that this, more defensive, approach sounds better.
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