Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 114 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8

Nids 9.2.1 Discussion

 Post subject: Nids 9.2.1 Discussion
PostPosted: Tue Oct 27, 2009 3:23 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 05, 2005 1:24 am
Posts: 4499
Location: Melbourne, Australia
Quote: 

Not sure what you mean by "take hits on Brood" though... if you score four hits and the fourth creature in order is a Synapse creature, the hit has to be assigned to it, there's no way of "bodyguarding" with Brood creatures that are further away; could you explain more what you mean here?

Well if you have 10 gaunts in the front, your synapse is highly unlikely to take a hit unless you fire AT at it :laugh: But there-in is the answer, right? BUt what if you have a mix of LV/inf/AV infront of them?





Top
 Profile Send private message  
 
 Post subject: Nids 9.2.1 Discussion
PostPosted: Tue Oct 27, 2009 3:27 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 05, 2005 1:24 am
Posts: 4499
Location: Melbourne, Australia
Quote: 

Just to be sure, you know that the Bug swarms *do* take the Blast marker for getting shot at, which means anything other than an Engage is at 3+, so they can be slowed down that way


Quote: 

Run forward and assault. it is not like you have a lot of shooting..

But that's only engage... the nids have to use other actions to actually get to you first.

My question is however...

Quoting from the special rules section:

"Swarms that include at least one Synapse unit don’t receive Blast
markers for Brood units that are killed; this includes special
effects which create Blast Markers when the unit is targeted"

This seems to indicate they don't get the single marker for being shot at.

My other question is, do the Nids need a +2 modifier? Is +1 sufficient?

Brainstorming - would a swarm size cap be any use? You could get X number of broodlings per the strength of the synapse so Warriors may only control X, while Hive Tyrants get Y; and a Dom gets Z numbers controlled....





Top
 Profile Send private message  
 
 Post subject: Nids 9.2.1 Discussion
PostPosted: Tue Oct 27, 2009 3:58 am 
Brood Brother
Brood Brother

Joined: Fri Jun 12, 2009 12:41 am
Posts: 62
Location: San Diego, CA
Quote: 

Brainstorming - would a swarm size cap be any use? You could get X number of broodlings per the strength of the synapse so Warriors may only control X, while Hive Tyrants get Y; and a Dom gets Z numbers controlled....


I dont think that is necessary, but limiting the formation to never exceed it starting size might be handy.  I can see times where you are pushing two attacks down two different points, find one has a stronger defense, so the dont spawn to the that Synaps, instead use a different Synaps to boost that points formation.


Quote: 


But that's only engage... the nids have to use other actions to actually get to you first.


Yes It is called Triple.  Most armies are going to have to get close to shoot, so Triple sure you might take some blastmarkers, Then on a 1+ engage.  Some bugs have infiltrator, as long as you can maintain the daisy chain out the formation you have instant contact..

I may just have to start working on a bug list, I have load of bugs at home.....

_________________
"The Dice are killing me!"


Top
 Profile Send private message  
 
 Post subject: Nids 9.2.1 Discussion
PostPosted: Tue Oct 27, 2009 4:19 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
Quote: (Dobbsy @ Oct. 27 2009, 02:27 )

My question is however...

Quoting from the special rules section:

"Swarms that include at least one Synapse unit don’t receive Blast
markers for Brood units that are killed; this includes special
effects which create Blast Markers when the unit is targeted"

This seems to indicate they don't get the single marker for being shot at.

They do take the BM for being shot at. The bit about  "special efects which create Blast Markers" is referring to disrupt and similar effects.

The BM for being shot at is not a special effect for targetting the unit, nor is it for killing Brood units, so the BM is applying as normal.

_________________
http://www.troublemakergames.co.uk/
Epic: Hive Development Thread


Top
 Profile Send private message  
 
 Post subject: Nids 9.2.1 Discussion
PostPosted: Tue Oct 27, 2009 4:38 am 
Brood Brother
Brood Brother

Joined: Fri Sep 14, 2007 10:15 am
Posts: 461
Location: UK
Quote: 

So he spreads out the hits from the AP (HBolters) on the gaunts (there were that many of them.) then spread the AT hits out amount the LV and AV in the swarm.  Made all the saves for AV/LV's (cover saves) all the Gaunts bit it..  So I should have had 9 blast markers (would have broken the formation)  but instead only get 1 blast marker.


That's kind of the whole point and intention with Epic Tyranids- they are supposed to shrug of incoming fire, they are supposed to dispense with Gaunts as another army dispenses with bullets, they're not supposed to care with a hundred Gaunts get gunned down.

The Tyranids do not fight like a conventional army, and so they cannot be 'broken' by failing morale as a more conventional enemy would.

Quote: 

As for the 2nd point, arh it strikes me as strange that you would need to have a plan for Nyds..
Run forward and assault. it is not like you have a lot of shooting..


This almost makes me want to give up answering before I've begun. Epic is a lot more complex than that, or at least it should be. If you can Triple forward and then Engage and win, your opponent is an idiot to be brutally honest. You triple a Nid unit forward, it is now well within my weapons' range for me to either Sustain, or at worst Advance and gun it down- or simply use my own rapid mobility (often faster than footslogging Nids- e.g. Chimera 30cm verus Nid swarm of 20cm) to keep out of their effective Engage range (20-40cm).

Even without the crippling effect of taking Blast Markers for casualties as normal (which would Break a Nid army long before it ever saw Engagements), the opponent has the higher Strategy Rating, the higher mobility, artillery and aircraft that have little to worry about- and so can use all these to put the token Blast Marker on this tripled Nids (giving you a +2 head start in the Engagement) or initiate their own Engagements/shooting to blunt the Nids before they get the chance.


Top
 Profile Send private message  
 
 Post subject: Nids 9.2.1 Discussion
PostPosted: Tue Oct 27, 2009 4:47 am 
Brood Brother
Brood Brother

Joined: Fri Jun 12, 2009 12:41 am
Posts: 62
Location: San Diego, CA
Quote: 

That's kind of the whole point and intention with Epic Tyranids- they are supposed to shrug of incoming fire, they are supposed to dispense with Gaunts as another army dispenses with bullets, they're not supposed to care with a hundred Gaunts get gunned down.


Ok cool, I understand that. so you are making them like the fluff... cool..  that is fine.  think then you need to do the same for the marines, cause the only place they rock in in the fluff...
* no I am not being too serious here, marines really do work, sometimes :grinning: .

Couldn't you do the same as marines in that case, cause marines don't break like normal armies either, and they just take double blast markers to slow them.  But the blast markers do affect them.

_________________
"The Dice are killing me!"


Top
 Profile Send private message  
 
 Post subject: Nids 9.2.1 Discussion
PostPosted: Tue Oct 27, 2009 4:55 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 05, 2005 1:24 am
Posts: 4499
Location: Melbourne, Australia
Quote: 

They do take the BM for being shot at. The bit about  "special efects which create Blast Markers" is referring to disrupt and similar effects.

The BM for being shot at is not a special effect for targetting the unit, nor is it for killing Brood units, so the BM is applying as normal.

Ahh thanks for clearing that up Zombo. I still think it could be clearer for players not used to Nids however.

BTW Zombo did you get my PM at all?
Quote: 


Quote: 

Quote:


But that's only engage... the nids have to use other actions to actually get to you first
.


Yes It is called Triple.  Most armies are going to have to get close to shoot, so Triple sure you might take some blastmarkers, Then on a 1+ engage.  Some bugs have infiltrator, as long as you can maintain the daisy chain out the formation you have instant contact..

Sorry, I meant that if it has a +1 on it from a BM you have to roll to activate that triple...  :yay:





Top
 Profile Send private message  
 
 Post subject: Nids 9.2.1 Discussion
PostPosted: Tue Oct 27, 2009 5:00 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
Dobbsy: Nope, didn't recieve any PMs from you. I have plenty of space, so send again.

_________________
http://www.troublemakergames.co.uk/
Epic: Hive Development Thread


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 114 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8


Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net