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So he spreads out the hits from the AP (HBolters) on the gaunts (there were that many of them.) then spread the AT hits out amount the LV and AV in the swarm. Made all the saves for AV/LV's (cover saves) all the Gaunts bit it.. So I should have had 9 blast markers (would have broken the formation) but instead only get 1 blast marker.
That's kind of the whole point and intention with Epic Tyranids- they are supposed to shrug of incoming fire, they are supposed to dispense with Gaunts as another army dispenses with bullets, they're not supposed to care with a hundred Gaunts get gunned down.
The Tyranids do not fight like a conventional army, and so they cannot be 'broken' by failing morale as a more conventional enemy would.
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As for the 2nd point, arh it strikes me as strange that you would need to have a plan for Nyds..
Run forward and assault. it is not like you have a lot of shooting..
This almost makes me want to give up answering before I've begun. Epic is a lot more complex than that, or at least it should be. If you can Triple forward and then Engage and win, your opponent is an idiot to be brutally honest. You triple a Nid unit forward, it is now well within my weapons' range for me to either Sustain, or at worst Advance and gun it down- or simply use my own rapid mobility (often faster than footslogging Nids- e.g. Chimera 30cm verus Nid swarm of 20cm) to keep out of their effective Engage range (20-40cm).
Even without the crippling effect of taking Blast Markers for casualties as normal (which would Break a Nid army long before it ever saw Engagements), the opponent has the higher Strategy Rating, the higher mobility, artillery and aircraft that have little to worry about- and so can use all these to put the token Blast Marker on this tripled Nids (giving you a +2 head start in the Engagement) or initiate their own Engagements/shooting to blunt the Nids before they get the chance.