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World Eaters List - Be Scared!

 Post subject: World Eaters List - Be Scared!
PostPosted: Sun Oct 18, 2009 9:29 am 
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Quote: (The_Real_Chris @ Oct. 15 2009, 23:18 )

Compare with Orks. What's a better plane, remembering you activate on a 2+ and they on a 1+ and they have 30cm AT4+.


I have been comparing the different planes in the various forces.

What has been taken into account are the number of shots, AA, range, initiative, Strategy Rating, and costs.

I would have to say that the Black Legion changes are pretty spot on with the Hellblades. Observations are that:

1. They are the only fighter-plane in the game (2008 book) to have nothing above 15cm in range.
2. Their AA is FA only which only makes them good for Interceptors against other planes as well. They cannot defend themselves.
3. They have the same armour and shots as all other groups of planes
4. Their Initiative is in line with all other armies
5. Strategy rating is only better that IG and Orks and these two forces have 360 degree AA
6. All other armies have access to Flak

This all leads me to believe that they are costed correctly. With the weakness in the range, it also leads me to believe that it is a lack of air defence by opponents that will mark these aircraft as under-priced. If anything, I would have more concerns over the Ork fighter-bombers than any other aircraft after my reviews - although they only have half the AA protection (it is 360 degree however).

I cannot help but think that opponents have not prepared for aircraft and that is why they have such an impact. They still form part of the 1/3 ally allotment so take away from War Engines as well.

Is there anyone out there that can provide their own factual evidence as to these being priced incorrectly? I am more interested in the costing of these rather than discussions about broken or too high costings of another's army's navy, so please bear this in mind with keeping any discussion on track.

The only other reason I can see for the cost increase is for a fluff reason, yet even this is 'wanky' in relation to other lists, as Thunderbolts do not change costs between lists of IG and Marines, so why should these?




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 Post subject: World Eaters List - Be Scared!
PostPosted: Sun Oct 18, 2009 1:29 pm 
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 Post subject: World Eaters List - Be Scared!
PostPosted: Mon Oct 19, 2009 12:37 pm 
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Quote: (Blish @ Oct. 18 2009, 06:17 )

It was a good game and mark up another loss to the WE, they have not won to many as Russ don't coun't does he Morgan.

:cool:

So, If play you and beat you does it or doesnt it count?  I cant understand your gooda English as I am very edgamcated.
Anyway, I think you need to bring over your "Skittles" miniatures and see what I have come up with or you can wait until HEavy Bolter. Choice is yours. :grin:

Russ

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 Post subject: World Eaters List - Be Scared!
PostPosted: Mon Oct 19, 2009 8:36 pm 
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 Post subject: World Eaters List - Be Scared!
PostPosted: Tue Oct 20, 2009 7:14 am 
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Quote: (frogbear @ Oct. 18 2009, 09:29 )

What has been taken into account are the number of shots, AA, range, initiative, Strategy Rating, and costs.

General airplane point
Aircraft are worth more in a large squadron than a small squadron. This holds true up to about 300 points (unless you want them to buff your activations).
So 3 Thunderbolts are worth more than 225 points (how much more is hard to say) as now more make it through flak and defensive fire to engage their targets.

The Hell whatsnames are somewhat trickier to price than other aircraft because there firewpwoer is all 15cm. That means when enemy AA is gone they are fantastic, when its not they will be taking bm's/casualties.

As they do more damage per point than say thunderbolts (35% more AP damage or 12.5% more AT damage) the effect of airsuperiority is greater. They also of course can operate at a pinch in enemy fire better than 2 squadron formations as they lose a 1/3 of the firepower per kill, not 1/2.

Whether of not they are good or bad is another issue, still are you making them 3 for 225? Or keeping them at 200?

Quote: 

5. Strategy rating is only better that IG and Orks and these two forces have 360 degree AA


Only Ork and Taui fighters have 360 degree fire. Thunderbolt weapons are fixed foward.

Quote: 

6. All other armies have access to Flak


That factor often serves to increase teh cost of a unit as its desirability increases.

Quote: 

Is there anyone out there that can provide their own factual evidence as to these being priced incorrectly? I am more interested in the costing of these rather than discussions about broken or too high costings of another's army's navy, so please bear this in mind with keeping any discussion on track.


Well you would never ever take a warlord titan with the army as then you couldn't get any AA. And you would always take 2 squadrons if you had any sense to try and cover yourself against enemy aircraft.

So balance aside and instead looking at design intent are they meant to be a permanent feature of every WE list?

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 Post subject: World Eaters List - Be Scared!
PostPosted: Tue Oct 20, 2009 7:52 am 
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Quote: (The_Real_Chris @ Oct. 20 2009, 16:14 )

Aircraft are worth more in a large squadron than a small squadron.

Once again TRC, some great observations. Definately a larger squadron is worth more.

In effect, I do believe they need to be more expensive overall. That being the case, I am using the playtest rules and therefore am trialling them through that. What I do not believe is that the World Eater list should be differently priced to the Black Legion changes for these aircraft. In this effect, I would like the Black Legion/Chaos champion to come out of hibernation and do the job they were elected to do rather than act as an invisible figurehead.

Quote: 

Whether of not they are good or bad is another issue, still are you making them 3 for 225? Or keeping them at 200?


As above, I will keep them at 200 points till the AC comes out and looks at his/her changes. I have played these at 225 and 200 and feel that 225 is correct. I do however believe that all aircraft need to be reviewed in all lists to comply with changes that will happen with these aircraft. Otherwise 200 is in line with all current aircraft I hate to say (IMO).

Quote: 

Well you would never ever take a warlord titan with the army as then you couldn't get any AA. And you would always take 2 squadrons if you had any sense to try and cover yourself against enemy aircraft.


This is true as well, yet this case has never been any different. To lower the points of a Banelord (without any reductions in effectiveness) to allow aircraft is just min-maxing, which this list is not about to do either..

Quote: 

So balance aside and instead looking at design intent are they meant to be a permanent feature of every WE list?


Yes. If not, opponents would be taking full allotments of aircraft simply to snipe units and character as they have no flak.

:agree:




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 Post subject: World Eaters List - Be Scared!
PostPosted: Tue Oct 20, 2009 9:43 am 
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Been doing some work on the Apocalypse versions of the Khorne Engines for the appendices for V1.3 and have come up with the below. The weapons were worked out with some great help from Black Legion's Weapon Table V2.0.1.

Tower of Skulls


Type Speed Armour CC FF Specials
WE 20cm 4+ 5+ 4+ DC3, Fearless, Reinforced Armour

Battlemaw Cannon 60cm Disrupt, Indirect Fire, 3BP  (FA)
2x Skullreaper Cannon 30cm 2xAP5+/AT6+
2x Doomfire Cannon 15cm 2xAP6+
2x Skullshredder 15cm AP6+

I am unsure about the Battlemore Cannon BP as Black Legion introduced a new ability into his Weapons Table that is not in the rules. So I am at a quandry weather it should be 3BP or maybe 4BP.

The other weapons do also appear to be a little light on being able to hit anything as well which is a concern



Doom Blaster


Type Speed Armour CC FF Specials
WE 20cm 4+ 5+ 4+ DC3, Fearless, Reinforced Armour

4 Doom Mortars     35cm    4BP    Disrupt, Fearless, Indirect Fire




I would like some opinions on all the stats if possible. I have not priced these as yet, so any help there would also be appreciated


Black Legion: You able to help out with any of the above as well?

Cheers......




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 Post subject: World Eaters List - Be Scared!
PostPosted: Tue Oct 20, 2009 10:15 am 
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Quote: (frogbear @ Oct. 20 2009, 07:52 )

As above, I will keep them at 200 points till the AC comes out and looks at his/her changes. I have played these at 225 and 200 and feel that 225 is correct. I do however believe that all aircraft need to be reviewed in all lists to comply with changes that will happen with these aircraft. Otherwise 200 is in line with all current aircraft I hate to say (IMO).

Nah :) I'd take them any day over thunderbolts :)

Quote: 

This is true as well, yet this case has never been any different. To lower the points of a Banelord (without any reductions in effectiveness) to allow aircraft is just min-maxing, which this list is not about to do either..

Actually it was more a lead in to seeing if the squadron could be 2+ planes for 75 each.

(Of course in my darkest dreams I would want a squadron of 3 for 150 and a twin reaper AP3+/AT4+/AA4+.)

Quote: 

Quote: 

So balance aside and instead looking at design intent are they meant to be a permanent feature of every WE list?


Yes. If not, opponents would be taking full allotments of aircraft simply to snipe units and character as they have no flak.

I was more referring that the background you think should be the world eaters march to war under a sky dark with helltalons.

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 Post subject: World Eaters List - Be Scared!
PostPosted: Tue Oct 20, 2009 10:41 am 
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Quote: (The_Real_Chris @ Oct. 20 2009, 19:15 )

Nah :) I'd take them any day over thunderbolts :)

So would I. No disagreement there.   :shake:

Armies that can take thunderbolts get some nice alternatives to their force in the way of shooting that is missing from this list as well.

Quote: 

Actually it was more a lead in to seeing if the squadron could be 2+ planes for 75 each.


Yes, at 225 points they would be 75 points each. Is that what we are discussing or have I missed something here?

Quote: 

(Of course in my darkest dreams I would want a squadron of 3 for 150 and a twin reaper AP3+/AT4+/AA4+.)


Noted.  
Quote: 


I was more referring that the background you think should be the world eaters march to war under a sky dark with helltalons.


I think that was meant to be Hellblade.   :;):   My vision is for them to be a Blitzkreig force rather than 'doom' marching across a battlefield. Their numbers and ability to remain a coordinated force are limited time-wise. Due to this they have to hit fast and hard. This means Dreadclaws and teleports for the most parts. As I am tied into the fluff of old and new, I also want to make the support options viable for the list. My fear is that the list will purely be used as a drop force.

On the other hand, I do not wish the force to degenerate into 1000 points of flyers either. At 225 points, they start to become an option where 2 units are taken for AA protection and activations and then other units are looked at (such as bikes and Defilers). In all reality, an army with 2 units of flyers and a flack item should not be that uncommon on the competative scene. Therefore I do not see why the World Eaters should be so different with comparable air protection that has the option of attack if the opponent has failed to protect themselves.  

Yes, once the Hellblades get through, they are nasty, yet they are easily taken down through CAP and Interceptions (which gain a +1 to hit). So effectively, if you take the protection, these aircraft could effectively become a one-use item.

So to answer the question (finally), I believe 2 units of flyers to darken the skies is quite relevant to the force if only to assist ground units to make it across a table and make them (the ground units) a viable selection to the World Eater list.

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 Post subject: World Eaters List - Be Scared!
PostPosted: Tue Oct 20, 2009 12:29 pm 
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Tower of skulls :disagree:

Type Speed Armour CC FF Specials
WE 20cm 4+ 5+ 4+ DC3, Fearless, Invulnerable Save, Reinforced Armour

Battlemaw Cannon 60cm Disrupt, Indirect Fire, 3BP
2x Skullreaper Cannon 30cm 2xAP5+/AT6+
2x Doomfire Cannon 15cm 2xAP6+
2x Skullshredder 15cm AP6+


Seems too similar to the Decimator.

Doom Blaster  :agree:
Type Speed Armour CC FF Specials
WE 20cm 4+ 5+ 4+ DC3, Fearless, Invulnerable Save, Reinforced Armour

4 Doom Mortars     35cm    4BP    Disrupt, Fearless, Indirect

Now you want to include Fearless models?  What happened to stubborn?  I would remove indirect to give it a more Khorne instinct.

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 Post subject: World Eaters List - Be Scared!
PostPosted: Tue Oct 20, 2009 2:17 pm 
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@Tower of Skulls and Doom Mortar:
I don`t recall how often i copy-pasted their stats in the various World Eaters threads...

Chaos Doom Blaster (Khorne)
Type Speed Armour Close Combat Firefight
Armoured Vehicle 15cm 4+ 6+ 5+

Weapon Range Firepower Notes
Quad Mortar 30cm 4BP Slow-firing, Indirect Fire, Disrupt

Notes: Invulnerable Save, Fearless.


And here are some stats i came up with for the Tower of Skulls:

Chaos Tower of Skulls (Khorne)
Type Speed Armour Close Combat Firefight
WarEngine 15cm 4+ 4+ 4+

Weapon Range Firepower Notes
Balemaw Cannon         60cm 2 x AP4+/AT4+ Disrupt, Fixed Forward Arc
2 x Skullreaper Cannon 30cm 2 x AP5+/AT6+ -
2 x Doomfire Cannon    15cm 2 x AP6+ -
2 x Twin Skullshredder 15cm AP5+ -

Damage Capacity 3. Critical Hit Effect: The Tower of Skulls' reactor explodes. The Tower of Skulls is destroyed and any units within 5cm of the model suffer a hit on a D6 roll of 6. If the Tower of Skulls looses his last point of Damage Capacity it automatically receives a critical hit.

Notes: Invulnerable Save, Fearless, Reinforced Armour

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 Post subject: World Eaters List - Be Scared!
PostPosted: Tue Oct 20, 2009 9:29 pm 
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Quote: (BlackLegion @ Oct. 20 2009, 23:17 )

@Tower of Skulls and Doom Mortar:
I don`t recall how often i copy-pasted their stats in the various World Eaters threads...

Chaos Doom Blaster (Khorne)
Type Speed Armour Close Combat Firefight
Armoured Vehicle 15cm 4+ 6+ 5+

BL

You do realise that the Doom Blaster has it's own datafax in Apocalypse and is counted as a DC3 Warengine as opposed to an armored vehicle?

It's damage is Apocalypse Barrage(X) - X = Doom Mortars left.


Thanks for the fix on the Tower of Skulls.  :agree:

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 Post subject: World Eaters List - Be Scared!
PostPosted: Tue Oct 20, 2009 9:38 pm 
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Quote: (LeanonRuss @ Oct. 20 2009, 21:29 )

Now you want to include Fearless models?  What happened to stubborn?  I would remove indirect to give it a more Khorne instinct.

Stubborn is reserved for the Core Retinues

Now remember that these are to go in the appendices and do not form part of the actual list. This is due to the fact of not overloading the list with war engines. I am currently devising a way to add it to the list as an option for those that wish to play in line with Apocalypse rather than the classic models, however this will be an option rather than the norm.

As for Indirect, I am not going to ignore fluff on the Doom Blaster. In effect, it should only be able to fire Indirect.




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 Post subject: World Eaters List - Be Scared!
PostPosted: Wed Oct 21, 2009 12:18 am 
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Quote: (frogbear @ Oct. 20 2009, 22:29 )

Quote: (BlackLegion @ Oct. 20 2009, 23:17 )

@Tower of Skulls and Doom Mortar:
I don`t recall how often i copy-pasted their stats in the various World Eaters threads...

Chaos Doom Blaster (Khorne)
Type Speed Armour Close Combat Firefight
Armoured Vehicle 15cm 4+ 6+ 5+

BL

You do realise that the Doom Blaster has it's own datafax in Apocalypse and is counted as a DC3 Warengine as opposed to an armored vehicle?

It's damage is Apocalypse Barrage(X) - X = Doom Mortars left.


Thanks for the fix on the Tower of Skulls.  :agree:

Yep. Seems to be i have accidentally found an older version.

Here is the correct one:

Chaos Doom Blaster (Khorne)
Type Speed Armour Close Combat Firefight
War Engine 15cm 4+ 5+ 5+
Weapon Range Firepower Notes
4 x Doom Mortar 30cm 1BP Slow-firing, Indirect Fire, Disrupt

Damage Capacity 3. Critical Hit Effect: The Doom Blasters' reactor explodes. The Doom Blaster is destroyed and any units within 5cm of the model suffer a hit on a D6 roll of 6.

Notes:Fearless, Invulnerable Save




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 Post subject: World Eaters List - Be Scared!
PostPosted: Wed Oct 21, 2009 8:08 am 
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Quote: (BlackLegion @ Oct. 21 2009, 09:18 )

Yep. Seems to be i have accidentally found an older version.

Here is the correct one:

Muchly Appeciated   :agree:

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