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Tyranids 9.2.1 vs Krieg 1.13, 3k

 Post subject: Tyranids 9.2.1 vs Krieg 1.13, 3k
PostPosted: Thu Sep 24, 2009 7:03 pm 
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What configuration of Gorgon was taken?

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 Post subject: Tyranids 9.2.1 vs Krieg 1.13, 3k
PostPosted: Fri Sep 25, 2009 8:00 pm 
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The Krieg plan included two elements. First, and obvious, was to threaten the Blitz objective with the two Gorgon-mounted mobile companies. Both companies could move along roads to the objective, while keeping the T&H objectives within reach.

Second, and supposedly hidden, was to set up a kill zone in the built up area in the center of the board. Even though buildings don't sound like a kill zone, I had lots of Ignore Cover weapons and hoped for infantry bunching up. Additionally, the whole area was within Engage reach for two cavalry companies, supported by high-FF Grenadiers.

---

Concerning Gorgon weapons, I believe the mortars are almost a no-brainer.


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 Post subject: Tyranids 9.2.1 vs Krieg 1.13, 3k
PostPosted: Fri Sep 25, 2009 8:03 pm 
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What if the FF of the Mortar version was only 6+

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 Post subject: Tyranids 9.2.1 vs Krieg 1.13, 3k
PostPosted: Fri Sep 25, 2009 8:11 pm 
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Quote: (Evil and Chaos @ Sep. 25 2009, 20:03 )

What if the FF of the Mortar version was only 6+

It'd help. That's one less hit in most engagements -- a real downgrade.

(Note: having two FF values sounds iffy to implement on the stats card... Perhaps I just need a drink  :blues: )


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 Post subject: Tyranids 9.2.1 vs Krieg 1.13, 3k
PostPosted: Fri Sep 25, 2009 8:19 pm 
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I'm sure something could be worked out.

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 Post subject: Tyranids 9.2.1 vs Krieg 1.13, 3k
PostPosted: Fri Sep 25, 2009 10:48 pm 
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Quote: (Hena @ Sep. 25 2009, 21:28 )

End Phase
The resolution is clear. 0 - 2 for Krieg with Blitzkrieg and Break Their Spirit.

Thanks for the report Hena!

How do you think you would have done with Warrior Synapse in your swarms instead of just singleton Hive Tyrants?

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 Post subject: Tyranids 9.2.1 vs Krieg 1.13, 3k
PostPosted: Fri Sep 25, 2009 10:53 pm 
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Thankyou very much for the report.

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