Quote: (Tiny-Tim @ 07 Aug. 2009, 08:49 )
Wow, thanks guys that looked like a mad battle.
Quick questions, when I played with the Warmonger I read the rules that you could only have one type of missile, has this changed or was I wrong?
I would have saved the Landa assault for turn 2 when the KoS could have doubled into support range of a Reaver the resulting assault should have seen it off.
Call yourself an Ork general

I agree that the move was impetuous and I did say at the time that it was probably a mistake. The bigger mistake was not spotting that my warlord was the nearest unit once broken. That cost me an extra attempt at rallying each turn. My fault by not paying total attention.
Now the AMTL.
The warmonger stat line is 8 x support missiles(warheads). So by my reading I must select the payload of each missile at list design time, but I can see no restriction regarding only selecting a single type of warhead.
Clausewitz has made the point on objective denial with the emperor chasis, which I do think is a problem with a normal tournament list. If you tool up for titans no problem.
Comparing the two I just don't see why anyone would take an imperator. For the same points you get
1 - 2 activations with the warmonger. OK one is a single fighter but as this army is always struggling for activations a free one is most welcome.
2 - The ability to have just the support missile you need every turn is brilliant, even if you took 2 of each so couldn't fire the same type 3 turns running I'm sure you will find a target for this beast.
3 - Re-roll one to hit roll per turn, missed with that death stirke missile? Never mind try agian! I'm sure this is a unique ability in Epic and one that, in my opinion at least should go.
Before the game I was concerned about the big guys in the list before and the game certainly seemed to back up my concern. More games are warranted to see if other players can achieve similar results.
it was a fun game, but one that I never really saw a way to win decisively and if the titans don't push for the win, one you are never likely to get a winning draw on points.