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[VASSAL] AMTL v Orks

 Post subject: [VASSAL] AMTL v Orks
PostPosted: Thu Aug 06, 2009 9:57 pm 
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Well Clausewitz and I took a break from the Tau and gave the AMTL and Orks a run out.

Batrep can be seen here

Enjoy.


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 Post subject: [VASSAL] AMTL v Orks
PostPosted: Thu Aug 06, 2009 11:37 pm 
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Any conclusions to draw from the game?

Two Battle Titans and an Emperor Titan is certainly a lot to face!

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 Post subject: [VASSAL] AMTL v Orks
PostPosted: Fri Aug 07, 2009 12:56 am 
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The worry was how easy it was for the TL list to deny objectives.

The Emperor Titan can deny BTS, TSNP and DTF by moving between your two placed T&H objectives. (Unless your opponent can deal with the Emperor and thats not so easy)

Leaving 2 Reavers and the Warhound to hold my blitz and I couldn't loose on turn 3, giving an extra turn of shooting which helps TL win on turn 4.

Obviously the CC assault I did was majorly daft and I'd have never done that in a competative game (so the Orks wouldn't have got DTF).

If I had placed my T&H objectives in from of my blitz instead of the Orks then I would have had my Emperors eight AA attacks covering the rest of my army, which would have made things even worse for the orks.  I could also then have kept my titans all within support range of each other early on (which would have made the Landa even less usefull).

Overall it was a fun game because Mephiston played his Orks in good Orky spirit and they got some luck to keep the game interesting.  But the concept of Emperor objective denial is a concern.


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 Post subject: [VASSAL] AMTL v Orks
PostPosted: Fri Aug 07, 2009 8:49 am 
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Wow, thanks guys that looked like a mad battle.

Quick questions, when I played with the Warmonger I read the rules that you could only have one type of missile, has this changed or was I wrong?

I would have saved the Landa assault for turn 2 when the KoS could have doubled into support range of a Reaver the resulting assault should have seen it off.

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 Post subject: [VASSAL] AMTL v Orks
PostPosted: Fri Aug 07, 2009 9:13 am 
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Quote: (Tiny-Tim @ 07 Aug. 2009, 08:49 )

Wow, thanks guys that looked like a mad battle.

Quick questions, when I played with the Warmonger I read the rules that you could only have one type of missile, has this changed or was I wrong?

I would have saved the Landa assault for turn 2 when the KoS could have doubled into support range of a Reaver the resulting assault should have seen it off.

Call yourself an Ork general  :)) I agree that the move was impetuous and I did say at the time that it was probably a mistake. The bigger mistake was not spotting that my warlord was the nearest unit once broken. That cost me an extra attempt at rallying each turn. My fault by not paying total attention.

Now the AMTL.

The warmonger stat line is 8  x support missiles(warheads). So by my reading I must select the payload of each missile at list design time, but I can see no restriction regarding only selecting a single type of warhead.

Clausewitz has made the point on objective denial with the emperor chasis, which I do think is a problem with a normal tournament list. If you tool up for titans no problem.

Comparing the two I just don't see why anyone would take an imperator. For the same points you get
1 - 2 activations with the warmonger. OK one is a single fighter but as this army is always struggling for activations a free one is most welcome.

2 - The ability to have just the support missile you need every turn is brilliant, even if you took 2 of each so couldn't fire the same type 3 turns running I'm sure you will find a target for this beast.

3 - Re-roll one to hit roll per turn, missed with that death stirke missile? Never mind try agian! I'm sure this is a unique ability in Epic and one that, in my opinion at least should go.

Before the game I was concerned about the big guys in the list before and the game certainly seemed to back up my concern. More games are warranted to see if other players can achieve similar results.

it was a fun game, but one that I never really saw a way to win decisively and if the titans don't push for the win, one you are never likely to get a winning draw on points.


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 Post subject: [VASSAL] AMTL v Orks
PostPosted: Fri Aug 07, 2009 10:43 am 
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The warmonger stat line is 8  x support missiles(warheads). So by my reading I must select the payload of each missile at list design time, but I can see no restriction regarding only selecting a single type of warhead.

Correct.

Clausewitz has made the point on objective denial with the emperor chasis, which I do think is a problem with a normal tournament list. If you tool up for titans no problem.
I'd compare it to a Greater Gargant doing the same thing? (same DC, normally more shields(at the start of the game), superior firefight/cc (more hits on average IIRC) and a lot less points too).

I wouldn't expect to push a Greater Gargant off objectives like that either, in fact I'd find the Greater Gargant harder to get rid of, as you can't break it in a Firefight as easily, whereas the Warmonger doesn't excel in a Firefight situation (it is comparable to a Reaver in average FF hit output, for a 1250pt unit that's a fairly big weakness).

2 activations with the warmonger. OK one is a single fighter but as this army is always struggling for activations a free one is most welcome.
*nods* Fair point.

The ability to have just the support missile you need every turn is brilliant, even if you took 2 of each so couldn't fire the same type 3 turns running I'm sure you will find a target for this beast.
As the primary weapon system for this 1250pt Titan I don't think that's a problem.

Re-roll one to hit roll per turn, missed with that death stirke missile? Never mind try agian! I'm sure this is a unique ability in Epic and one that, in my opinion at least should go.
I agree this is concerning and I was dubious about it when I copied the Fire Control Centre's stats over from the other list.

I'm fine with removing it.




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 Post subject: [VASSAL] AMTL v Orks
PostPosted: Fri Aug 07, 2009 1:58 pm 
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I hope Clauswitz see's this Great Gargant comparison! :)

Anyway it seems beating me and playing with an Emperor has caused titan sized inspiration to hit Clauswitz!

Edit - I still beleive the fire control system is fine for battle titans as a split fire device - install a FCC, may fire one weapon system at a 2nd formation when firing!




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 Post subject: [VASSAL] AMTL v Orks
PostPosted: Fri Aug 07, 2009 4:15 pm 
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cool report, really enjoyed reading it, especially this bit: "dis is Orks, no pussy footin' aboot. Kick em in da ankles!"  :laugh:

looks like a similar experience to mine against TRC with AMTL (though I have no doubt that TRC is by far the better player and it was only 1 game) - there seem to be very few options against them.

Shooting is possible, but you'd have to focus everything on 1 reaver for at least 2 turns to take it out, then you still have 2-3 battle titans denying objectives and shooting the monkeys out of you.

Assault is again possible, but summoning enough forces to assault1 titan is difficult and even then you'd struggle to finish it off. Sure, you might break it, but it's still going to be sitting there and you'll lose a good chunk of your own forces not achieving very much. And then you still have 2-3 battle titans denying objectives and shooting the monkeys out of you.

I don't have the experience or authority to claim that these are major problems, but I'd have to take a very tailored force before I'd take on AMTL again, though I'm sure it'd still be lots of fun :)

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 Post subject: [VASSAL] AMTL v Orks
PostPosted: Fri Aug 07, 2009 4:34 pm 
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Matt it is all in the dice - Clauswitz mopped them up with few problems today (biggest problem being Clauswitz spotting I had deployed the whole AMTL army one reaver in front of the first reaver placed, not in line with it, so had a 5cm boost to everything!).

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 Post subject: [VASSAL] AMTL v Orks
PostPosted: Fri Aug 07, 2009 4:42 pm 
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Quote: (The_Real_Chris @ 07 Aug. 2009, 11:34 )

Matt it is all in the dice - Clauswitz mopped them up with few problems today (biggest problem being Clauswitz spotting I had deployed the whole AMTL army one reaver in front of the first reaver placed, not in line with it, so had a 5cm boost to everything!).

damn dice!

I get what you're saying (I think), but I'm struggling to see how Mephiston could have done much better (other than perhaps with the landa). As it was, 5 out of 7 Ork fms on the table were broken with Clausewitz' forces almost completely intact. I'm just struggling to see how to deal with AMTL.

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 Post subject: [VASSAL] AMTL v Orks
PostPosted: Fri Aug 07, 2009 4:44 pm 
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Another Excellent report  :agree:


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 Post subject: [VASSAL] AMTL v Orks
PostPosted: Fri Aug 07, 2009 5:04 pm 
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I'm just struggling to see how to deal with AMTL.


When fighting against the AMTL, I try and apply the principle of Defeat In Detail to their most vulnerable formations, starting with the weakest like Sentinels and Warhounds, then concentrating on a single Battle Titan until it breaks, etc. Taking out his cheap activations early means you can out-activate him and out-manouever him later in the game as he can't 'stall'.

Place your two objectives in his board half far apart, as the AMTL player will struggle to contest them as the AMTL struggles to control ground as it starts with few activations and tends to lose them as the game goes on, especially if he wants to keep his Blitz objective secure.

Lay a BM or two on the big battle Titans if you get the chance (ie: can't attack a weaker formation), as sooner or later he'll fail activations, and it'll certainly dis-incentivise Retaining activations, as having 600+ points of Battle Titan not do what you want it to can be a game winner. Noting that the list in this battle report contained no Supreme Commander or Leaders, I would have attempted to lay two BM's  at the end of each turn on the Warmonger Titan in order to hamper its effectiveness in the following turn.

You can go hell-for-leather to fight the Warmonger with all formations and if so you'll probably kill it... but I think you'd then struggle to win the game.


Also note that the Warmonger and Imperator are about the only remaining 'experimental' sections of the list, and are the only units in the army list I don't recommend unreservedly for Tournament play.




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 Post subject: [VASSAL] AMTL v Orks
PostPosted: Fri Aug 07, 2009 5:11 pm 
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thanks E&C, those are some very interesting tips, particularly wrt taking out the small fms first. Just have to get internet connected at home and I'd be happy to have a Vassal game against AMTL again (or any army for that matter :))

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 Post subject: [VASSAL] AMTL v Orks
PostPosted: Sat Aug 08, 2009 9:56 am 
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no Thick Rear Armour.


Concerned as I was about the Emperor class hull's power, it does not have thick rear armour.

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