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Discussion of Clipping Assaults

 Post subject: Discussion of Clipping Assaults
PostPosted: Tue Jul 21, 2009 4:12 am 
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in my defense i had 20+ units in buildings and around tanks one f**kin unit was nailed . oh my all the formation runs brokin. give me a break. no matter how you set a formation up some one is going to be on the end. so you can always get clipped. i see the necrons alll bunched up next to their monoliths ou my dont cross that magic line you might get too close and have 2 unit shoot back. yes its get tiring. BUT epic is still one of the best games. i lose alot but i love the game.good night.


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 Post subject: Discussion of Clipping Assaults
PostPosted: Tue Jul 21, 2009 5:19 am 
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You have a counter move of 5 cm.  There's NO WAY you can be clipped so bad as to only be able to fight back with 1 or 2 units if your fm was as big and as clustered as you claim it to be. Also, a lot of this has to do with the roll off.  Sometimes it goes badly when engagements are fairly close on modifiers and that's just something you have to suck up.  Sometimes you win, other times you lose.


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 Post subject: Discussion of Clipping Assaults
PostPosted: Tue Jul 21, 2009 6:55 am 
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Quote: (mnb @ 21 Jul. 2009, 02:48 )

that being said i was just having this discussion w/ a friend of mine who hates them (did i mention i play necrons against him) and he brought up a good suggestion. if only one unit (from the defending formation) is in the clipping assault you could counter charge in the opposite direction.

I think you can only countercharge directly towards the enemy.


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 Post subject: Discussion of Clipping Assaults
PostPosted: Tue Jul 21, 2009 7:40 am 
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Quote: (vytzka @ 21 Jul. 2009, 06:55 )

Quote: (mnb @ 21 Jul. 2009, 02:48 )

that being said i was just having this discussion w/ a friend of mine who hates them (did i mention i play necrons against him) and he brought up a good suggestion. if only one unit (from the defending formation) is in the clipping assault you could counter charge in the opposite direction.

I think you can only countercharge directly towards the enemy.

Actually you have to counter charge towards the NEAREST enemy. Now if that's a supporting formation that's 6cm away and the clipper is 15cm away you have to move towards the support even though you can't bring that into the assault.


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 Post subject: Discussion of Clipping Assaults
PostPosted: Tue Jul 21, 2009 9:54 am 
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Quote: (Mephiston @ 21 Jul. 2009, 07:40 )

Quote: (vytzka @ 21 Jul. 2009, 06:55 )

Quote: (mnb @ 21 Jul. 2009, 02:48 )

that being said i was just having this discussion w/ a friend of mine who hates them (did i mention i play necrons against him) and he brought up a good suggestion. if only one unit (from the defending formation) is in the clipping assault you could counter charge in the opposite direction.

I think you can only countercharge directly towards the enemy.

Actually you have to counter charge towards the NEAREST enemy. Now if that's a supporting formation that's 6cm away and the clipper is 15cm away you have to move towards the support even though you can't bring that into the assault.

What happens if you've got a 10cm counter-charge? And he's only 6cm away?

What happens if on a charge, getting to the unit's target means entering the ZoC of another formation?

Lots of complexity.

Anyways, how about the possibility of "If a unit is not in base contact with an enemy, it can choose to counter-charge 5cm away from the enemy. If any formation does so, it receives 1BM + 1BM per unit that did so."

That way, clipping assaults need to either get within 10cm (which makes for a more significant contest), or risk only doing a few BM's. Essentially a hasty withdrawal rather than a withdrawal in good order.

Not sure how this'd work in practice with regards the uber-formations. Would it make Uge Warbands etc overpowered?

Morgan Vening


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 Post subject: Discussion of Clipping Assaults
PostPosted: Tue Jul 21, 2009 9:55 am 
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in my defense i had 20+ units in buildings and around tanks one f**kin unit was nailed . oh my all the formation runs brokin.


This screams of "I lost, so the rules must be broken".

Actually you have to counter charge towards the NEAREST enemy.

I think this is the rule we should all be crying about, it's tarded. You run towards this Supporting formation, but your not allowed to FF/CC it...

Either you should move towards the nearest engaged enemy (my preference), or you should be able to hurt the enemy your running at (messy rules to attack Supporting Formations).

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 Post subject: Discussion of Clipping Assaults
PostPosted: Tue Jul 21, 2009 11:45 am 
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Quote: (Morgan Vening @ 21 Jul. 2009, 09:54 )

What happens if you've got a 10cm counter-charge? And he's only 6cm away?

What happens if on a charge, getting to the unit's target means entering the ZoC of another formation?

a) You could drag that formation into the assault

b) Covered in the FAQ's,you would ignore the other units ZofC to get into BtoB.


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 Post subject: Discussion of Clipping Assaults
PostPosted: Tue Jul 21, 2009 3:32 pm 
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Quote: (Morgan Vening @ 21 Jul. 2009, 09:54 )

Not sure how this'd work in practice with regards the uber-formations. Would it make Uge Warbands etc overpowered?

This is one of the main problems with discussions like this. Whether you like clipping or not, it's taken into account as a downside of large formations when costing them. If you somehow get rid of clipping you have to change the costs of just about every formation in the game.

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 Post subject: Discussion of Clipping Assaults
PostPosted: Tue Jul 21, 2009 5:21 pm 
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Factors like outnumbering, inspiring BMs, scout screens, OW the location of supporting units and the fact attacks are symaltanious are all massive factors that can work against you.


This holds the key to avoiding most clipping assaults.  Face it, the clipping assault is designed mostly for a smaller/weaker force to break a larger/more powerful force.  If you have a formation of Leman Russ tanks just sitting out in the open with nobody to support it, it stands the chance of being clipped.  The successful Epic player will have his formations working in concert, much like on a chess board.  Even a small formation that is nearby can sway a clipping assault with its supporting fire.  Same thing with formations on overwatch.

Knowing your enemy is also a big key to avoiding the clip.  If you are going up against the Necrons who can position themselves virtually anywhere, you need to make sure your formations can mutually support each other, make sure you protect yourself with scouts, position yourself in tight groups that can't be clipped, and brace for impact.  Once they are on the board things will be easier to predict.  

When facing Eldar be aware that they are an assaulting highly mobile army that will try to prep your formations with blast markers to win their assaults.  Marshalling formations before the Eldar can close will deny them their chosen targets.  

Other armies require different approaches but you should expect that.

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 Post subject: Discussion of Clipping Assaults
PostPosted: Tue Jul 21, 2009 5:33 pm 
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Your prefered option gives no opportunity to pull in the supporting unit which you can do if you make it to base to base. It also removes the reward of dirupting the defending unit through manouvre, brute force becomes more important.


I'm not against the concept in principle, in an engagement the defender is locating and firing at any enemy getting close.
The key flaw in the rule is you can't shoot at these Supporting Formations (and it would be unnecessarily complicated to make rules to do so).

Your basically trying to pull units or keep them away from the actual engaging formation to reduce the incoming FF and CC on them.
I am fine with this, it rewards you attacking from different angles and using multiple formations.

But, for some reason these defending units that would be running at the engaging formation and firing Firefights, just run at the Supporting Formations and....decide not to fire.

The only upside is if, if, the defender can miraculously move more than 5cm with his 5cm move to get to a Supporting Formation unit who had to stay more than 5cm away due to ZoC...
I'm aware there are units with 10cm counter-charge, but the majority are 5cm, and in those situations where your opponent is stupid enough to prepare an engagement that will allow your 10cm units to drag in unwanted Supporting Formation deserves the damage.

It's just easier to say they move towards the nearest engaged unit, rather than come up with elaborate checks and limits to allow them to Firefight on Supporting Formations that have enticed them forward instead.





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 Post subject: Discussion of Clipping Assaults
PostPosted: Tue Jul 21, 2009 6:09 pm 
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I had one such assault at the NEAT II tourney where my Dark Eldar Coterie swept around a tree line an came at this Chaos formation from the side to 'clip' (I know, I am in close-combat, but I wasn't about to use them with a FF6+!).  The bikes are strung out and cannot get everyone into range even if they tried, but even if they charge, they must charge in toward the closest formation....

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 Post subject: Discussion of Clipping Assaults
PostPosted: Tue Jul 21, 2009 6:15 pm 
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...Of course moving toward the closest formation (Reavers) is going to be suicide because some the supporting fire just becomes part of the assault (see this pic).  Now what is the Chaos player to do?

If he stays put, he is most certainly going to lose the formation.
If he charges, he brings the Reavers into the mix.

Either way he is screwed.  But talking about the realism, what would the Chaos do?  Charge blindly 10cm across open ground toward the Coterie while all the Reavers use them for target practice?  Or would they engage the closest enemy that was shooting at them?  

IMO the latter seems to be the most realistic choice and exactly what the rule calls for.

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 Post subject: Discussion of Clipping Assaults
PostPosted: Tue Jul 21, 2009 6:18 pm 
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Quote: (Moscovian @ 21 Jul. 2009, 18:15 )

Either way he is screwed.  But talking about the realism, what would the Chaos do?  Charge blindly 10cm across open ground toward the Coterie while all the Reavers use them for target practice?  Or would they engage the closest enemy that was shooting at them?  

IMO the latter seems to be the most realistic choice and exactly what the rule calls for.

I think the issue is, that even though they're approaching the "nearest" enemy, they can't actually do anything to them unless they base them and "drag" them into the combat... their firefight weapons are, for some reason, rendered useless here, and that bothers people.

It *is* an oddity of the rules.

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