Quote: (Erik M @ 01 Jun. 2009, 16:03 )
If you have to push TW and ignore my actual query, please do.
We seem to have a number of simultaneous debates going here which is a little confusing. However, your concern is that there is not enough manoeuvering for tactical positions while there is a significant amount of strategic manoeuvering. Your solution seems to be to reduce the amount that a given formation can move, but this is playing with the games time system (allowing more shooting at the formation in a given time)
Part of the problem that you perceive is evidently in the core game mechanics, where people pass the initiative back-and-forth like Tic-Tac-toe, trying to get the opponent to commit something before you move something significant in reply. Unfortunately this is not something that can be changed as it affects the entire system.
I suspect that there are other ways of improving the tactical / strategic game; eg adding more terrain to the table, especially roads, bridges, rivers and built-up areas. Most new-commers to the game do not realise that the table really needs to be 30%-40% covered in terrain of some form or another precisely to encourage maneouver, so perhaps we need to emphasise this more. What do you think?