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Nids, Movement and Cohesion

 Post subject: Nids, Movement and Cohesion
PostPosted: Wed May 27, 2009 9:53 am 
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Hi All

Just wondering whether I can get some advise. I am trying to get the most out of the nids at the moment as I am taking them for the first time under these 9.2.1 rules.

My question is in regards to the formations and the special rule of Tyranid Swarms.

Example: Synapse Node with 10 Hormagaunts. There is a Hive Tyrant 30cm away. The gaunts double and move to the Hive Tyrant. Is this permissable?

1. The unit is now out of formation from the synapse node. Tyranid player chooses to lose the Synapse thereby taking 4 BM.

or

2. The rules for Tyranids allow this to happen for broods to join another synapse and the node effectively is a 'free unit' to act of it's own accord from the next turn?

The rules that are relevant to this discussion are:

Note: This rule would indicate that you cannot even deliberatley place your units out of cohesion
 Every unit in a formation must be no
further than 5cm from at least one other unit in the same
formation. In addition, all units must form a ‘chain’
without any gaps of more than 5cm. Sometimes the units
in a formation will become separated due to enemy fire
or assault.



This rule seems to contradict the above in that you can deliberately move units out of cohesion
Any units that are out of formation for any reason after a
formation has taken the movement part of its action are
destroyed. The controlling player may choose which
units are ‘out of formation’ and destroyed. Note that each
unit lost will place one Blast marker on the main part of
the formation.


The tyranid rule comes into effect in the end phase yet it still makes me wonder whether units can break unit coherency to take advantage of this rule, or do they effectively have to be in range of 2 different synapse creatures for this rule to apply?

In the End Phase, after rallying and spawning (see below),
Synapse Swarms are reorganized. Unless part of an Independent
Swarm, Brood creatures out of control range are removed and
any that are within control range of one Synapse Group become
part of its Synapse Swarm. If any Brood creatures are within
control range of two or more Synapse Groups the Tyranid player
may choose which one they join.

Thanks in advance. I have the game tomorrow yet it is effecting my army composition tonight.

Cheers.....




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 Post subject: Nids, Movement and Cohesion
PostPosted: Wed May 27, 2009 1:35 pm 
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This has been debated before in earlier version of the 'Nids. The swarm only reorganises at the end of the turn, so the 'gaunts in the example still belong to the original swarm up to that point, but yes they may be moved outside coherency voluntarily.

Under the normal rules, 1.7.4, units are destroyed imediately they go out of coherency at the player's choice. So I agree with Hena that you could elect to destroy the smaller part of the formation including the Synapse if you desire. In this case, since there are no Synapse creatures remaining, I would suggest that the 'gaunts would receive some BMs.

In the end phase, those 'gaunts under the control of the Tyrant would join that swarm, losing the BMs (which belonged to the now dead swarm).

You could also achieve a similar result by creating a 'chain' of units from the first swarm to the Tyrant. This chain would comply with coherency rules so the bugs would remain until the end of turn phase where Control is considered, only killing off the bugs between the two swarms that are now out of control. This way you would retain the original Synapse critters as well, though the two swarms might be a little weaker

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 Post subject: Nids, Movement and Cohesion
PostPosted: Wed May 27, 2009 10:22 pm 
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Quote: (Ginger @ 27 May 2009, 13:35 )

You could also achieve a similar result by creating a 'chain' of units from the first swarm to the Tyrant. This chain would comply with coherency rules so the bugs would remain until the end of turn phase where Control is considered, only killing off the bugs between the two swarms that are now out of control. This way you would retain the original Synapse critters as well, though the two swarms might be a little weaker

The "chain" effect is definitely intended as rear Synapse swarms can "feed" units forward for later use.

The "suicide" Synapse, while apparently legal, isn't really intended: there used to be a rule that whenever a Synapse Swarm was out of coherency, the part with the least amount of Synapse creatures was destroyed.  

Tactically, you're giving your opponent free points towards their BTS goal... I'm not sure there would be a lot of situations where it would be wise to do this.

How is this affecting your army composition, btw?

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 Post subject: Nids, Movement and Cohesion
PostPosted: Thu May 28, 2009 9:45 am 
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I have the game tonight (4000 points vs Chaos). I will put up the army list tomorrow

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 Post subject: Nids, Movement and Cohesion
PostPosted: Thu May 28, 2009 9:48 am 
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My next question relates to this:

At the start of the game, the Tyranid player assigns Brood
creatures to Synapse Groups, creating swarms.


So how does this work?

1. Set up all the synapse and then place the broods at the start of the game?

2. See what army you are against, look at the table and then make the squads?

3. Come to a game with squads already made up?

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 Post subject: Nids, Movement and Cohesion
PostPosted: Thu May 28, 2009 10:31 am 
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Quote: (frogbear @ 28 May 2009, 09:48 )

1. Set up all the synapse and then place the broods at the start of the game?

2. See what army you are against, look at the table and then make the squads?

3. Come to a game with squads already made up?

People do all of these.

But 3. tends to be the most common as it allows you to already have an idea of what your army can/will do.

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 Post subject: Nids, Movement and Cohesion
PostPosted: Thu May 28, 2009 2:47 pm 
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Wow. I lost pretty convincingly.

I learned alot however and have a few more questions which I will post tomorrow.

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 Post subject: Nids, Movement and Cohesion
PostPosted: Thu May 28, 2009 2:48 pm 
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Quote: (frogbear @ 28 May 2009, 14:47 )

Wow. I lost pretty convincingly.

I learned alot however and have a few more questions which I will post tomorrow.

Now where's the battle report?!   :laugh:

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 Post subject: Nids, Movement and Cohesion
PostPosted: Fri May 29, 2009 9:14 am 
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Quote: (Chroma @ 28 May 2009, 14:48 )

Now where's the battle report?!   :laugh:

Um

Would you believe dead nids tell no tales?

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