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[Total War] Introducing "Firefights!"

 Post subject: [Total War] Introducing "Firefights!"
PostPosted: Mon May 18, 2009 11:52 pm 
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We all know that none of us have enough time to play *all* the EPIC we'd like...  :laugh:

One thing I wanted to do with "EPIC: Total War" was present some smaller scenarios based on 1000-2000 point armies that would be quicker to play, but not sacrifice the tactical nature of EPIC.  Thus were born "Firefights!"  

This is just two, "Cat and Mouse" and "Sabotage", of the dozen or so I hope to have in the supplement, let me know what you think!

---

NOTE - For using moving Concealment counters in "Cat and Mouse" apply the following to the spotting rules:

In most scenarios Concealment counters are immobile and cannot act, but some scenario/situations may allow them to move and each is treated as a formation that may take actions.  Regardless of the models in the formation concealed, a Concealment counter always has a move of 15cm; the only exception to this is if any concealed models have a movement of 0cm, if this is the case, the Concealment counter is likewise immobile.

A Concealment counter that takes an action can make no attacks or assaults, but may move or go on overwatch.  Such actions also grant the following bonus to enemy spot checks until the end of the turn:


Code Sample: 
Counter moved once +1
Counter doubled +2
Counter marched +3





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 Post subject: [Total War] Introducing "Firefights!"
PostPosted: Tue May 19, 2009 3:14 am 
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People *do* notice there's a file attached above, right?  *LAUGH*

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 Post subject: [Total War] Introducing "Firefights!"
PostPosted: Tue May 19, 2009 3:47 am 
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Wicked! Love it.  :))


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 Post subject: [Total War] Introducing "Firefights!"
PostPosted: Tue May 19, 2009 12:22 pm 
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Quote: (GR00V3R @ 19 May 2009, 03:47 )

Wicked! Love it.  :))

Thanks!

Let me know how they play!   :agree:

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 Post subject: [Total War] Introducing "Firefights!"
PostPosted: Tue May 19, 2009 5:24 pm 
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Concealment rules posted for use in "Cat and Mouse".

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 Post subject: [Total War] Introducing "Firefights!"
PostPosted: Wed May 20, 2009 12:18 pm 
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Man, not a very talkative bunch around here...  :shutup:

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 Post subject: [Total War] Introducing "Firefights!"
PostPosted: Wed May 20, 2009 12:35 pm 
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Will do, just as soon as I get time to have a game. RL is messing with my gaming schedule just now...   :sigh:


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 Post subject: [Total War] Introducing "Firefights!"
PostPosted: Wed May 20, 2009 1:10 pm 
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Quote: (GR00V3R @ 20 May 2009, 12:35 )

Will do, just as soon as I get time to have a game. RL is messing with my gaming schedule just now...   :sigh:

I'm certainly open to "Theoryhammer" on any of the scenarios... any obvious problems or confusions...

But play is good too!  *laugh*

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 Post subject: [Total War] Introducing "Firefights!"
PostPosted: Wed May 20, 2009 1:45 pm 
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When you talk about reserves I'm not sure you need to mention air and teleport specifically. The Eldar gates kinda break the statement, unless you plan on banning them?

I know the rule book states air/teleport maybe your scenarios could define it differently (ie reserve as per 6.whatever and the gates bit in swordwind....but much neater!).


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 Post subject: [Total War] Introducing "Firefights!"
PostPosted: Thu May 21, 2009 8:27 pm 
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I´m really looking forward to the final release of Total War!

I was realy kind of confused when i startet Epic and found nearly no scenarios or missions other then the one in the Rulebook.

Perhaps it´s only me, but i think i can´t say too much about the posted pieces without knowing what all those Keywords and Rules mean.

For Example: Consealment: F+D3

What does the "F" mean?

From what i can see so far all things that you posted do look very exiting, especially the ones in this Thread are very interesting, consealment seems to be a fine addition for smallscale Firefights!

I only hope that all this Keywords and Rules are not to hard to remeber during the game, this is the only thing i can imagin that could keep E:TW from beeing a great success!

btw: As an Eldar Player i would not like seeing the Gate banned!

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 Post subject: [Total War] Introducing "Firefights!"
PostPosted: Thu May 21, 2009 8:41 pm 
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Quote: (I*am*Salvation @ 21 May 2009, 20:27 )

I´m really looking forward to the final release of Total War!

I'm looking forward to it too!  *laugh*  And welcome to the boards, I*am*Salvation.

Perhaps it´s only me, but i think i can´t say too much about the posted pieces without knowing what all those Keywords and Rules mean.

For Example: Consealment: F+D3

What does the "F" mean?


That should be explained in the Concealment doc I posted, but I'll repost the relevant bit here:

To use concealment, a force must first generate numbered
Concealment counters. The scenario will specify how many
markers the concealing forces gains as shown:

F+D3 – The full number of formations in the army, plus D3
H+D3 – Half the number of formations in the army, plus D3
X+D3 – A specific number (X) of counters, plus D3

Thus, a force with 7 formations would have 7+D3 or 4+D3
Concealment counters, depending on the scenario.


I only hope that all this Keywords and Rules are not to hard to remeber during the game, this is the only thing i can imagin that could keep E:TW from beeing a great success!
Most of the "keywords" only apply during setup, so confusion should be kept to a minimum.  I haven't released all the definitions yet, other than ones that were directly important for the scenarios released, as that part is still a work in progress.

Thanks for your interest and hope to see some battle reports from you soon!




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 Post subject: [Total War] Introducing "Firefights!"
PostPosted: Thu May 21, 2009 8:54 pm 
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Quote: (Chroma @ 21 May 2009, 20:41 )

Quote: (I*am*Salvation @ 21 May 2009, 20:27 )

I´m really looking forward to the final release of Total War!

I'm looking forward to it too!  *laugh*  And welcome to the boards, I*am*Salvation.

Perhaps it´s only me, but i think i can´t say too much about the posted pieces without knowing what all those Keywords and Rules mean.

For Example: Consealment: F+D3

What does the "F" mean?


That should be explained in the Concealment doc I posted, but I'll repost the relevant bit here:

To use concealment, a force must first generate numbered
Concealment counters. The scenario will specify how many
markers the concealing forces gains as shown:

F+D3 – The full number of formations in the army, plus D3
H+D3 – Half the number of formations in the army, plus D3
X+D3 – A specific number (X) of counters, plus D3

Thus, a force with 7 formations would have 7+D3 or 4+D3
Concealment counters, depending on the scenario.


I only hope that all this Keywords and Rules are not to hard to remeber during the game, this is the only thing i can imagin that could keep E:TW from beeing a great success!

Most of the "keywords" only apply during setup, so confusion should be kept to a minimum.  I haven't released all the definitions yet, other than ones that were directly important for the scenarios released, as that part is still a work in progress.

Thanks for your interest and hope to see some battle reports from you soon!
Thanks for your interest and hope to see some battle reports from you soon!

There are allready BatReps with me in it, Assariel posted them, i´m the Eldar Player in his first reports.

But i will try to do one for this scenarios too ;)

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 Post subject: [Total War] Introducing "Firefights!"
PostPosted: Thu May 21, 2009 9:13 pm 
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Quote: (I*am*Salvation @ 21 May 2009, 20:54 )

There are allready BatReps with me in it, Assariel posted them, i´m the Eldar Player in his first reports.

But i will try to do one for this scenarios too ;)

Cool!

Did the Concealment counter thing make sense?

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 Post subject: [Total War] Introducing "Firefights!"
PostPosted: Tue May 26, 2009 11:31 am 
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I hopfully will be able to test "Cat&Mouse" today!
I will do a rep of course ;)

One Question left:
"A Concealment counter that takes an action can make no attacks or assaults, but may move or go on overwatch"


Is the counter only reveald if i engage or shoot or can´t i shoot or engage?

And: can i engage conceald counters? Or just try to spot them?

That should be explained in the Concealment doc I posted,
Where can i find this consealment doc?

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 Post subject: [Total War] Introducing "Firefights!"
PostPosted: Tue May 26, 2009 2:47 pm 
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Quote: (I*am*Salvation @ 26 May 2009, 11:31 )

Where can i find this consealment doc?

It's in another thread.

But I'm hoping to update it shortly.

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