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[Total War] Scenario Sample - Ambush

 Post subject: [Total War] Scenario Sample - Ambush
PostPosted: Fri May 15, 2009 1:56 am 
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And here's another scenario from "EPIC: Total War"!  This time, a deadly game of ambush!

Take a look and let me know what you think or if you've got any questions!  The "Delta" and "Omega" level options aren't shown so I could fit in the "Contingents" special rule.




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 Post subject: [Total War] Scenario Sample - Ambush
PostPosted: Fri May 15, 2009 12:07 pm 
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Wow, ten downloads and no comments...

Tough crowd!   :O   *LAUGH*

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 Post subject: [Total War] Scenario Sample - Ambush
PostPosted: Fri May 15, 2009 12:21 pm 
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What's the reaoning behind the 500+ counting as 2 formations?

(Ask and you shall receive  :p )


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 Post subject: [Total War] Scenario Sample - Ambush
PostPosted: Fri May 15, 2009 12:28 pm 
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Quote: (Mephiston @ 15 May 2009, 12:21 )

What's the reaoning behind the 500+ counting as 2 formations?

(Ask and you shall receive  :p )

Well, 1) it's still experimental... *laugh*  2) it's an attempt to balance out contingent "values" without having to split up formations.  

In some scenarios your *opponent* will be deciding which of your contingents are available, so you'll want to make them as "equal" as possible, while I also want to avoid a player going "I'll put four 100 point formations in Contingent 1 and four 650 point formations in Contingent 2... I pick Contingent 2 to use!"

Do you think the number is too high or too low?

The primary reason for the Contingents rule is to allow for "uneven" point value games to be played even if both players have brought equal value armies.  The main goal of the scenarios in "EPIC: Total War" is to allow them to be easily swapped out for the Tournament Scenario, even without much earlier planning.




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 Post subject: [Total War] Scenario Sample - Ambush
PostPosted: Fri May 15, 2009 1:32 pm 
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I just wanted to see the reasoning behind the number. With the context it seems reasonable to me, and probably a workable way to play mismatched forces without picking them specifically to be mismatched.


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 Post subject: [Total War] Scenario Sample - Ambush
PostPosted: Fri May 15, 2009 3:09 pm 
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Quote: (Mephiston @ 15 May 2009, 13:32 )

I just wanted to see the reasoning behind the number. With the context it seems reasonable to me, and probably a workable way to play mismatched forces without picking them specifically to be mismatched.

In the Design Notes (or some other call out box), the supplement will talk about specifically picking mismatched forces... the Contingents rule will make it obvious to use 2/3 or 1/2, or whatever, of the points being played to make specific contingents if that is desired.

Flexibility!

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 Post subject: [Total War] Scenario Sample - Ambush
PostPosted: Sat May 16, 2009 3:27 pm 
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I'd really like to hear people's thoughts on the "Contingents" concept, as it plays a role in other scenarios as well.

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 Post subject: [Total War] Scenario Sample - Ambush
PostPosted: Sun May 17, 2009 12:04 am 
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I think both these scenarios look excellent - they will really provide some extra variety to games of Epic. Looking forward to seeing the whole supplement.

I like the contingent concept - can't see any reason why it shouldn't work from a first read.


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 Post subject: [Total War] Scenario Sample - Ambush
PostPosted: Tue May 19, 2009 8:39 pm 
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Concealment has been updated (and will need a bit more updating *sigh*) for hiding ambushers.

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 Post subject: [Total War] Scenario Sample - Ambush
PostPosted: Tue Jun 16, 2009 1:04 am 
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Ok, so Alansa and I will be trying this out tomorrow in preparation for the London Tourney in two weeks time. Some questions:-

1) What are the victory conditions and objectives? It sounds as though this is a straight points count, but with the attacker starting out at 2/3 the size of the defender, while the initial defending formations count double their value.

Should the 'Defender' get anything for exiting troops successfully on the other side of the table?

2) Clumped concealment markers might be a problem as you suggest. Perhaps the 'spotter' should get an additional +1 where flags are within 15cm of each other? Also if two flags are intermingled (within 5cm), a 'reveal' will spot both formations

3) How do unconcealed formations work in the scenario; eg artillery? While it must be placed 'out of sight' of the road, does it's presence automatically permit the defender to move 'off-road'? Do A/c and teleports also work in the same way?

4) Can 'concealed' formations perform assaults, or are they purely restricted to OW firing?

5) How should 'Concealed' Eldar initiatives work given that they can have different values?

6) How would a space bombardment be carried out on 'concealed' formation? (eg the defender has a spaceship and plots a bombardment that covers a flag - - -)

7) Presumably, The attacker can designate air and space reserves?

8) Presumably, if there are no revealed attacking formations on the table, any defensive air formations get stood down in turn #1, following which the attacker may then pounce?

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 Post subject: [Total War] Scenario Sample - Ambush
PostPosted: Tue Jun 16, 2009 1:58 am 
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Quote: (Ginger @ 16 Jun. 2009, 01:04 )

1) What are the victory conditions and objectives? It sounds as though this is a straight points count, but with the attacker starting out at 2/3 the size of the defender, while the initial defending formations count double their value.

Should the 'Defender' get anything for exiting troops successfully on the other side of the table?

Currently, the win conditions are purely Victory Points, with the modified values for the Defender's contingents.  Ideas for alternate or supplementary conditions would be great.  I just don't want things "too" easy for either side to accomplish.

2) Clumped concealment markers might be a problem as you suggest. Perhaps the 'spotter' should get an additional +1 where flags are within 15cm of each other? Also if two flags are intermingled (within 5cm), a 'reveal' will spot both formations


We've been playing that the spotter may use a single Action to make spotting attempts at a target Concealment counter and any other counters within 10cm of the first target, making individual tests against each marker.  I would recommend testing this.

3) How do unconcealed formations work in the scenario; eg artillery? While it must be placed 'out of sight' of the road, does it's presence automatically permit the defender to move 'off-road'? Do A/c and teleports also work in the same way?
Unless it's a war engine, the Attacker/Ambusher should have *no* unconcealed formations, as they've got more than enough Concealment counters to cover their formations.  Recall that the attacker gets a number of Concealment counter equal to the *full* number of formations in their army, not just the number in the Contingents they are deploying, plus D3 extra.  The Attacker should have a lot of dummy counters to try and fool the enemy.

If at any time, a defender unit can draw a line of sight to an unconcealed attacker model, the defender may subsequently take normal actions with all further formations.

4) Can 'concealed' formations perform assaults, or are they purely restricted to OW firing?
Concealment markers may not perform assaults and, in this scenario, may do nothing except fire on overwatch or drop concealment in the End Phase.

5) How should 'Concealed' Eldar initiatives work given that they can have different values?
Considering that there is no need, or even ability, for concealed formations in this scenario to make initiative tests, this should never come up.

In a scenario where Concealment counters (or the formations they represent) may take actions, they'd use the normal inititive values of the army, i.e., Aspect Warriors and Titan would be on 1+, while all others would be 2+.

6) How would a space bombardment be carried out on 'concealed' formation? (eg the defender has a spaceship and plots a bombardment that covers a flag - - -)
Unless allowed as a Preliminary Bombardment, an Orbital Bombardment would have no damaging effect on a Concealment counter.  As an option, such an attack could be used as a "spot check" on any Concealment counters touched by the barrage templates as if at "extreme" range for spotting.

7) Presumably, The attacker can designate air and space reserves?

The attacker decides if they are holding any available formations in reserve; reserves may only consist of formations that can teleport or are being transported in aircraft.

So, yes, but only from formations in the active Contingents.

8) Presumably, if there are no revealed attacking formations on the table, any defensive air formations get stood down in turn #1, following which the attacker may then pounce?
Technically, since Aircraft can't take a "Road March" action, Defender aircraft in the "ambushee" contingent can take no actions in Turn 1.  Perhaps allowing them to go on CAP would be permissible.

Hope that answers your questions!  Please let me know if you have any others or any follow-up.

Remember that these scenarios are still experimental and need playtesting and feedback!  Thanks for your efforts!

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 Post subject: [Total War] Scenario Sample - Ambush
PostPosted: Wed Jun 17, 2009 2:49 pm 
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So, Ginger, did you get a game in?

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 Post subject: [Total War] Scenario Sample - Ambush
PostPosted: Wed Jun 17, 2009 2:58 pm 
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Delayed to tomorrow

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 Post subject: [Total War] Scenario Sample - Ambush
PostPosted: Wed Jun 17, 2009 3:04 pm 
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Quote: (Ginger @ 17 Jun. 2009, 14:58 )

Delayed to tomorrow

Better than "cancelled"!  *laugh*

Any more questions?

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 Post subject: [Total War] Scenario Sample - Ambush
PostPosted: Fri Jun 19, 2009 5:02 pm 
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Here is the result of the game between Marine ambushing Orks

Questions it raised are here




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