I really like the ideas here, but I think you need to have some way of deciding how the campaign is won / lost eg, the first to control 5x battlefields.
On very uneven battles, as I understand it the weaker side can withdraw everything immediately, leaving the larger side in control of the battlefield, but with forces that cannot be extracted until that battlefield is revisited.
However, I do see some problems, mainly in the re-deployment mechanics: -
- How do you determine the winners / losers in each battle - using the usual tournament victory conditions?
- What is to stop the player that is winning from exiting surplus formations during the game?
- I think there may need to be some minimum allocation to prevent a player from putting a single formation on each battlefield to "lock in" the initial enemy forces to a single table, allowing them to outnumber enemy formations elsewhere in the next battle.
- E:A generally relies on complete openness, so I presume that the formation allocation process would be done as a separate mechanic, which you should document as well. Something along the lines of each player taking turns to pick a formation and allocate it to a table or to reserve. During each subsequent "reorganisation" phase, the players may only allocate those formations in reserve.
- How do you propose to handle A/c and Spaceships? Are they permanently in "reserve" or are they allocated to each table?
- Do you need to add some mechanic to avoid the random selection of uncontested battlefields? (ie where a battle has occurred and only one person has troops in the battlefield)