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Eldar Dark Reapers...AP5 only??

 Post subject: Eldar Dark Reapers...AP5 only??
PostPosted: Wed Apr 29, 2009 2:41 am 
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interesting, I'll have to think about that. So far I've only taken 4x striking scorpions and 4x dire avengers as a warhost, but I might try out dark reapers at some point too.

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 Post subject: Eldar Dark Reapers...AP5 only??
PostPosted: Wed Apr 29, 2009 10:01 am 
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For me, i've found that reapers, swooping hawks and warp spiders make excellent monohosts, whilst dire avengers, scorpions and fire dragons team up together wonderfully.

Reapers really need the transport option, as their armour save isn't the best so being able to put the first couple/4 hits onto reinforced 5+ armour is a fair old bonus.


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 Post subject: Eldar Dark Reapers...AP5 only??
PostPosted: Wed Apr 29, 2009 2:08 pm 
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Quote: (stompzilla @ 29 Apr. 2009, 10:01 )

For me, i've found that reapers, swooping hawks and warp spiders make excellent monohosts

Considering that for proxy-model/background reasons (rather than for any gameplay or tactical reasons) I have 4 full mono-hosts of these sorts, plus 2 more mono 'Shining Spear' hosts in my, coming together, but as yet unplayed, Eldar Exodites army (counts as Biel-tann for tournament play), this sentence makes me happy :smile:

edited to add:
Reapers really need the transport option

Also, coincidentally my 'Dark Reapers' are the only of the four sorts of aspect I'm fielding that can ride in my planned 'Wave Serpent' proxies (model reasons barring the other 3, while I have no proxy plans for Avengers, Scorpions or Banshees). Perfect :smile:





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 Post subject: Eldar Dark Reapers...AP5 only??
PostPosted: Wed Apr 29, 2009 2:19 pm 
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Another good use for Reapers is to add them to FF aspect formations and put the Exarch(s) on the Reaper.  At 3+FF, a Reaper + Exarch packs almost the same FF as a Dire Avenger + Exarch and adds the option to shoot at 45cm if that becomes tactically useful.

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 Post subject: Eldar Dark Reapers...AP5 only??
PostPosted: Wed Apr 29, 2009 2:24 pm 
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From reading these comments, I'm getting the distinct impression that Dark Reapers don't really work very well on foot.  Is this the case?

If so, I think I'm going to have to revise my tactics somewhat, as I'm still playing them as though I were fielding them in Space Marine.

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 Post subject: Eldar Dark Reapers...AP5 only??
PostPosted: Wed Apr 29, 2009 3:13 pm 
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Quote: (nealhunt @ 29 Apr. 2009, 14:19 )

At 3+FF, a Reaper + Exarch packs almost the same FF as a Dire Avenger + Exarch...

Doesn't it actually pack more punch than a Dire Avenger+Exarch, since the DA Exarch adds a CC attack rather than FF? So the Dire Avenger has 2x4+ FF while the reaper has 2x3+. The Dire avenger is much better in close combat (2x5+ vs. 1x6+), but either stand is wasted in CC anyway.

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 Post subject: Eldar Dark Reapers...AP5 only??
PostPosted: Wed Apr 29, 2009 4:13 pm 
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Quote: (Irisado @ 29 Apr. 2009, 14:24 )

From reading these comments, I'm getting the distinct impression that Dark Reapers don't really work very well on foot.  Is this the case?

If so, I think I'm going to have to revise my tactics somewhat, as I'm still playing them as though I were fielding them in Space Marine.

Barring rangers and guardians i would say that no eldar unit works well on foot.

Even guardians need to use the webway if untransported IMO.  In an army that is as fragile as the eldar, yet excels at short range engagements, maneuverability is a hugely key factor.


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 Post subject: Eldar Dark Reapers...AP5 only??
PostPosted: Wed Apr 29, 2009 11:30 pm 
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Quote: (AxelFendersson @ 30 Apr. 2009, 03:13 )

Quote: (nealhunt @ 29 Apr. 2009, 14:19 )

At 3+FF, a Reaper + Exarch packs almost the same FF as a Dire Avenger + Exarch...

Doesn't it actually pack more punch than a Dire Avenger+Exarch, since the DA Exarch adds a CC attack rather than FF? So the Dire Avenger has 2x4+ FF while the reaper has 2x3+. The Dire avenger is much better in close combat (2x5+ vs. 1x6+), but either stand is wasted in CC anyway.

It's possibly the best Biel Tan Aspect combo IMO. 2 Dark Reapers with Exarchs, plus 6 Dire Avengers, all in wave serpents.  Had a mate who used to use two formations like that, the hit and run follow up, withdrawals and repositioning for support were a nightmare to behold...

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 Post subject: Eldar Dark Reapers...AP5 only??
PostPosted: Thu Apr 30, 2009 12:28 am 
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Quote: (AxelFendersson @ 29 Apr. 2009, 15:13 )

Quote: (nealhunt @ 29 Apr. 2009, 14:19 )

At 3+FF, a Reaper + Exarch packs almost the same FF as a Dire Avenger + Exarch...

Doesn't it actually pack more punch than a Dire Avenger+Exarch, since the DA Exarch adds a CC attack rather than FF? So the Dire Avenger has 2x4+ FF while the reaper has 2x3+. The Dire avenger is much better in close combat (2x5+ vs. 1x6+), but either stand is wasted in CC anyway.

I'm pretty sure the Dire Avenger exarch has +1EA FF, which would give 3x4+ FF vs. 2x3+ FF for a Dark Reaper + Exarch. You might be getting confused with a Dire Avenger Autarch, which inexplicably has +1EA MW CC (so you'd have to sacrifice 2x4+ FF for 2x5+ CC w/ 1MW) that caught me out once. That's from the latest rules though, so I don't know if it varies at all between rule sets.

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 Post subject: Eldar Dark Reapers...AP5 only??
PostPosted: Thu Apr 30, 2009 3:04 am 
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Quote: (AxelFendersson @ 29 Apr. 2009, 15:13 )

Quote: (nealhunt @ 29 Apr. 2009, 14:19 )

At 3+FF, a Reaper + Exarch packs almost the same FF as a Dire Avenger + Exarch...

Doesn't it actually pack more punch than a Dire Avenger+Exarch...?

Heh.  Yep.  We house ruled it and I forgot.

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 Post subject: Eldar Dark Reapers...AP5 only??
PostPosted: Sat May 02, 2009 9:08 pm 
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Quote: (stompzilla @ 29 Apr. 2009, 16:13 )

Quote: (Irisado @ 29 Apr. 2009, 14:24 )

From reading these comments, I'm getting the distinct impression that Dark Reapers don't really work very well on foot.  Is this the case?

If so, I think I'm going to have to revise my tactics somewhat, as I'm still playing them as though I were fielding them in Space Marine.

Barring rangers and guardians i would say that no eldar unit works well on foot.

Even guardians need to use the webway if untransported IMO.  In an army that is as fragile as the eldar, yet excels at short range engagements, maneuverability is a hugely key factor.

In the three games I've played so far, I have found this to be the case, so I think I'm going to have to bin all of my old strategies from the Space Marine era and come up with some new ones.  Still, that's no bad thing in my view, as it's enjoyable trying to formulate new strategies.

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