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EPIC: SIEGE v1.08

 Post subject: EPIC: SIEGE v1.08
PostPosted: Wed Mar 25, 2009 2:53 pm 
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Quote: (Evil and Chaos @ 25 Mar. 2009, 13:00 )

The font is Garamond, the same one GW used in the Epic rulebooks, AFAIK.

Actually, the GW EPIC books use "Garamond Standard Book" which is quite a different font from basic "Garamond":




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 Post subject: EPIC: SIEGE v1.08
PostPosted: Wed Mar 25, 2009 2:59 pm 
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Hmm, I do have a copy of that... now I could reformat the entire book...  :))

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 Post subject: EPIC: SIEGE v1.08
PostPosted: Wed Mar 25, 2009 3:03 pm 
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Quote: (Evil and Chaos @ 25 Mar. 2009, 13:59 )

Hmm, I do have a copy of that... now I could reformat the entire book...  :))

"Select All" --> "Change Font" --> "All done!"  *LAUGH*   :agree:

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 Post subject: EPIC: SIEGE v1.08
PostPosted: Wed Mar 25, 2009 3:16 pm 
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Yep, I definitely prefer Garamond Standard Book. Sorry E&C

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 Post subject: EPIC: SIEGE v1.08
PostPosted: Thu Mar 26, 2009 2:38 am 
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For consistency you should use the wording of the FeralOrks armylist for the Death Rider Scout Platoon:
"Note: All units in a Death Rider Scout Platoon count as having the Scout ability."

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 Post subject: EPIC: SIEGE v1.08
PostPosted: Thu Mar 26, 2009 11:33 am 
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Quote: (Chroma @ 25 Mar. 2009, 14:03 )

Quote: (Evil and Chaos @ 25 Mar. 2009, 13:59 )

Hmm, I do have a copy of that... now I could reformat the entire book...  :))

"Select All" --> "Change Font" --> "All done!"  *LAUGH*   :agree:

Yeah, and as I said, that messes up the formatting for the entire book.

That's not funny at all.

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 Post subject: EPIC: SIEGE v1.08
PostPosted: Thu Mar 26, 2009 11:46 am 
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Yes, unfortunately the two fonts are of sufficiently different size that you'll get repagination issues. Personally I'd love the font changed, but I hardly think it's worth the hassle.

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 Post subject: EPIC: SIEGE v1.08
PostPosted: Thu Mar 26, 2009 12:46 pm 
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Quote: (Evil and Chaos @ 26 Mar. 2009, 10:33 )

Yeah, and as I said, that messes up the formatting for the entire book.

That's not funny at all.

Send me a copy of the .doc/.opd file and I'll give it a whirl.

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 Post subject: EPIC: SIEGE v1.08
PostPosted: Sun Mar 29, 2009 11:17 pm 
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Rug: many of the advantages are offset by the pricing, particularly the extremely expensive core infantry formation.

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 Post subject: EPIC: SIEGE v1.08
PostPosted: Sun Mar 29, 2009 11:48 pm 
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Quote: (Rug @ 29 Mar. 2009, 23:13 )

Rough riders:

They have "scout" in the unit description.... I do not think they are meant to because it says later to "add scout" to the smaller formation.

That's a mistake, thanks for the catch. 'scout' removed from the datafax.

I don't agree with removing they're extra attack, I thought this was axed in the guard review. I have used them without the extra attacks on several occasions including a tournament, they're awful! If you want to remove the extra attack they really need a 5 up save, you could say that they have bionically enhanced horses but are not as well equiped with chainswords etc. I won't go into this too much as its really another topic.


Companies of 12 having both attacks is very powerful, no?

I know it got nixed by the rules review, but then 95% of proposals got nixed by the review in favour of 'keep the game tournament-friendly' (An approach that tellingly failed, as the tournament gamers weren't happy and have started ajusting existing lists anyway).

I'm not wedded to dropping the extra attack, but the full Death Rider Companies have only been tested by me with only one attack.

The 5+ armour save could be good.

Smaller Russ formations
They're good, not great, certainly they tend to be more BM-vulnerable than Companies. One casualty leaves only 4 tanks that can fire. 2 Casualties leaves you 1 from breaking!

Bigger Infantry formations with the option of trenches or SHTransports
Did you notice their points cost? They cost much more than the same number of Siegemasters in their (Superior) trenchworks.

- Krieg infantry Co. (19 inf, 1 commander) - 350pts
- Krieg Trenches (50cm of trenches, 4 bunkers) - 100pts

- 450pts, 1 activation.


- Siegemaster Infantry Co. (9 inf, 1 commander) - 125pts
- Siegemaster Infantry Co. (9 inf, 1 commander) - 125pts
- Siegemasters defences (50cm of trenches, 6 bunkers, 50cm of razorwire) - 100pts

- 350pts, 2 activations.

So Krieg are paying a lot, in activations, points and in defence works, for that extra pip of CC.


Fast, cheap and large breakout formation; Grenidiers, Engineers, Big Rough Riders and the usual Warhounds
Aye, the Grenediers (With Centarus) & Engineers I've only just started testing. Grenediers with Gorgons are okay but not exceptional.

Warhounds are @275pts to mitigate their power, and Rough Rider companies at least don't tend to do great... all those 6+ saves don't last long.

A FAR larger ranger of SHTs to choose from, AND they can be added as upgrades!

Only the Macharius Heavy Tank can be an Upgrade, and if you take it you can't garrison your formation.

On the SHT side of things, the only reason that the Steel Legion don't have access to the other SHT's is because Fanatic had no money to make their own, and didn't want to give Forgeworld extra sales, so I don't see why they can't be worked in.

The Stormsword at least is closer to a Baneblade in power than a Shadowsword, whilst a Stormblade is a bit better, but still not as good as a Shadowsword IMHO due to the Slow Firing on its gun.

Griffin Mortars that can Garrison
Griffons suck though.  :))

Notably, if you want to use them to fire over 30cm, that means your entire 350/450pt infantry formation has to sit still and do nothing for a turn, in practice they're not great.

CHEAP Arty and AA that can garrison in emplacements
Yep, I think that they might all be 25pts too cheap.

They still cost more than the Siegemaster artillery pieces, considering that the Siegemasters get their Gun Emplacements for free, while here it's an optional upgrade.

Deathstrikes with better armour, more DC, can't be supressed
Yep, this one's nasty, although it is slow firing.

Krieg regiments can squeeze in fare more Vanquisher cannon than steel legion!
I can get 5 in a list:

- Death Rider Co.
- 6x Russ (Incl. Vanquisher)
- 6x Russ (Incl. Vanquisher)
- Death Rider Co.
- 6x Russ (Incl. Vanquisher)
- 6x Russ (Incl. Vanquisher)
- Infantry Co.
- 6x Russ (Incl. Vanquisher)

- 2975pts

As opposed to the maxed Steel Legion list of 4:

- Russ Co.
- Russ Co.
- Russ Co.
- Russ Co.

- 2600pts
Plus 400pts left to spend on AA / whatever.

Hardly far more, although I think the DK list would be better (The lack of AA aside) as it has a semi-sensible number of activations... although to be fair the 4x Vanquisher Steel Legion list sucks the big one so it's not nessesarily terrible that it looks better!

I try to test, I'll have a chat at open war.

Cool.

The easiest way to rebalance would be to not allow titan support. I know titans feature heavily in the siege of Vraks but how often would the ADMech be prepared to commit their Legios to the kind of war Krieg regiments fight?

No more often than an 'average' (Steel Legion) army, IMO.




=====================


I know it looks powerful at first glance, but at least in my experience it's an underpowered list.

Thanks for looking it over / the offer of a playtest!




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 Post subject: EPIC: SIEGE v1.08
PostPosted: Mon Mar 30, 2009 12:17 am 
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Ah I forgot about the the Macharius Vanquishers, heh. I haven't tested spamming those. The Macharius independent formation could perhaps go up in points cost a little (Although it has tended to be quite brittle/easy to break in playtests).

The list is meant to cover the Krieg on the attack, so for one thing their trenchworks are not as good as the Siegemasters ones which forces you to only use small ammounts of it (Ie: One formation on Garrison); If played 100% defensively I don't think it'd do well, the huge infantry companies have simply been repeatedly clipped until they broke whenever I've used more than one entrenched infantry formation.

The artillery is meant to be a dozen miles behind the front lines, just like Steel Legion arty, or the Barran arty for that matter. I've thought about dropping the Manticore platform as they haven't been noted to use them in the Vraks books.




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 Post subject: EPIC: SIEGE v1.08
PostPosted: Mon Mar 30, 2009 2:53 am 
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1 unit with Vanquishers per formation sounds pretty rare to me. If there will be whole formations of Vanquishers then there would be an non-rarity-issue :D

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 Post subject: EPIC: SIEGE v1.08
PostPosted: Mon Mar 30, 2009 3:06 am 
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I think I've spotted a typo:

On p.26, in the flavour text for Manticore platforms:
"When an Earthshaker strike fails to route the enemy from their position, heavier artillery is needed."

Shouldn't this read 'fails to rout the enemy'?

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