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Rules Queries #1 - Craters and Warlords

 Post subject: Rules Queries #1 - Craters and Warlords
PostPosted: Sun Mar 08, 2009 3:59 am 
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Hi All

We just played a game (forgot to take pics or record it for a battke report - sorry), and we came across 2 questions that we thought would be worthy of a post.

The first revolves around scenery. Now seeing not everything is to scale with epic, a little imagination needs to be used on this one. Our table consisted of craters, buildings and hills. The opponent had a warlord on the table. Now I advised that building and hills will provide it with a 'hull down' cover (-1 to hit it). The craters were 28mm game craters yet they could be seen as orbital bombardment craters. Some ridges were as big as a hill. Now how would people play this?

1. If a warlord is on the other side of a crater, would you give it hull down as the ridges were probably up to where it's shins should be.

2. If it entered the crater, would you give it the hull down advantage?

Yes, people should make their own agreements for the game as we did, yet we are interested in how people would play it.

Thanks in advance

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 Post subject: Rules Queries #1 - Craters and Warlords
PostPosted: Mon Mar 09, 2009 12:32 am 
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No one have a reply for this one?

C'mon, people must have come across similar situations with scenery...




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 Post subject: Rules Queries #1 - Craters and Warlords
PostPosted: Mon Mar 09, 2009 1:30 am 
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Quote: (frogbear @ 08 Mar. 2009, 02:59 )

1. If a warlord is on the other side of a crater, would you give it hull down as the ridges were probably up to where it's shins should be.

2. If it entered the crater, would you give it the hull down advantage?

Basically, any time you ask the question, "Should [target unit] get the cover modifier?", the answer is "yes".

From the rulebook, pg 17, emphasis mine:

DESIGN CONCEPT
Terrain Conventions


It is possible to have all kinds of arguments
about whether terrain partially or fully
blocks the line of fire to a target. Because of
this, you should discuss the terrain on your
gaming table with your opponent before a
game starts and make sure you both agree
on how it will work with regard to this and
any of the other terrain rules. However, the
-1 to hit modifier should be generously
applied, and if in any doubt it should be
counted
rather than ignored.


The thing to consider is that, despite the models being static and the table being flat, the "real" battlefield is much more dynamic and contoured, and that the "-1" should be used a *lot*.

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 Post subject: Rules Queries #1 - Craters and Warlords
PostPosted: Mon Mar 09, 2009 3:32 am 
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Cheers..

Thanks Chroma

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