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[Total War] Scenario Sample - Hold At Any Cost

 Post subject: [Total War] Scenario Sample - Hold At Any Cost
PostPosted: Fri Feb 27, 2009 5:23 pm 
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Here's another teaser from the "EPIC: Total War" supplement, a scenario called "Hold at Any Cost".  It's playable at the "Alpha" level right now, without needing to know any of the other special rules.

Take a look, and let me know what you think... or even take it for a spin if you want to try something different!

(And a battle report wouldn't be remiss!)


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Scenario - Hold at Any Cost.pdf [95.53 KiB]
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 Post subject: [Total War] Scenario Sample - Hold At Any Cost
PostPosted: Sat Feb 28, 2009 1:37 pm 
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Not a single comment... wow...  :sus:

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 Post subject: [Total War] Scenario Sample - Hold At Any Cost
PostPosted: Sat Feb 28, 2009 1:54 pm 
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Seems like Orbital bombardments will be horribly effective for the attacker, since he knows the enemy will be clustered in the centre of the board.

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 Post subject: [Total War] Scenario Sample - Hold At Any Cost
PostPosted: Sat Feb 28, 2009 1:57 pm 
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Quote: (zombocom @ 28 Feb. 2009, 12:54 )

Seems like Orbital bombardments will be horribly effective for the attacker, since he knows the enemy will be clustered in the centre of the board.

A circle 60cm across is a pretty big area to target...  and if playing a pick-up game, the "attacker" isn't decided until after armies are picked.

Heck, facing a Marine Drop, etc, a canny commander might not deploy *any* of their garrisons, just to mess with them.  *laugh*




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 Post subject: [Total War] Scenario Sample - Hold At Any Cost
PostPosted: Mon Mar 02, 2009 11:45 am 
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I´ve played a similiar scenario some time ago, which was great fun. Rules used were very close to the ones in "Hold At Any Cost", except we knew before who would attack defend as the game was played as paer of a campaign and had LatD trying to wrest control over an ancient temple from IG.

Result back the was a draw, my Cultists were too slow to overrun the Temple early and IG reinforced strongly.

I advise everyone to bring artillery!
:p

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 Post subject: [Total War] Scenario Sample - Hold At Any Cost
PostPosted: Mon Mar 02, 2009 12:53 pm 
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Quote: (Irondeath @ 02 Mar. 2009, 10:45 )

I´ve played a similiar scenario some time ago, which was great fun. Rules used were very close to the ones in "Hold At Any Cost", except we knew before who would attack defend as the game was played as paer of a campaign and had LatD trying to wrest control over an ancient temple from IG.

Hey Irondeath, did you happen to write up a report about that fight?  *laugh*

Part of the "design ethos" of EPIC: Total War is that pratically all the generic scenarios can be played as "pick up" games, though there's also definitely the idea that the scenarios can have campaign games designed around them... it's all about flexibility of use!

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 Post subject: [Total War] Scenario Sample - Hold At Any Cost
PostPosted: Mon Mar 02, 2009 1:56 pm 
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Back when we were allowed to play Epic in GW stores our manager organised a campaign for us Guard/Marines vs Tau/Orks and we played something similar to this in one game. Going back maybe 4 years now but it was a good laugh. We knew the Orks and Tau (not on same side) were attackers and Guard/Marines were defending a drop zone.

To make it even harder it was a hazardous atmosphere and only troops with respirators could get out of their transports - that meant no foot slogger guards, only glory boy storm troopers.

Will see if anyone wants to play this scenario this week - Marine v Marine though.

D.

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 Post subject: [Total War] Scenario Sample - Hold At Any Cost
PostPosted: Mon Mar 02, 2009 2:20 pm 
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I´ll look it up, found an assault scenario batrep (in german, with pics) from that same campaign here:

http://www.epic-battles.de/index.p....c&t=572


However, my Search-Fu was weak and failed me for the Temple battle. Not only was I unable to find a report here or on the german site, but there were also no pictures on my HD, which has pics of Epic actions spanning four years!
:sigh:

Edit: I may be onto something: Seems I posted the Temple-BatRep on the old SG site, at least that´s what I did with another battle:

http://www.specialist-games.com/forum/t ... IC_ID=2451
(won´t work)

http://fotoalbum.web.de/gast....agement
(some more pics from another long-forgotten battle to demonstrate my exhaustive search)  :;):




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 Post subject: [Total War] Scenario Sample - Hold At Any Cost
PostPosted: Mon Mar 02, 2009 4:11 pm 
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A few comments:

6 turns seems kinda long.  I suppose that's fine as long as you know what you are getting into from the get-go however.

"Turn 1 the attacker automatically wins the strategy roll" really should read "Turn 1 the attacker automatically goes first" since there is no need to roll.  Technical, but while you are editing you might as well clean it up, right?

I didn't understand the Delta instructions at all.  While I am sure this is referencing something else in the supplement, usually a (see Section xx.xx helps people out).

In general, I see nothing that stands out as horrible.  Zombocom is right that spacecraft would be more accurate.  60cm is big, but so is the deployment edge of a tournament board (180cm long).  Depending on how big an army is these OB can be pretty nasty.  Still, I can see these scenarios being played casually where people won't be focused on bringing the perfect unit for the moment.  More like, "Hey, we'll each bring a 4000 point army and play one of these scenarios."

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 Post subject: [Total War] Scenario Sample - Hold At Any Cost
PostPosted: Mon Mar 02, 2009 4:15 pm 
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Quote: (Moscovian @ 02 Mar. 2009, 15:11 )

6 turns seems kinda long.  I suppose that's fine as long as you know what you are getting into from the get-go however.

The scenario can be won from turn 4 or later, it's just that it *ends* after 6 turns if no one has won by holding the objective.

I didn't understand the Delta instructions at all.  While I am sure this is referencing something else in the supplement, usually a (see Section xx.xx helps people out).


Since this was just a "sample", ya, the Delta and Omega scenario options won't make much sense, but will within the context of the finished supplement.

And, yes, this is still rough and editing is needed.  Thanks for looking!   :agree:

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 Post subject: Re: [Total War] Scenario Sample - Hold At Any Cost
PostPosted: Thu May 06, 2010 11:40 pm 
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Moscovian wrote:
"Turn 1 the attacker automatically wins the strategy roll" really should read "Turn 1 the attacker automatically goes first" since there is no need to roll.  Technical, but while you are editing you might as well clean it up, right?

It's actually intentional that the "Attacker wins the Strategy Roll" in turn 1 as they can elect *not* to go first to force an action by the defender if desired, this also allows a tied Strategy Roll in Turn 2 to be decided without a re-roll.


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 Post subject: Re: [Total War] Scenario Sample - Hold At Any Cost
PostPosted: Sat May 08, 2010 11:04 pm 
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This seems like a pretty solid scenario to me. I agree that spacecraft will be very effective here, but that cuts both ways. If a defender just puts a delaying force on the objective and brings in something like a Battle Barge Turn 3, I can see some REALLY ugly stuff happening around the objective. Just move in and mop up the survivors afterwards...

With the game lasting up to 6 turns (which I agree would be needed given the totality of the objective) it reduces the impact of the reinforcements rule. You can still bring a Superheavy Company or Warlord to the game and it isn't a waste of points, and even if artillery are arriving later, you still have the ability to lay out some damage before the game ends.

All in all, I think this is a fine scenario! Maybe Kealios and I can think about playing it soon.


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 Post subject: Re: [Total War] Scenario Sample - Hold At Any Cost
PostPosted: Mon May 10, 2010 6:22 pm 
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I see that ChrisLS posted a reply on 5/8 as Post#11, but Post#10 ends in garblygook and I cant see his response...


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 Post subject: Re: [Total War] Scenario Sample - Hold At Any Cost
PostPosted: Mon May 10, 2010 9:29 pm 
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ChrisLS wrote:
This seems like a pretty solid scenario to me. I agree that spacecraft will be very effective here, but that cuts both ways. If a defender just puts a delaying force on the objective and brings in something like a Battle Barge Turn 3, I can see some REALLY ugly stuff happening around the objective. Just move in and mop up the survivors afterwards...

With the game lasting up to 6 turns (which I agree would be needed given the totality of the objective) it reduces the impact of the reinforcements rule. You can still bring a Superheavy Company or Warlord to the game and it isn't a waste of points, and even if artillery are arriving later, you still have the ability to lay out some damage before the game ends.

All in all, I think this is a fine scenario! Maybe Kealios and I can think about playing it soon.

Can you see the above quote, Kealios?


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 Post subject: Re: [Total War] Scenario Sample - Hold At Any Cost
PostPosted: Mon May 10, 2010 11:43 pm 
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I was having the same problem but it looks like things have cleared up now.


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