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Tyranids vs. IG - 3000 points

 Post subject: Tyranids vs. IG - 3000 points
PostPosted: Wed Jan 28, 2009 11:48 am 
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Turn 3 (continued)

- The other Basilisk battery shoot at Harridan 2, with the same result (1 BM).


* Assault Swarm 2 moves out of the buildings in order to protect their base and one of their objectives.


- ST2 Advances and shoots at the remnants of Assault Swarm 1, killing all bugs BUT 1 Tyranid Warrior.


- Finally, the other Infantry company takes position around NID OBJ 2 and shoots at Assault Swarm 2 (again, only 1 BM).


End of turn



TYRANIDS - 0
IMPERIAL GUARD - 0


Spawning is now reduced to a trickle.

Tyranid losses


IG losses


End of the report this afternoon...





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 Post subject: Tyranids vs. IG - 3000 points
PostPosted: Wed Jan 28, 2009 1:22 pm 
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Quote: (Hena @ 28 Jan. 2009, 11:32 )

Now I gotta just make sure there was no mistake in rules (I've seen this mistake done too many times, by myself also :smile:).

The super heavy tank company cannot hit any target that isn't 15cm from the Stormtroopers. You didn't allocate any hits outside that area right?

Oops...  :shutup:

Actually, yes we did. And I think we've always made that mistake...  :blush:



The SHT's killed 2 gaunts on the left side of the picture. But looking at the picture, it looks like some gaunts in the ruins were "directly engaged" and close enough to the SHTs, so they would have been a valid target. Taking into account the 4+ save, the SHTs' support fire would have made 1 kill instead of 2. So "only" a +6 victory for the IG.

By the way, I've just reread §1.12.6 and it says:

"Calling on support allows units from other formations to attack with their firefight value if they are within 15cm and have a line of fire to an enemy unit directly involved in the assault."

>>> "within 15cm" of what, exactly? Of the defending formation? Or of the attacking formation?

Anyway, gotta go, got a 4th turn to play.  :))





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 Post subject: Tyranids vs. IG - 3000 points
PostPosted: Wed Jan 28, 2009 1:25 pm 
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In this case ‘directly involved’ means belonging to the attacking or defending formation(s) and in a position to attack.

And yes, we always made this mistake.

Battle reports are usefull :)

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 Post subject: Tyranids vs. IG - 3000 points
PostPosted: Wed Jan 28, 2009 1:26 pm 
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One more question is don't WE's block line of site? So the back shadowsword may not have been able to fight.


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 Post subject: Tyranids vs. IG - 3000 points
PostPosted: Wed Jan 28, 2009 1:39 pm 
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I think the 2nd Shadowsword was too far to support fire.
Anyway, I know I've forgot the "WE bock LOS" rules at that moment (but not during the previous shooting phases).

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 Post subject: Tyranids vs. IG - 3000 points
PostPosted: Wed Jan 28, 2009 1:47 pm 
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Quote: (Hena @ 28 Jan. 2009, 12:36 )

Actaully looking at that pic and one few pics before it (showing original position). How did the IG fire through the ruins? They seem to be behind it and not within it, so it would block los for anyone behind it. In fact if you hadn't moved within the first ruin, most of them would have had no los at all ... :smile:

That's, you know... true.  :vo

I guess I just wanted a) to move as many troops as possible in cover and b) to move as many termagants as possible close to the enemy in order to get more FF5+ shots.

Had I stayed put, I still think I would have lost the fight, but not by such a huge margin: no kills for me vs. 1-2 kills for the Storm Troopers + 1 kill from the SHTs, more units for me vs. Inspiring for the IG > +2-3 victory for IG.


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 Post subject: Tyranids vs. IG - 3000 points
PostPosted: Thu Jan 29, 2009 5:13 pm 
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Well well well... I'm a bit late, I know, but the game was longer than expected and then real life took over. But here's the final part of the report.

TURN 4

Strategy

Tyranids

Turn 4

* I've had some time (almost two days) to think about what to do first, so there's no hesitation: Harridan 2 moves and shoots at the Infantry company.


* The Attack Swarm then Engages the same company with the support of the Harridan. Easy win for the 'nids (1 Hormagaunt lost vs. 5 dead guards) and only the Commissar survives resolution.


- Now Flogus tries to activate the remnants of the Storm Troopers 1 formation... and fails. Flogus only realized later in the turn that the formation was actually broken because of this failed activation, so I let him move it further from my troops, behind the hill (second arrow on the picture).


* The (now very small) Assault Swarm 1 moves and shoots at ST2. Only 1 BM, but that's what I was aiming for anyway.


* My Hierophant (too far from the SHTs to Engage them in CC and get the BTS point) assaults ST2, contacting only 1 stand... but that's enough to make full use of its 8 CC3+ attacks!


Thanks to the cover saves, only 1 ST and 1 Valkyrie are destroyed, but the formation is broken. Things are looking up for me!  :alien:


- Things are not going so well for Flogus, who fails another activation... But his Basilisks still manage to snipe my 2 Lictors (I wonder what took me to put them on top of the hill the turn before???)


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 Post subject: Tyranids vs. IG - 3000 points
PostPosted: Thu Jan 29, 2009 5:35 pm 
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Turn 4 (continued)

* The left flank is now more or less mine, but the Sentinels and Infantry company are still threatening my base. So here we go again for another double activation! Harridan first, moving and shooting.


* Then Assault Swarm 2 Engages both IG formations. The horde of teeth and claws is on you, guys!



Unfortunately, this don't go as planned this time... Flogus' 9 hits are converted into 9 kills and only 3 of my FF5+ attacks hit! Luck really is a fickle mistress!  :p


So here we are again, with an abysmal combat result for the 'nids : +7 for IG for a total of 12 dead bugs.


- I've used up all of my activations now. Flogus starts by Marching his Infantry company along the road to try and control both objectives. He comes up bit short, though, and my Warrior is contesting anyway.


- The second Basilisk battery scores 1 hit against Harridan 2, but its RA5+ armour saves it from a horrible death.


- The SHT company Doubles and shoot at Harridan 2, but again the only hit is saved by the RA5+ armour.


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 Post subject: Tyranids vs. IG - 3000 points
PostPosted: Thu Jan 29, 2009 5:39 pm 
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Turn 4 (continued)

- Still trying to kill my Synapses, Flogus Sustains on Harridan 1... but my Harridans are indestructible this turn and the hits are saved!


End of turn



TYRANIDS 0
IMPERIAL GUARD 0


We roll for a 5th turn... and we both roll a 4!

Assault Swarm 2 doesn't rally, and neither the lone Commissar from the Infantry company nor the Valkyrie and Storm Trooper from ST1 do.

Spawning is quite good (lots of 3 on my D3s).

Tyranid losses


IG losses


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 Post subject: Tyranids vs. IG - 3000 points
PostPosted: Thu Jan 29, 2009 5:42 pm 
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TURN 5?!?!

AWESOME!

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 Post subject: Tyranids vs. IG - 3000 points
PostPosted: Thu Jan 29, 2009 6:14 pm 
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TURN 5

Strategy

Imperial Guard

Turn 5

- Flogus loses no time and activates his SHT company before Harridan 2 runs away. This time the synapse creature bites the dust.


- One of the Basilisk batteries fires at Assault Swarm 1 and again, the Tyranid Warrior is the sole survivor.


* Harridan 1 tries to avenge its sister by Engaging the Infantry company. Question: I wanted to declare an intermingled assault on the Guards and the Sentinels, but the Sentinels were 6 cm away from the Guards. Since they are Scouts, we weren't too sure if the "intermingled zone" was 5 or 10 cm, so in the end I only assaulted the Guards. Was it legal to intermingle both formations?
The poor Imperial Guards are no match from the flying monstrosity and retreat in the nearby woods.


- The other Basilisk battery fires at the broken Assault Swarm 2, killing 3 Termagants and 1 Tyranid Warrior. Flogus just got the BTS point here!


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 Post subject: Tyranids vs. IG - 3000 points
PostPosted: Thu Jan 29, 2009 6:14 pm 
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* Back on my left flank, the Attack Swarm Doubles and fires at the SHT company. No damage but by doing this I'm depriving Flogus of both the "They Shall Not Pass" and "Defend the Flag" victory points.


- Flogus tries to score the Bitzkrieg point by moving his Sentinels close to my base (the Basilisks have left a gap in my screen!).


* Fortunately for me, Hierophant 1 was hanging nearby and destroys all 4 Sentinels!


- Last activation of the game and Flogus can still capture my base by Marching the ST2 formation next to it... but he fails his activation!


End of turn



TYRANIDS 1 (They Shall Not Pass)
IMPERIAL GUARD 1 (Break Their Spirit)


So we have to calculate the points... and boy is it tedious with the 'nids! We weren't sure at all if we were doing things right, but it seems the results are:

TYRANIDS 1825 pts
IMPERIAL GUARD 1875 pts


Could it be any closer?  :p

Can somebody please tell me for sure how many points the IG scored? Also, do the ninds get to spawn before the tie-breaker calculation?

Tyranids still on the table
1 Harridan (2 DC left), 2 Gargoyles and 1 Termagant
1 Tyranid Warrior (broken), 2 Hormagaunts and 1 Termagant
1 Tyranid Warrior and 11 Termagants (broken)
1 Hive Tyrant, 3 Dactylis, 2 Carnifex, 3 Hormagaunts
1 Hierophant

Destroyed Tyranids
4 Tyranid Warriors
1 Harridan
1 Hierophant
4 Lictors
1 Carnifex
1 Dactylis
10 Gargoyles
11 Hormagaunts
14 Termagants

Thanks for reading this incredibly long report!  :))


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 Post subject: Tyranids vs. IG - 3000 points
PostPosted: Thu Jan 29, 2009 6:17 pm 
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If you are using core rules with 2008 GW review scouts intermingle on 5cm. Not sure what's in the handbook if you were using that.


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