Hey, we don't need to agree on this it's no big deal. I would say though, to anyone intending on using any new ideas like this they must discuss it first with their opponent and gain their permission.
Anyway, here is where I am on this... other players DWWFY (Do what works for you)
I like the different blades but probably only one is needed. I would pick the Dire Sword stats. The Witch Blade does things that are already available to a Warlock so I feel that the special psychic powers should go.
I do not like the "armed with two swords" idea and I'm the groups only Eldar player. I don't even like it for other Titan races (Chain Fists). Bio-Titans and Gargants I can understand. Scream is right about the fact Eldar Warlock Titans would be very powerful and nigh on imposable to stop but personal experience has shown me that if the opponent puts up a quantity of fire on your Titan it WILL get hit and be damaged if not destroyed. The closer you get the more firepower can range your charging Titan. I had come up against the same problem Scream is talking about last night when thinking it over... So, when I use this I will be imposing a one sword limit and describing it as being due to the rarity of the material and quantity of this rare material to make just one sword. Other players can do what works for them.
Dire Sword/Witch Blade (The name is irrelevant and only for personal taste.)
+D6 to Caf, +1 Damage, -2 vs. Buildings. Arm Weapon, Rare - One per Titan Only.
Screams point about the Chain Fist vs. Block Grapple. Perhaps the Block/Grapple weapon if it fails it's roll should have to make an automatic damage roll no matter who wins the Close Combat.
Block/Grapple vs. Chain Fist success = No Chain Fist in CC
Block/Grapple vs. Chain Fist fail = Damage to Block/Grapple Weapon and a normal round of CC with Chain Fist allowed.
If any of this doesn't personally appeal then don't use it. I will be using it though. Unless I ever get a game against one of you which is unfortunately highly unlikely.
