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Do You Pre-Measure Ranges?
Yes I allow pre-measuring for shooting and assaults. 100%  100%  [ 63 ]
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Do You Pre-Measure Ranges?

 Post subject: Do You Pre-Measure Ranges?
PostPosted: Mon Jan 05, 2009 10:26 pm 
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Yes, in particular for aircraft entering the battle.


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 Post subject: Do You Pre-Measure Ranges?
PostPosted: Mon Jan 05, 2009 10:29 pm 
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I voted "No", but I'm of a mixed mind on this.  If I was playing a pre-19th century or fantasy scenario, I'd say definitely no.  For modern and sci-fi, it seems to me that some targeting systems with laser or stereoptic rangefinders might allow for instantaneous recognition of whether or not a target is in range, and in fact the soldier would choose to fire or not based on his integrated rangefinder.  So for those systems, I might allow it.  

But for the Mk.I Eyeball, I wouldn't;  if something is right at the very edge of a weapon's effective range, there's a chance it's beyond it and the soldier won't know until he fires.  In that case, the player should commit to the action first and then take an automatic miss if measurement shows it to be out of range.  Of course, I know that most soldiers will wait until they have a better chance of actually hitting the target before firing, so that it is well within effective range and measurement would become a moot point (unless it's a suppressing fire or recon-by-fire situation...).

For charging, I wouldn't allow any pre-measurement;  the assaulting unit needs to hope to hell they make it, and take the chance that they'll be cut to shreds if they don't run fast enough and get caught in the open.  That's one reason why I like GZG's rules on combat movement, that allows you to add a small amount to the end of your charge based on a die roll.  If you don't get enough to make it to your objective... well, it wouldn't be the first time a unit tried to go a bridge too far!

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 Post subject: Do You Pre-Measure Ranges?
PostPosted: Mon Jan 05, 2009 10:35 pm 
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Quote: (javelin98 @ 05 Jan. 2009, 21:29 )

For charging, I wouldn't allow any pre-measurement;  the assaulting unit needs to hope to hell they make it, and take the chance that they'll be cut to shreds if they don't run fast enough and get caught in the open.  That's one reason why I like GZG's rules on combat movement, that allows you to add a small amount to the end of your charge based on a die roll.  If you don't get enough to make it to your objective... well, it wouldn't be the first time a unit tried to go a bridge too far!

I gotta say, this might sway me onto the fence, at least for assaults... seems pretty cool.

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 Post subject: Do You Pre-Measure Ranges?
PostPosted: Mon Jan 05, 2009 10:44 pm 
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Quote: (Chroma @ 05 Jan. 2009, 18:07 )

The trained nature of soldiers, personal range-finders, satellites, psykers, infiltrated spotters, tactical cognators, and any other of a myriad of skills and equipment make pre-measuring fine by me.

Relying on the Eyeball mk.1 to "guestimate" can be fun, but I do prefer pre-measuring.

Yes, that's my take on it too ...   8v)

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 Post subject: Do You Pre-Measure Ranges?
PostPosted: Tue Jan 06, 2009 6:08 am 
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Quote: (javelin98 @ 05 Jan. 2009, 21:29 )

But for the Mk.I Eyeball, I wouldn't;  if something is right at the very edge of a weapon's effective range, there's a chance it's beyond it and the soldier won't know until he fires.  In that case, the player should commit to the action first and then take an automatic miss if measurement shows it to be out of range.  Of course, I know that most soldiers will wait until they have a better chance of actually hitting the target before firing, so that it is well within effective range and measurement would become a moot point (unless it's a suppressing fire or recon-by-fire situation...).

The problem I have with the above/below situation, which is invariably used as an argument by the guesstimate crowd, is the very harsh rules of 'effective' range.

A Leman Russ is about 45cm from it's target. It's not allowed to premeasure. It declares a Sustained Fire Action, and passes it's Init test. If, after doing so, the range is 45.5cm, according to the rules, it's an automatic failure, and the shell just drops in mid flight. So it goes from a 66% chance to hit (modified by cover etc), to zero/zilch/nada.

The same even applies in the fantasy based games. An experienced Wood Elf Archer, capable of hitting a target at 29.9" with his longbow 5 in 6 times, automatically misses if his target is 30.1"? And can't tell, based on his own experience, whether or not he can/can't?

If there was a much more forgiving sliding scale of ranges, I wouldn't have as much of a problem, but the absolute harshness of 'almost auto hit'/'auto fail' makes me REALLY dislike the inability to premeasure.

As General John Sedgwick would attest, effective range vs maximum killing range for a better/luckier marksman, is a sticky question.

Morgan Vening





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 Post subject: Do You Pre-Measure Ranges?
PostPosted: Tue Jan 06, 2009 6:15 am 
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Quote: (Morgan Vening @ 06 Jan. 2009, 05:08 )

If there was a much more forgiving sliding scale of ranges, I wouldn't have as much of a problem, but the absolute harshness of 'almost auto hit'/'auto fail' makes me REALLY dislike it.

That's one of the things I love about the AT43 system - variable accuracy based on range. All rolls in the game are done on a standard table of ability vs difficulty, and in the case of shooting the ability is shooting accuracy, and the difficulty is the range (every 10cm is one range bar, and every 20cm is effectively -1 to hit).

The AT43 Blast weapon system is excellent too, with a scaling sized template based on how many "BP" are fired (or a close equivilent, anyway).

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 Post subject: Do You Pre-Measure Ranges?
PostPosted: Tue Jan 06, 2009 7:06 am 
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I voted for pre-measure

My thought. I got into epic as a strategy game because I liked the fact that there was no guesstimat and that placed the rules as a skill in stratergy more-so than luck or bad sportsmanship (getting to this - hold on).

My experiences with guestimation brings out the worst in people:
Situation: I have a mechanised assault in front of the bombards. I fire with the bombards first, and then measure the range.
-Excuse me?
-Yes I now can measure.
- about 30cm? Ridiculous. I will measure my 45cm. (secretly I see that my other unit is not within charge range).
- oh I'm sorry, I extended it to 90cm. Silly me (secretly now I know that my other unit on the other side can reach the other unit with a sustained action +1).
- cheating? Get over yourself. It was an honest mistake.

etc etc etc.  

Frankly, there are many other games out there with the guestimate ruling. There is also nothing to stop people making a 'house rule' Let's leave it the way it is preferred in the rules.




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 Post subject: Do You Pre-Measure Ranges?
PostPosted: Tue Jan 06, 2009 10:27 am 
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I don't want to play chess. Period. It's a boring game. Double Period.

I can also see how guesstimate might handicap. But then again it's one part of the game. Just as painting is... And I feel "clipping assault" is NOT a part of any game. Anyhow...

Perhaps add the "good" old D6 rule on it?
If outside with a very short distance (max 1" per 6") then your inside on a 5+.
(4+ would remove the measuring as such, 5+ feel about right.)

And you ALWAYS measure from the target. Not from the shooter and full range.




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 Post subject: Do You Pre-Measure Ranges?
PostPosted: Tue Jan 06, 2009 10:46 am 
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Quote: (Erik M @ 06 Jan. 2009, 09:27 )

I don't want to play chess. Period. It's a boring game. Double Period.

I can also see how guesstimate might handicap. But then again it's one part of the game. Just as painting is... And I feel "clipping assault" is NOT a part of any game. Anyhow...

Perhaps add the "good" old D6 rule on it?
If outside with a very short distance (max 1" per 6") then your inside on a 5+.
(4+ would remove the measuring as such, 5+ feel about right.)

And you ALWAYS measure from the target. Not from the shooter and full range.

Don't like chess!!! Uuuuuuurgh! (Sometimes i hate it too; i'm terrible at the game but it is fun :vD; think we'll leave our differences at the door and continue the discussion!)

Actually my preference for premeasuring depends entirely on game system; fantasy, medieval or naval (BFG included) NO WAY!!!
WW2/Skirmish/Necromunda...maybe...at push
Epic: Defintely.  Can't comment on 40k.

Erik's point of measuring from the target is a great idea that would solve lot's of problems...i also like the idea of adding D6 onto charge ranges, i think i'd implement that in Warhammer; probable something like this: 1-2: -1" 3-4: Usual Charge Range, 5-6: +1". I get really frustrated when people don't allow charges that are, say, 1/4" out! I'd give that to my opponent...but maybe that's 'cos i'm just such a nice guy ;-)

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 Post subject: Do You Pre-Measure Ranges?
PostPosted: Tue Jan 06, 2009 11:03 am 
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I don't want to play chess. Period. It's a boring game. Double Period.


No-one is asking you to play chess. Epic is as far removed from the game of chess as I am physically from you

I can also see how guesstimate might handicap. But then again it's one part of the game. Just as painting is... And I feel "clipping assault" is NOT a part of any game. Anyhow...

[sarcasm] Yes, because painting skill or lack thereof impacts your chance of winning a game.... [/sarcasm]


Perhaps add the "good" old D6 rule on it?
If outside with a very short distance (max 1" per 6") then your inside on a 5+.
(4+ would remove the measuring as such, 5+ feel about right.)

[sarcasm] Oh Right. Add more rules to take one out. That's the answer. And let's add more randomness to a strategy game. Hmmm. Well that should cover my lack of strategy nicely [/sarcasm]


And you ALWAYS measure from the target. Not from the shooter and full range.

In all my years of playing so many GW games, show me that in a rule book - nice idea however



After all the above, I restate the fact that there are many other games out there with the guestimate ruling. There is also nothing to stop people making a 'house rule'.

Side note: why be so forceful and demanding against a ruling 83% of the gamers here agree on? Sometimes you just need to accept the umpire's decision rather than be sent off. The end result is the same. It just differs from the perspective of each person....




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 Post subject: Do You Pre-Measure Ranges?
PostPosted: Tue Jan 06, 2009 11:09 am 
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Definately premeasure... partly because I am bad at guessing ranges!  :vo  And, if you dont premeasure, never play a carpenter!

For me, I want the only skill that determines whether I won or not to be my 'command'. I dont want to have a brilliant strategy (yeah, like THAT ever happens!) to be stopped by my inability to judge the difference between 9cm and 11cm.

Besides, in science fiction games, all the guys on the ground would have range finders of some kind anyway.

I will play rules that require range guessing (previous version of BFG, for example) but it is a less satisfying experience for me.

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 Post subject: Do You Pre-Measure Ranges?
PostPosted: Tue Jan 06, 2009 11:21 am 
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[sarcasm] Yes, because painting skill or lack thereof impacts your chance of winning a game.... [/sarcasm]
It actually did once upon a time. A fellow ran a "Napoleonic" campaign and your troops morale was  classed as per how well your models where painted...  :vD

Ad ok and fair enough, I hate every pre-measure apart from that above.
Ie you may measure to check if your intended target is within. If it is, then that is your target.
And that's it. No measure "your move plus my move plus my range plus your charge".

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 Post subject: Do You Pre-Measure Ranges?
PostPosted: Tue Jan 06, 2009 11:36 am 
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I think it depends if your playing a game, or a roleplay/re-enactment.

Let me explain. Games Workshop do not make games. They make roleplay battle games for the purposes giving 'rules' to the miniatures they sell and thus giving people a reason to buy them. There's no real game to be had in 40k, surely.

If you're playing a game then you want pre-measuring, for the reaons nealhunt gave at the least.
If you're doing a roleplay you want to guess the ranges. If your troops have amazing hi-tech rangefinders this makes no difference to whether you use presmeasuring or not, range fingers will help to-hit rolls. Guessing helps to represent fog-of-war, officer and general cock ups etc.

As it turns out there, in my opinion, two exceptions to my statement about GW not making games. These are Blood Bowel and... Epic! This is why MoK said epic was a bit like chess. It really is a game, not just a mess around with citadel miniatures. Without miniatures 40k would never be played. Conversely Epic is sooo good as a game that you could quite happily play without them. Lovely painted miniatures just makes the experience that much more enjoyable and adds the collector/hobby dimension to the game.

Fortunately, for those who like to, Epic can be played in roleplay/re-enactment mode. For such games, sure, go for guessing. But if you play in game mode, especially competitive or tournament games, you really should use pre-measuring.

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 Post subject: Do You Pre-Measure Ranges?
PostPosted: Tue Jan 06, 2009 12:33 pm 
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alansa

I have to say, that even though you vote in favour for pre-measuring as I do, I have no idea what you are going on about *scratches head*. Help me to understand these things:

Guessing helps to represent fog-of-war, officer and general cock ups etc.


Is that not what the 'action test' is all about? Epic does cater for this.

Without miniatures 40k would never be played. Conversely Epic is sooo good as a game that you could quite happily play without them.

If this is so, can I please email you my address to send me all your un-needed epic models. I for one cannot play without the models? If this is true, you should have no problem doing this.   :whistle:

If I wanted to play a counters game, I would go and play one. At this point, you have lost me. What am I missing here? I am sure without miniatures, Blood Bowl nor Epic would be where they are today. I doubt this forum would exist in it's current format either.

I know I have taken the post off track here and I apologize. I cannot however just accept the above without asking why or how....

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 Post subject: Do You Pre-Measure Ranges?
PostPosted: Tue Jan 06, 2009 12:45 pm 
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This is what I think alansa is saying.

The only reason to play 40K is because the mini's are cool. Anything that can help bring some fog of war etc into the game is welcome.

Epic on the other hand is much more simulation like, and therefore does not need such mechanisms as FOG/command is built in.


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