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Ordinatus!

 Post subject: Ordinatus!
PostPosted: Mon Oct 13, 2003 10:35 pm 
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Hi!

I agree the old reaver and its weapon mounts were VERY nice. So much so I like using them on warlords. There are some old style warlord weapons on the GW archive that would great too.

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 Post subject: Ordinatus!
PostPosted: Tue Oct 14, 2003 5:40 am 
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Yes, I mounted some of the Reaver weapons on my Warlords too !  They look cool ! :D

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 Post subject: Ordinatus!
PostPosted: Tue Oct 14, 2003 7:42 am 
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The Reaver is the best of the old range. But we has only four, my precioussss.  :{  I'll got to get some more.  }:)

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 Post subject: Ordinatus!
PostPosted: Tue Oct 14, 2003 4:45 pm 
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I'm sorry, this "new" warhound is the ugliest thing I have ever seen.  Most technology advances warrant an evolutionary design, as far as weaponry goes.  Okay , okay, I know, it is set way off into the future and blah blah, etc, etc, but still, there should have been some effort to retain some of the blocky, thicker feel of the older warlord/fw warhound titans.  I personally adore my FW warhounds, and you won't catch me putting any of my hard earned cash down on these things.

Just my 2 bits worth.

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 Post subject: Ordinatus!
PostPosted: Tue Oct 14, 2003 4:52 pm 
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The F/W Titans are very good ! This new version is a step backwards, but I think that is what Jervis was going for.  And Devotion Seals are just down right goofy !  Not in the L4 SoTR !  Just cause it's Sci-fi doesn't mean it has to be goofy !    :angry:  :laugh:  }:)  :cool:

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 Post subject: Ordinatus!
PostPosted: Tue Oct 14, 2003 10:27 pm 
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Hi!

It seems the old reaver were extremely popular. Their look was pretty good and their metal weapons were so much more attractive than the plastic ones.

Precious indeed!  :D

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 Post subject: Ordinatus!
PostPosted: Tue Oct 14, 2003 10:53 pm 
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I loved the old Reavers - especially in Metallic blue.... ah.... metallic blue and silver, so easy to paint but so effect to see.

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 Post subject: Ordinatus!
PostPosted: Tue Oct 14, 2003 11:20 pm 
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Hi!

Those colors were slick, I have one like that. I prefered blood read and bronzed gold trimming for most of them, although I through in some heraldic chevrons for contrast.

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 Post subject: Ordinatus!
PostPosted: Wed Oct 15, 2003 1:12 pm 
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The good thing is that we will have choice. People wanting dark future gothic titan will go for the GW range; people wanting more strict "clean" sci-fi models will prefer FW ones.

A small thing tho : the FW warhound is really exceptional in details, and the FW model can be assembled in about any position you want, wich is a very good feature that cannot be considered a matter of taste.
However, i hear unexperienced modeller complain about how it make the mini more difficult to use, so maybe it's good that the GW one is "simpler" in that regard.

And just a precision : when i talked about the "weapon mount" on the warhound, i refered to the way the weapon were mounted, not the weapon itself; the old metal one were the same for warhound and reaver anyway.

by the way, the "squary" design isn't the old one; it's a rather new one on the contrary, which originated in the mk3 warlord; but original titans were much more akin to this warhound for their shape.

I like both design "school" and will probably buy some of this new warhounds... the 6 (old) ones i have are more than enough, but this one is much better in my taste, and at least different.

Athmos


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 Post subject: Ordinatus!
PostPosted: Wed Oct 15, 2003 4:45 pm 
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Hi!

Overall the FW minins are very good, they have clean lines and are pleasing to the eye, I haven't seen one yet I REALLY dislike, but they are somwhat "plain". This is good however for those who like to convert since its easier to add things on them.

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 Post subject: Ordinatus!
PostPosted: Wed Oct 15, 2003 11:15 pm 
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And the other weird thing about FW models which takes some getting used to, is picking up a large titan to find it doesnt weigh anything beasue its resin.

Its a mental thing, but I miss the heavy lead of big bad models! :L

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 Post subject: Ordinatus!
PostPosted: Thu Oct 16, 2003 2:06 am 
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Hi!

Good point Tas. I once put up several FW model and when I picked them up I forgot they weren't that heavy and flinged it across the room....  :blush:

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 Post subject: Ordinatus!
PostPosted: Tue Nov 25, 2003 12:48 pm 
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but at least either way I won!  :D

Anyway, I played a 2000 a side game - Ork v Marines.  It was just to test out the army I'm creating for Orks.

Things I learned,

Termies and Land raiders are tough.  Very tough, especially when in the same formation.  I had to throw a lot of firepower at them to even cause a scratch.

Dont throw assaults in hap hazardly.  I did 3 assaults, and each favoured theperson being attacked.  :blush:   First was my stormboyz against assault marines.  Both were unhurt, and the stormboyz did okay (killing three to the marines two) However, I failed to remember supporting fire, and a nearby tac unit shot the rest of the Stormboyz to simitherines.

Next I assaulted bikes into a Blitz brigade.  The BB had weight of numbers, which got them through (with the help of one grot stands FF from another formation killing a bike  :D   )

And finally the wounded BB assaulted the termies and LR.  Foolish I know, I just wanted to see what could and couldn't work.  The BB were wiped out to no loss of any marines.  Those termies are good at everything.

Marines rally very easily, win initiative and stratergy rolls off regularly and are very small.

Orks can do double orders so well, its a risk to do a normal move and shoot.  They rally okay when a large mob, but struggle at other times.  

A normal Mob is quite good and easy to manouver.  A large Mob is very good, but extremely difficult to manouver.  God knows how a uge mob manouvers, other than badly.

BB I'm not bothered about, but luckily I prefer stompy things anyway.

KoS are very fast (mind you, they are red)

Grotz are ace.  Cannon fodder, free... :cool:

Stompas are very good, and deserve the 75pt cost.  I just wish I could roll as good for their reinforced armour as I could for the termies and LR's.

Tac units can do everything very well.

I think that's about it.

I only played 2 and a half turns, as it gets a bit boring playing yourself.  I'd like to add in a titan a side now, but will wait for my regular opponent to come round for that.


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 Post subject: Ordinatus!
PostPosted: Tue Nov 25, 2003 1:51 pm 
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Mind if I chime in with my grrreat 2-game experience?

So far we have managed to play two games with a friend I converted to Epic few weeks ago, him playing his Orks and me playing my modest Imperial Guard force. In the first game, he learned why artillery is oft referred as the god of battlefield, as he not only bunched up his most expensive warboss mob (mounted in battlewagons) but in addition, gave me the first move which I promptly used to pummel his forces with my Basilisk batteries (managed to get 6 battlewagons under one template...). The end result, a loss to the Orks, although their last assault with only a handful of Nobs very nearly carried through my Armoured Fist company.

On the second game we played on saturday, he fared better. A clever use of stormboyz unit to capture two objectives with a single move did win him the game, although his almost 1000-point mob was completely destroyed after a badly planned firefight with reinforced Armoured Fist Company entrenched in a treeline. Other memorable events include the use of three Hydrae in an anti-tank role, in which they are quite effective if horrendously vulnerable.

Lessons learned:

1) IG Artillery is the king. But it must be used in concert with other forces; simply pounding random units from afar will do no good.
2) You have to have a plan thought out and be ready to execute it. In both games, I really didn't have any battle plan and as a result, I was mostly reacting to the Ork's movements.
3) If your units have mobility, it should be used. I had an Armoured Fist company, which I moved a grand total of 30 cm. As a result, I failed to capture any objectives from the opponent's half of the table, when he threw a bulk of his fast-moving forces against my Tank Company (which I tried, halfheartedly, to use as a breakthrough element). One reason for my lack of mobility was that I was still thinking in terms of Epic 40,000, where March move was often unwise because of the column shift it offered to any enemy shooting. For this reason, I only double moved even my Rough Riders...
4) Breakthrough forces should be concentrated for maximum effect - I had only 1 Tank Coy, 1 Arm. Fist Coy and a platoon of Rough Riders, and when I split my tank and mech coys to differend ends of the table they were not effective enough to force a decision. In addition, the artillery support should be more useful and effective if it can be concentrated on the units facing the breakthrough formations. However, the rest of the table shouldn't be left totally unguarded - I need more infantry! Only problem being that from the figs I have left I can only scrounge about 2 companies worth of IG infantry...
5) Rough Riders should be used either as a screen, or as an assault unit. One shouldn't try to use them as both - if you spread out to the maximum 20 cm coherency, their value as a fast-moving assault unit diminishes unless the foe comes either too close or is approaching directly from front. In a 4-turn game, my RR:s did nothing useful because they were too spread out to use in an assault. In retrospect, a useful role might perhaps be a screen to a mech inf coy, with RR:s deployed some cm:s ahead of the mech on the start of the game and then march moving ahead of the double moving Chimeras, catching any assaulters with their hunting lances?
6) Hydrae against ground targets. Instead of 3-Hydra battery which breaks very easily, perhaps a better alternative would be one Hydra upgrade for mech coys? It could stay back behind the Chimeras and be still able to fire at the enemy closing to 30 cm with the front Chimeras, and at the same time spread the "flak cover" a bit further.

For the Orks, I'd say that the Grots are indeed very good. Manouverability is not good with the big mobs, but stormboyz & the like are a blast at taking objectives and targets of opportunity.

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 Post subject: Ordinatus!
PostPosted: Tue Nov 25, 2003 2:17 pm 
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No probs more the merrier.

Yep Stormboyz are very useful, if you use them right.  Unlike me.  :oo

When I was playing, all I could think of was how vulnerable I would be to a barrage.  My big Mob was so big, the stands were virtually touching.  A decent barrage would have made a real mess.

Ways around this maybe to mount everything up.  This isn't ideal, since I want a stompy force.  But the AT value of Barrages is higher than AP.

I know what you mean about Hydra's, since my flakwagonz were performing a similar role.  2 shots are very useful, even if at a cost to range.


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