Turn 2The Warbarque arrives… and gets a Blast marker!
Monolith 3 shows up near Phalanx 3 and the Tomb Complex, while the other Monoliths penetrate deep into the Imperial rear lines.
(
No teleport photo either… batteries wound up dying… had to scrounge some up before play continued… and forgot to retake the shot!)
Strategy Roll: Steel Legion
Still a bit shaken, the Super-Heavy Company is reassured by the Supreme Commander to advance and fire on the Warbarque… doing 1DC of damage and breaking the hovering threat!
The *normal* Tank Company also advances, hammering the Eques Maniple and knocking four Heavy Destroyers from the air…
take that you grinning-skulled goons!Shiny fresh and ready for battle, Phalanx 2 steps out of Monolith 2 and engages the Mech HQ…

They wipe out everyone but the Supreme Commander and his Commissar with no losses or chipped chrome of their own!  And the Deathstrikes break again!  (
Really have to remember to put a Commissar in there next time!)

Monolith 4 hovers over towards the Tank Company and actually destroys a Leman Russ!
The Vultures advance and unleash the rest of their armaments on the Warbarque… and it drops to the ground like a stone.
The Thunderbolts buzz down to fire on Monolith 1 and take out the Obelisk, breaking it… and it moves towards the Leman Russ!
Phalanx 3 is hoovered up by Monolith 3…

… and steps out of Monolith 1 to engage the Tank Company in a nasty clip. ÂÂ

One Russ and the Hydra are initially disassembled… and then all the rest of the tanks, except the Vanquisher, are reduced to particles which lightly dust the unharmed Necrons.

Monolith 2 sustains fire on the Manticores and destroys two of the missile tanks, breaking the survivor.
The Infantry Company doubles down the road, into cover near Necron Objective 1 and lobs some long distance fire at Monolith 3, breaking it.
The battered Phalanx 1 then marshals out of Monolith 2, grabbing cover and restoring *FIVE* Necron Warriors to fighting condition…
End of Turn:The Eques Maniple, Monolith 3, and Pylon 1 fail to rally in the netherworld.
The last Manticore and the Mech HQ fail to rally.