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[BatRep] Bugs vs Bad Moonz

 Post subject: [BatRep] Bugs vs Bad Moonz
PostPosted: Sat Nov 22, 2008 3:12 am 
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Quote: (Erik M @ 22 Nov. 2008, 00:20 )

I fail to see the problem actually. That word "always", what's unclear about it? Common sense has nothing there to do, it's a clear and concise rule. (It's not even a broken one, as skimmers can skittle about a fair bit, and they probably prefer to "dogfight" each other anyhow. Oops, I used common sense, dang.)

Not sure if you're joking around or not, but the "problem" is that a "pure" close combat unit would be deprived all of its attacks if touched by a skimmer, even if it was base-to-base with a non-skimmer unit that would be a legitimate target... I don't think that's plausible *or* the clear intent of the rule...

Guess I'll take it up with the NetERC... *laugh*

And I'm glad you've all enjoyed the reports.

I have another game tentattively scheduled for Saturday evening, but I haven't heard back from my friend about it yet.

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 Post subject: [BatRep] Bugs vs Bad Moonz
PostPosted: Sat Nov 22, 2008 11:42 am 
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Partly joking, you all know by now what I feel about broken rules...  :whistle:

But... Yes, it would deprive them of it, and rightly so. And that because you wouldn't want to be grappling hand to hand if you know there's an enemy sneaking up from afar to munch in on you. Ie you want to keep room to manouver, right?

(In the presented case we get another problem thou. If the Deathkopta declare firefight, then the Genestealers must follow. The Stormboyz however will be able to keep CC.) But then again, who declare Firefight?!

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 Post subject: [BatRep] Bugs vs Bad Moonz
PostPosted: Sat Nov 22, 2008 6:44 pm 
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I think I am with the majority here, that the bug gets to use it's CC value against the other unit in B-B. 1.12.5 2nd para
Units have two assault values: a close combat value and a firefight value. Units that are in base-to-base contact with the enemy must use their close combat value, while units that are not in base contact but are within 15cm and have a line of fire to an enemy unit can use their firefight value.
My emphasis
I believe the skimmer rule applies where the skimmer is the only unit in B-B, because the vertical separation effectively creates a FF situation. Here, because the bug has an additional ground unit in B-B both of these units are forced to use their CC values - only the skimmer gets to use its FF value (as it is some distance above the enemy).

Furthermore, when assigning hits, the 'ground' unit would be assigned a hit first as it is nearer than the skimmer even though both are in B-B




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 Post subject: [BatRep] Bugs vs Bad Moonz
PostPosted: Sat Nov 22, 2008 7:14 pm 
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Quote: (Ginger @ 22 Nov. 2008, 17:44 )

I believe the skimmer rule applies where the skimmer is the only unit in B-B, because the vertical separation effectively creates a FF situation. Here, because the bug has an additional ground unit in B-B both of these units are forced to use their CC values - only the skimmer gets to use its FF value (as it is some distance above the enemy).

I agree that this is probably the intent, but it's not how the rule is written.

I've posted this to the ERC discussion area for further feedback/clarification.

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 Post subject: [BatRep] Bugs vs Bad Moonz
PostPosted: Sat Nov 22, 2008 9:54 pm 
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This is another of the situations that I believe was cleared up by Jervis a few years ago,they would be allowed to CC the normal stand in BtB contact.

I believe the reason given as a way of explaining was opposite to that stated by Erik M,the close proximity of the other stand involved in CC would be the overriding factor and of more concern to the unit involved.

This will be hard to confirm with the old forums being down.


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 Post subject: [BatRep] Bugs vs Bad Moonz
PostPosted: Sat Nov 22, 2008 9:58 pm 
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Yeah, that would figure... *sigh*
If I was involved in HtH and got an enemy sneaking up around my flank I would prefer to be as un-engaged as possible (ie FF, not in CC).

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 Post subject: [BatRep] Bugs vs Bad Moonz
PostPosted: Sat Nov 22, 2008 10:28 pm 
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Quote: (Erik M @ 22 Nov. 2008, 20:58 )

Yeah, that would figure... *sigh*
If I was involved in HtH and got an enemy sneaking up around my flank I would prefer to be as un-engaged as possible (ie FF, not in CC).

I may be wrong but that's what I remember happening.

I've always been trained when fighting 2 people to keep 1 near (very CC) and in between me and the 3rd person,unless you can run away that is (nowadays they'd probably hurt themselves more from laughing at watching me try to run).





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 Post subject: [BatRep] Bugs vs Bad Moonz
PostPosted: Sat Nov 22, 2008 10:36 pm 
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Quote: (dptdexys @ 22 Nov. 2008, 21:28 )

unless you can run away that is

ORKZ DON'T RUN!   :alien:

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 Post subject: [BatRep] Bugs vs Bad Moonz
PostPosted: Sat Nov 22, 2008 11:47 pm 
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The major part is to get the two opponents to tangle each other while you dance around them. Keeping one close and between isn't the same as locked in CC. If you're locked in CC, then you can't act on the second one.

But that's rationals, this is GW-rules.
Think TLOS and you see the difference.

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 Post subject: [BatRep] Bugs vs Bad Moonz
PostPosted: Sun Nov 23, 2008 3:01 pm 
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Quote: (Erik M @ 22 Nov. 2008, 22:47 )

The major part is to get the two opponents to tangle each other while you dance around them. Keeping one close and between isn't the same as locked in CC. If you're locked in CC, then you can't act on the second one.

Which is what basically happened in the report and sitution that the rule was clarified for.
The 2 units were locked in combat before the skimmer got involved and why would a CC orientated unit want to dance about trying to avoid another unit that it could attack.
Most agree the intention of the rule is to force FF when only skimmers are in BtB with a normal stand not when there's also a normal unit in BtB too.


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 Post subject: [BatRep] Bugs vs Bad Moonz
PostPosted: Sun Nov 23, 2008 4:04 pm 
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Most agreed that the world was flat...

...ok, who took my dried frog pills?

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It would be nice to get lightspeed,
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 Post subject: [BatRep] Bugs vs Bad Moonz
PostPosted: Sun Nov 23, 2008 4:14 pm 
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I´m surprised there is that much discussion!

To me, forcing FF here is blatant rules-lawyering and shows disregard for the "spirit of the rule" as well as disrespect for the opponent.

Very bad style IMO.  :disagree:

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 Post subject: [BatRep] Bugs vs Bad Moonz
PostPosted: Sun Nov 23, 2008 4:26 pm 
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Quote: (Irondeath @ 23 Nov. 2008, 15:14 )

I´m surprised there is that much discussion!

I honestly don't think there's that much discussion and most agree that that part of the rule is poorly written.

Now, how could it be written to remove any confusion?

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 Post subject: [BatRep] Bugs vs Bad Moonz
PostPosted: Sun Nov 23, 2008 5:06 pm 
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Skimmers may always choose to use their firefight value in
an assault, even if there are enemy units in base contact
with the skimmer. If they do this then the enemy must use
their firefight value also


add "unless the enemy is in contact with a non-skimmer unit as well."?

possibly extend with "in which case it may use its closecombat value" to make this crystal-clear.




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 Post subject: [BatRep] Bugs vs Bad Moonz
PostPosted: Sun Nov 23, 2008 10:21 pm 
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"...in the case where an opponent finds itself in BTB contact with both a ground unit and a skimmer at the same time, the said unit may chose to fight with its CC value against the ground unit, or use its FF value against the skimmer. This supersedes the rule where a skimmer may force an opponent to use their FF in an assault."

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