Quote: (Irondeath @ 29 Oct. 2008, 08:20 )
Quote: (Onyx @ 29 Oct. 2008, 01:27 )
BUT, if the range on the Railcannon is only 45cm's that totally defeats your argument.
That cannot be compared to the old Vulture or even the Fire Prism.
And what tanks your line of reasoning is PLANETFALL.
Really, the issue is not only sniping artillery but also stuff thats 44,9cm away, pressed against the back of a building or similiar major LoS-blocker, where it would be
impossible to get with Skimmers yet the Support Craft see&nail them.
And let´s face it, people will becoming at the Tau and there are plenty off situations where the Morays will have a turkey shoot, sustaining in the middle of their board side.
I think we won´t ever agree on this. All-seeing cannot be allowed on non-air units, it´s a constant slap in the face for opponents.
APU is the way to go for Tau Support Craft, and I sure hope it gets adapted eventually.
In your opinion.
And just so you know mate, I deployed my Morays via PLANETFALL in the last game I mentioned, so obviously I didn't forget it. Yeah it meant they could retain and fire... of course it also meant the opposition could SUSTAIN and fire on them. VERY different from the old days of blasting away from 75cm and not getting shot back at. In my opinion, APU is not the solution.
Why is it that players are able to play with an abstracted aircraft rule but are incapable of using an abstracted Support Craft rule? It is mind boggling...
Take an example of a Marauder bomber attacking a tank that is RIGHT next to a tall building at a range of 45cm (using Twin Lascannons). All good and legal so far.
After the attack, the Marauder moves 30cm forward and turns 45* away from the target. Moves on again and completes it's move. Due to the height of the building, the Marauder NEVER got a direct line of sight and never would have unless it was directly overhead.
No one is complaining about this because there is obviously some common sense needed to abstract the rules in a simple way to make them playable.
There is no difference with Support Craft and peoples inability to get this is quite frustrating. Saying things like "aircraft are very fast" does not explain rules needed to make aircraft work. We just accept it because it is simple and playable (and that is quite right).
Support Craft is quite simple and playable in it's present form. Indeed, if the Manta is turned into a bomber (and I really hope it isn't - no offence zombo) the amount of firepower available to kill/break it will be drastically reduced (AA weapons only). Right now, even an AP only weapon can put a blast marker on a Support Craft (and I've seen it done to great effect - Moray's only require 3BM's to break).
As to my unit suggestions not much has changed from my previous thoughts.
Leave GM/ML rules as is.
Leave Support Craft rules as is.
MANTA: Reduce weapon range and replace Self-Planetfall with standard Planetfall.
ORCA: Remove Guided Missile attack.
VESPID : Remove to section 6.
FIRE WARRIORS : leave as is.
SWORDFISH : Leave as is.
ETHEREAL : Add Inspiring
SHAS'O COMMANDER : Delete Tau Supreme Commander Special Rule, incorporate all features into notes.
CRISIS BATTLESUIT : Increase MW 15cm attack to 3+. Add MW to FF. Replace Tau Jet Pack rule with 15cm move at end of activation. -5cm from Movement speed.
MORAY :  Reduce the range on the main guns (Rail and Ion) to 45cm.
SCORPIONFISH : leave as is.
MARKERLIGHT SENTRY DRONE : Make it a normal unit (With Scout & Fearless but no ZOC) in a formation of 3 drones, which could garrison but with NO activation (as per present Turret rules). Recuce the Armour Save to 6+.
BROADSIDE BATTLESUIT: leave as is (maybe change armour save to 3+ if anything).
STEALTH BATTLESUIT: leave as is.
TAU DRONES: Make Standard Drones only available as an upgrade (which don't give Blast Markers when destroyed).
Keep Heavy Drones available as a Support Group but take BM's normally if in a formation on their own (no BM's when used as an upgrade).
ALL TAU JETPACKS: Replace Tau Jet Pack rule with 15cm move at end of activation. -5cm from Movement speed.
ALL DEFLECTOR SHIELDS: 5+ invulnerable save as Per TRC's suggestion.
Aircraft per TRC's ideas (as long as AX-1-0 are not WE in a group of 2).