Turn 4No teleports.
Strategy Roll: Steel Legion (on a tie)
Seeing a ripe set of targets, the Marauders dive down to bomb Aspect Warhosts 1 and 2… Warhost 1 breaks while Warhost 2 takes two Blast markers.
Tank Company Alpha attempts to sustain fire, but can’t get good locks on the enemy, but fire anyway… breaking Aspect Warhost 2 by killing one Striking Scorpion, one Dire Avenger, and the last Fire Dragon Exarch and securing the Imperial Blitz.
The last Revenant sustains fire on the Mech HQ killing one Chimera, one Guardsman… and the Supreme Commander.
Falcons Red double up to fire on Sentinels Foxtrot and take out one machine.
The Thunderbolts hammer the remaining Windriders, taking out a Jetbike and breaking them.

The Ranger Troupe decides to finally leave the Cathedral… thinks better of it and regroups.
Mech Company Delta hopes to double after the fleeing Eldar, but going is slow, and they only make a single move to get closer and harass them.
Sentinels Foxtrot break instead of doubling and mingle about in confusion.
The survivors of the Mech HQ advance to reposition themselves, securing both forward Imperial Objectives and place a Blast marker on the lone Revenant…
End of Turn:Both Aspect Warhosts rally, but are in bad shape.
*ALL* Steel Legion formations succeed at rallying!
Score:Biel-Tan 1 (BTS) vs Steel Legion 1 (DTF)
Tiebreaker:Biel-Tan 1400 vs Steel Legion 1625 - *EXTREMELY* narrow Imperial Victory