Turn 2
Ini: LatD! (which would have added 2D3 daemons if it had any pacts by now)
Identifying the Scorpfishes both as a major threat and as an easy target, Tanks2 double forward into Lascannon range and shower the Scorpfishes with fire ... for a single point of damage!
Unwilling to let them have their way with the numerous approaching Cultists, Arty1 fires across the board, centering on the closer, unshileded Scorpfish which suffers 2 points of damage ... an explodes in a fountain of detonationg warheads!
Still unable to target the Arty, which has now fired anyway, the Ion-Moray on the left flank targets the Tanks, BMing them.
PT3 sustain on the RRiders, killing 2 and breaking them before they can make a run at the Tau rear.
After much encouragement by the SC which is still busy rallying his entourage, Arty2 sustains on the Stingrays, wrecking 2.
Coven3, not liking to be markerlit, open up on PT3, destroying 3 and driving them off.
PT2 advance on the broken RRiders in a stalling move, BM-killing 1.
Tanks1 are forced to Hold, shoot the Ion-moray with 4 Battlecannons, which strike true and heavily damage the Support Craft (-2DC, Crit), which then moves to get LOF on the arty, at long last...
PT1 now double in a move that they should have made much earlier, Scout-ZoCing the broken SC-Coven, the Arty and the Tanks, BMing the arty in the move.
Coven2 on the left flank now advances into the buildings at the T&H, kill a Firewarrior from FW2.
FW3 Marshall, clear all BM and shift their position on the rubbly hill slightly, to make room for FW2.
Coven4 doubles on PT4, occupying the ruins near the 2nd T&H, with the Hydra shooting up a PT, breaking the formation and ending the Tau´s last opportunity to markerlight this turn.
In response, the remaining Stingrays Marshall.
FW2 now try to double onto the rubbly hill, Hold instead and shuffle forward slowly.
Endphase:
LatD rally Arty1, RRiders
Tau rally Tail Moray and PTs 1 and 2.
This pretty much ends all hopes of victory. The Tau lack the firepower and positions to check the Arty and Tanks, no longer have sufficient Submonitions to clear the Cultists from the T&Hs and have lost most of the TPs.
While the Cultists are unable to get the broken 2 Coven back into the fight, the 3 others are intact and in position, and all the heavy equipment is still around.
Tau cede.
