Turn 1
Initiative: BL
After some musing, BL decides to go first and the Baelord launches 2 Havoc Rack missiles at Moray 2 and 2 nearby T-Ps, placing a BM and killing both respectively.
The turn progresses with both sides stalling as best as they can, some daring FWs that made for the ruins get strafed by the HellBlades and subsequently annihilated when the Bikers FF them. Stalling proves actually difficult for the Tau as they can´t just park in front of the BL forces as this would bring swift destruction on their heads while they would have to advance GM units to strike unactivated BL, which they´s prefer not to and hang back instead.
T-Ps therefore flank on their left flank, Bike1 countermoves, keeping out of ML range.
On the other flank, BL finally march Bike 2 across the board, losing 3 when the Stingrays advance on them, which are then caught by the doubling Arm2 losing 3 and breaking (good/bad rolls).
Outactivated Arm1 loses 4 tanks (no Land Raiders) to the Scorpfishes after killing 2 FW form the central garrison, breaking.
Morays retaliate against Arm2, killing the Stalker, and break Bike2.
T-Ps march behind the Armour, putting them in a potential Crossfire.
Blitz-FW go on Overwatch
BL rally all.
Tau rally all but the Stingrays, even with the reroll.

There are a lot of BL in the foreground, ready to strike at the Tau Blitz. On the Tau left flank, numerous T-Ps are in position to take out Bike 1 and mark the Banelord after finishing it off.
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