Quote: (zombocom @ 12 Oct. 2008, 08:22 )
Quote: (Onyx @ 12 Oct. 2008, 01:15 )
Is there a precident for that in any other list (genuine question)?
Sure there is.
Eldar/Dark Eldar/Necron formations left offboard when all portals on board are destroyed?
It's the number one way my necrons lose.
Ok, so how about we drop all values by one and make ML +2 to hit? Currently the +1 bonus is barely worth bothering about.
Good call with the units off-board problem. That does make for an interesting precident...
I have my Necron army finished but I've only had a chance to use them 3 times, looking forward to getting more games in with them.
Anyway, back to the Tau. For me, the Markerlights best ability is
no line of sight required to fire the GM's which allows for Sustain fire from behind cover (no need to pop up). The +1 is nice but not the most important feature of ML's. Your idea is interesting but that would make GM's AT7+ when fire unguided. That seems a little extreme.
If Turrets are changed to normal units with Scout and Fearless (with no ZOC) then they could only be deployed on the Tau half of the board. This would certainly reduce their effectiveness (plus remeber that taking a formation of turrets is one less combat capable Support Group available). If the Tau want to light up the enemies deployment zone they would have to include other ML units in the army and be able to move them into position.
There must be a fair playable solution to this...