Hey dobbsy.
Like I said before, it's not much
fun to line up against a Warlord (unless you're set up to beat one). It's not much
fun to line up against 3 squads of Terminators (unless you're set up to beat them).
I do understand the points being raised but I don't think they are a good enough reason to scrap a unit (as some want) or the ability (as others want with always popped up).
The Moray must stay in the list (for the reasons you discribed) but a small change to the stats is probably necessary (reduction in range on Railguns seems the best option as per TRC's suggestion). The range reduction could be attributed to the steeper angle of attack (so to speak) from higher flying units.
Reducing the number of Railguns on the Moray will simply end up in it never being used, not the solution.
I'll point out that a Moray
almost always has to move, as the stats are now, to hit a unit of value from the opposition. Reducing the Railgun range will make this even more likely and hopefully draw the Moray into range of effective return fire (assuming it survives to get some shots off). This isn't really an issue for me. Morays are often the first unit to activate for the Tau because they are the biggest target (in this they are just like Deathstrikes, which are actually
the very definition of point and click... much more so than Morays) aswell as a useful attack unit.
Tau air power is not dependable enough to be effective anti-WE and it will be even weaker if the stats are reduced (something I agree with). The Manta is quite expensive (and again, could be weaker if some get their way) and to be forced to take one every game is not really the solution. The Hero used to be a no brainer (ability to put blast markers on 4 different formations ÂÂ

) but that has been reduced (quite rightly).