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Scenarios

 Post subject: Scenarios
PostPosted: Fri Sep 12, 2008 10:08 am 
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My mate and I have played quite a few games of EA now, and enjoy them.  But, we are getting a bit stale with the standard "Tournament" scenario in the rule book.

Can any kind sole point me towards any interesting alternative scenarios that may be about on the web?

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 Post subject: Scenarios
PostPosted: Fri Sep 12, 2008 10:26 am 
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I'd like to have some alternatives too (not that the local store has a gaming space anymore, grumblegruble), that one looks neat, but kind of requires a lot of special scenery. As an idea, how about some stickified special thread somewhere with all the (preferably playtested) alternative scenarios people have found interesting?


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 Post subject: Scenarios
PostPosted: Fri Sep 12, 2008 2:45 pm 
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Not sure if they're still around but they had Epic scenarios for the 13th Black Crusade. If you have trouble finding them let me know, I downloaded them all.

There's plenty in the E40k Battles Book.




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 Post subject: Scenarios
PostPosted: Fri Sep 12, 2008 3:04 pm 
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It's hard to get a copy of them, but the rulebooks for Adeptus Titanicus and 1st Edition Space Marine have scenarios in them. The scenarios are written for the Horus Heresy, but it probably wouldn't be too difficult to alter them.

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 Post subject: Scenarios
PostPosted: Fri Sep 12, 2008 4:48 pm 
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I have some scenarios for Dirtside on my website (http://home.comcast.net/~kudby).  The basic ideas could be ported over for Epic use, most likely, substituting Epic point values for my company MTOEs.

If you start to break down missions into categories, it can give you a starting point to build a scenario from:

Offensive missions:

•  Movement to contact (two forces meet each other while traveling)
•  Deliberate ambush (a prepared force lies in wait to attack a traveling force)
•  Hasty ambush (a force takes up ambush positions after contact with lead elements but before the enemy's main body is in the battle area)
•  Sieze and hold an objective
•  Destroy an objective
•  Interdict an enemy force (keep them from moving off your table edge, or cause them to withdraw)
•  Assassination (one force is trying specifically to kill an enemy leader)

Defensive missions:

• Deliberate defense (a prepared force, dug in and behind obstacles, defends against an attacker)
• Hasty defense (a force in a defensive posture but without the benefit of fighting positions and obstacles)
• Defend a specific objective
• Zone defense (defending forces move about freely but aren't trying to capture ground;  their aim is to prevent the other side from capturing ground)
• Break contact (a force at a disadvantage seeks to withdraw with as many of its assets intact as possible)
• Covered withdrawal (a force attacks another in order to allow friendly forces, such as civilians or supply trains, to withdraw)
• Regroup (Dispersed forces try to consolidate into a single coherent force)

In addition to scenario ideas, you can often break up the monotony of a standard scenario by adding interesting terrain;  put a river across the battlefield that is too deep to ford, and then add just two bridges.  This becomes even more interesting if one side has grav vehicles!  Or, try adding a "touchy" objective, such as a gas refinery that will blow up and obliterate anything within 30cm if it takes too much damage.  You can conduct a night battle by turning the lights off and giving each player a glow stick for the lighting.

Another idea to mix things up is to have imbalanced point values with restricted troop types.  For instance, one side has 3000 points and the other has 1800, but the larger force isn't allowed to have aircraft or artillery.  Suddenly the pucker factor begins to ramp up for that player!  You can give only one side a Titan and restrict the number of TK or MW weapons the opposing side can have;  or, one side can only take War Machines and infantry.  You can have one side be purely on foot or purely mechanized.  

Some historical battles can give you inspiration there;  the invasion of Poland in 1939 featured horse cavalry versus armor and mech infantry.  The Battle of Leyte Gulf pitted American escort carriers and a gaggle of aircraft against a full Japanese task force.  History is full of examples of mismatched forces clashing in battle, sometimes with surprising results.

There's lots of ways to inject creativity to the typical "Tournament" scenario, but you have to be willing to let go of the concept that both sides are evenly matched and accept that each side may have specific advantages over the other.




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 Post subject: Scenarios
PostPosted: Fri Sep 12, 2008 5:34 pm 
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A lot of the 3rd/4th edition 40k missions can be converted into Epic as well. Haven't seen 5th yet but it's probably true for them as well.

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