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BL "Daemons" Vs Orks

 Post subject: BL "Daemons" Vs Orks
PostPosted: Tue Sep 09, 2008 12:14 pm 
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Read it from my lips, people, BL is and was always intended to be an Ini 1+ army. The hatred rules were purely for fluff reasons, never to lead to an effective Ini other than 1+, except under the rare circumstances when the BL player insisted on mixing factions and allowed them to come close to each other.

Any attempts to read soemthing else into the hatred ruling are sorely misguided.




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 Post subject: BL "Daemons" Vs Orks
PostPosted: Tue Sep 09, 2008 12:40 pm 
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Quote: (Irondeath @ 09 Sep. 2008, 12:14 )

Read it from my lips, people, BL is and was always intended to be an Ini 1+ army. The hatred rules were purely for fluff reasons, never to lead to an effective Ini other than 1+, except under the rare circumstances when the BL player insisted on mixing factions and allowed them to come close to each other.

Any attempts to read soemthing else into the hatred ruling are sorely misguided.

Be careful what you say Irondeath - We are making enquiry.

Any attempt to read anything into anything is perfectly valid, so long as is reasoned, debated and tested fairly before any definitive statements are made. Perhaps all this is old and settled news to you Chaos experts, but to some it is otherwise.

One fluff question remaining. Why does an army need a Warlord. Why must a warlord be present in every BL army? Imperial Guard, Space Marines, Eldar do not have to have SC's. What, fluff wise, happens if the warlord is not present?

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 Post subject: BL "Daemons" Vs Orks
PostPosted: Tue Sep 09, 2008 3:01 pm 
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Quote: (Lord Inquisitor @ 08 Sep. 2008, 23:06 )

An Initiative 0+ formation is a tricksy thing, especially since you can retain the initiative with no risk. I had a similar rule for Inquisitor Lords, but that was "ignore the -1 to initiative for having BM or being within 30cm of enemy when rallying". Before I ditched it to try and clear out special rules. Speaking of which, I thought we hated new special rules?  :devil:

Would this proposal mean no SC whatsoever for the Chaos army?

Sorry, having 'fonger' trouble   I have also edited my earlier post to distinguish between CSM 'Lord', 'Warlord' and the point about the basic initiative.
:vo

While the SM are "the universe finest" etc, I thought that CSM were slightly inferior to them, which is why they don't have TSKNF and need the 'Lord' to meld them into a single formation and the 'Warlord' to run the army - at least that is the gist of what has been posted recently in justification for the formation costs including the relevant 'Lord'. So, my proposal is designed to bring out that particular element in the game by recognising the degree to which the 'Lord' character influences the formation he is in, increasing the formation discipline and responsiveness up to that of the SMs.

You could increase this effect to allow him to influence formations within a set distance but that rapidly becomes messy with all the measuring and multiple lords etc, whereas this is very easy to determine and use (is the relevant unit present - then formation initiative 1+).

WE can be stated as having a basic initiative of 1+, and you can determine which other formations would get a 'Lord' character upgrade (so I would suggest that perhaps the Forlorn Hope would not, though YVMD).

Incidentally, this would actually bring the armoured company back in line with the SM because they do not currently get a 'Lord' character in their makeup which seems a little odd - now they could have the option of buying one for 30 points, which seems a bargain to me.

As for another 'special rule', this is applied to the unit notes for the CSM 'Lord' so the scope of the rule is actually very limited and IMO justifiable.

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 Post subject: BL "Daemons" Vs Orks
PostPosted: Tue Sep 09, 2008 3:02 pm 
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Quote: (pixelgeek @ 08 Sep. 2008, 23:29 )

Quote: (Ginger @ 08 Sep. 2008, 13:53 )

- We can make the Warlord a priced upgrade so he is no longer "free".
- When he is absent, the formation will not behave quite as well, raising the overall army initiative slightly.

None of which are warranted.

You keep barking up the tree but there isn't anything in it.

Here, I beg to differ PG, see my response to LI above

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 Post subject: BL "Daemons" Vs Orks
PostPosted: Tue Sep 09, 2008 4:09 pm 
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Quote: (alansa @ 09 Sep. 2008, 02:15 )

Ok PG. But what do you think the overall *effective* initiative should be. If the faction hatred rules did work then surely this would be somewhat worse than 1+?

Why? It was effectively 1+ with the old rules and was built on the assumption that the base initiative was 1+.

Sorry but this has been reiterated time and time ago over the course of a few years so I'm actually rather confused why we're even having this discussion.

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 Post subject: BL "Daemons" Vs Orks
PostPosted: Tue Sep 09, 2008 4:38 pm 
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[QUOTE]Sorry but this has been reiterated time and time ago over the course of a few years so I'm actually rather confused why we're even having this discussion.


I am sorry for not being there at the time. I am sorry you have to reiterate through it again. I am sorry I am so behind. I am sorry this is so tedious for you.

Why? It was effectively 1+ with the old rules and was built on the assumption that the base initiative was 1+.

I'll explain again. it's base initiative is 1+ yes. the faction hatred rules, if applied, can only have a negative tactical consequences or a tangible hit on initiative. Overall we can say reduces BL's effective initiative, not base initiative, is reduce to somewhere between 1+ to 2+. Clearly it is less, overall, than Codex Marines. If as the faction hatred rules where ditched (cause they don't work) and we remodelled all this with a reduced initiative - say somewhere between 1+ and 2+ for example 1.33+ - what would you say it should be?. I do not think you can answer 1.0.

How come, while the rules where in development, did no one point out the faction hatred rules where a waste of space and not make moves for something more effective?
If they where not intended to have much effect, then it is blindingly bleeding obvious that they are far too much faff for all that!

One other though crosses my mind. Suppressing the rapacious nature of chaos marines for tactical advantage is one thing - but deamons with 1+ Initiative?

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 Post subject: BL "Daemons" Vs Orks
PostPosted: Tue Sep 09, 2008 5:06 pm 
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Yes, daemons with ini 1+.

To quote myself:

Ini 2+ will lead to BL formations failing engage actions all the time (a BM is granted when you are that close to the enemy, so you have to roll 3+, 4+ on the retain).

Ini 2+ is the reason why I have given up on kitting my LatD armies for assaults, they fail constantly, usually hideously exposed out of cover and close to the enemy.

If you want to ruin the list, that´s the way to do it.

IG can cope much better with failed action tests since they can Hold and the shoot to good effect, BL can´t.


Changing initiative to anything but 1+ will shift the focus to a more shooting-oriented army, one that is no longer based on the BL Retinue, which is supposed to be the defining formation of the list.

The in-built drawbacks (some here seem to miss that there are any) of the BL list are:

- lack of air assault
- no dedicated artillery
- moderate activation count

There is no easy way to get BL into Engages, with the possible exception of C-Termies (and teleporting has it´s own drawbacks, early placing, BM and screening-counters mainly). You have to work to get into position. It is not easy to put up supporting fire. No artillery leads to difficulties placing BM on assault target formations.

As I wrote in the quote, moving to 2+ would have BL fail Engages constantly. It takes away their main strength and supposed focus, leaves them without the option to strike telling blows. There is a reason why loyalist SM players are ill-advised to try and outshoot the enemy with their Tactical formations, the CSM in the retinue have the same stats and cannot win a shooting match either, and are more easily suppressed as well, lack Razorbacks, etc.

1+ is a necessity to keep the army viable. I strongly suggest playing a game with an army like the one I fielded yesterday using 2+.

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 Post subject: BL "Daemons" Vs Orks
PostPosted: Tue Sep 09, 2008 5:10 pm 
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Quote: (alansa @ 09 Sep. 2008, 08:38 )

I am sorry for not being there at the time. I am sorry you have to reiterate through it again. I am sorry I am so behind. I am sorry this is so tedious for you.

The topic needs less drama not more.




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 Post subject: BL "Daemons" Vs Orks
PostPosted: Tue Sep 09, 2008 6:16 pm 
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Quote: (Ginger @ 08 Sep. 2008, 19:13 )

Sorry, missed out the point of making the BL standard initiative 2+ so adding the CSM Lord brings the formation back to the current initiative of 1+. This whole idea is both to provide the CSM player with a further choice while reducing the initiative slightly.

I think this brings us back to the same sort of deal as the factions. It might be fluffy, but it's ultimately rather unnecessary and easily forgotten.

Can everyone please try to keep on topic and not post inflammatory comments.


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 Post subject: BL "Daemons" Vs Orks
PostPosted: Tue Sep 09, 2008 7:24 pm 
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Quote: (pixelgeek @ 09 Sep. 2008, 17:10 )

Quote: (alansa @ 09 Sep. 2008, 08:38 )

I am sorry for not being there at the time. I am sorry you have to reiterate through it again. I am sorry I am so behind. I am sorry this is so tedious for you.

The topic needs less drama not more.

You are right. There was no drama before (dunno why you thought there was) but I do not need to introduce dramatic language into the debate. However, dramatic or no, my points are still valid.

No one here has to discuss this stuff just because Ginger, I, and others decide to do so. The matter may be decided by you but not yet by us. I do respect good reasoning of course, especially Irondeath's.

Irondeath: There are too sides to this debate on initiative. One is fluff one is balance. I have suggested that the fluff calls for an effective initiative of more than 1+, especially when there's no warlord. You have stated that 1+ is necessary for balance reasons because, like the space marines, the BL is not a shooty army. This logic must therefore extend to all non shooty armies such as Space Marines. Seriously, I give this a lot of credence. However, as I've already said I'd rather test this idea rather than take someone's word for it if I can.

I might like to propose to Gavin number of tests with two different armies. Both with 2+ initiative and a free supreme commander (that's 100 points in space marine terms). One of these armies will be BL of course. The other will be Codex Marines.




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