Quote: (Ginger @ 07 Sep. 2008, 22:37 )
While accepting the above background to the 40K universe and game, can we just do a straight comparison here:- from a 'Fluff' perspective, are Chaos marines better or worse than their Space Marine counterparts?
Put another way, if it were possible to find a way of giving races fractions of initiative and assuming the SM initiative is +1.0, what would we give the CSM +0.5, +1.0 or +1.5?
I was thinking along the same lines myself:
* The faction hatred rules where clearly meant to be used and have an effect.
* They would have a negative effect to the BL either tactically (keep hated apart - difficult in the end game and you're scratching the bottom of the barrel for activations) or a real effect on initiative - depending on the situations in the game.
In other words if the faction hatred rules *did* have an effect, where would you measure BL's overall effective initiative? For sure it would have to be somewhere between 1 and 2.
If the faction rules are ditched - which the effectively are, how do we put back that negative effect that BL suffer from but Loyalists don't?
2+ Init with a Free Warlord I have mentioned. The fluff is that the Warlord keeps the marines in-line and controls their various 'predilections'. And all of a sudden his free cost is justified much like the Ork warlord. Some might thing this is to much of a nerf. Perhaps if the warlord had two re-rolls? Or maybe some other mechanic would do...
Gavin, you want to give this a go sometime?