Some observations from the BL perspective
Supreme Commander On more than one occasion during the game I remarked to Alansa near the start of each turn that I was going to attempt something slightly risky, knowing that I had a Supreme Commander reroll to bail me out. As some know, I tend to have poor luck with my dice, and yet often play Eldar without an Autarch (Eldar SC) because I can never decide whether to use the reroll or not. In the BL games to-date, I do not think I have missed an activation at all, and only rarely needed the Re-roll. I tend to be a little 'reckless' in my games and having the Reroll certainly encouraged this tendency.
As the BL have such good initiative and Strategy ratings, I suggest that they can easily do without it. Consequently, IMO the SC ought to be optional in line with the Marines, though possible costed at 50 points rather than 100 points.
Strategy and initiative This is one area that is key to the success of the BL, allowing them to pre-empt the opponents strategy. In this game, I was able to do this in both turn #1 and #2 by using pre-emptive strikes on key formations in my first activiation (which I successfully retained). In this game, one Chosen formation got stopped by OW, but had it succeeded, the game would have essentially been ended much sooner. Alansa and I did discuss this briefly after the game and felt it was an advantage that the ability to summon Daemons only compounded. IMO (and I think Alansa agrees here), finding a way to reduce this initiative would be helpfull in redressing the balance issues. While it would probably be unacceptable to do so accross the board, a suggestion would be that the loss (or absence) of the warlord reduces the initiative to +2.
Daemons As they stand I am begininning to think they are just too good. With the initiative advantage, BL formations can mount crippling attacks with fairly mundane formations. The lack of mobility that ought to be a problem does not seem to be as big a draw back as was felt to be the case.
Daemon Prince And why would you not want to take as many as you can??? They act as a form of shield absorbing hits, provide additional attacks and add inspiring to the formation (apart from being Fearless as well). In this game I mistakenly declared two Khorne DPs, but in practice one was assasinated so actually this caused no issues at all. Otherwise they performed 'as advertised', killing stuff in assault, and saving hits in return.
The "Flappy" DP also had an unexpected use in Retinue #2 by providing a spare slot in a Rhino. This allowed the formation to march to a strategically usefull position by dropping a single unit - I would have been much more reluctant to drop two units
Raptors and Bikes 6-8 Raptors seem to work well, but smaller formations are too fragile. In this game they were able both to make use of their speed to take a good position, and also win the subsequent assault.
Both formations are good for harrasing and with 4+ FF, they are good for supporting assaults as well. Bikes seem less usefull, maily because they have to drive round terrain rather than flying over it.
I have not put pact on either formation yet, but have a horrible suspicion that an extra 4x Lesser Daemons would make them both big-time killers, especially if the daemons had long distance assault capabilities.
Factions The "Hated" rule has no effect, or at least it is easily overlooked in the heat of battle. The 'Factions' only really force you to decide on what type of Daemon you want to employ for given formations, and can this be a little confusing. In this game, I tried to use "CC" daemons for the Chosen and "FF" daemons for the Retinues both to give them more tactical flexibility and reach.
In practice, Retinue #1 really shone because the "FF" daemons virtually doubled its firepower and reach, while I did get a little lucky with the armour saves shrugging off the few hits in reply. As such it really dominated the centre-right of the battlefield.
Conversley, Chosen #1 with the "CC" daemons did less well after their initial success, so arguably did not earn their points other than to provide the Stompa mob with a little target practice.
In summary, while I really like the 'chrome' provided by Factions, it does add a level of complexity that can be confusing. I can't help feeling there ought to be better ways to achieve this, though I cannot think of any at present.
_________________ "Play up and play the game"
Vitai lampada Sir Hemry Newbolt
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