Boy what a differnce between Space Marine and E:A.
We played a small test game of 1K points. I was Blood Angels, my opponent played Eldar. We decided to ignore objectives and exclude WE and Aircraft, just to get a handle on the rules. I fielded 2 Assault Detachments, 1 Bike detachement, 1 Land Raiders Detachment, and 2 Death Guard just to round out the points (remember, we weren't trying to be legal here).
My opponent fielded 1 Gaurdian detachment with 2x wraithgaurd and support weapon platform upgrades, 1 aspect host comprised of 4 Banshees w/ Exarch, 2 Fire Dragons, and 2 Dark Reapers with Wave Serpents to get them to the fight, and 1 Falcon Detachment comprised of 4 Falcons and 2 Fire Prims.
And here are my impressions:
1.) Strategy rating, nice concept, SM rule here, although I think I lost initiative one of the turns. 2.) No more placing orders at the begining of the turn to all formations. This rules, I like being able to change tactics as the turn unfolds. 3.) Blast Markers. I was most worried about these, but they play amazingly well. Only question is giving BM's when coming under fire. If a formation comes under fire by two separate enemy formations (separetly), does that mean 1 BM per enemy formation, or just one BM for coming under fire no matter how many times that turn? 4.) Movement. I like the differnt movement types, although there was confusion in turn one as to how to initiate an assault, but problem solved in turn two. 5.) Assault. These are just mean and nasty now. Assault resolution really hurts formations with the 2d6 roll + modifiers. I think I broke his Aspect Warriors and Gaurdians after an assault. I have questions on how to use 4x Assault Marines per formation here against 8 stands in a gaurdian host, but I'll try to keep things brief. 6.) Land Raiders. I've read hear and there, that people really don't like Land Raiders, not sure why, my 4 decimated his Falcons/Fire Prisms in one turn, broke the formation and they never recovered. The Reinforced Armor rules. These guys won me the game essentially. They even finished off his Gaurdians as they were cowering in a building. Sure lucky rolls, but those things are BA. 7.) Broken units. When a formation is broken, do they retreat immediatly, or do they wait until the next turn? If they fail their rally at the end of the turn, do they retreat again, or is their activation the next turn retreating? This was a pretty grey area last night.
All in all a fun time, we are going to attempt a larger game next week, with WE this time, maybe some Titans.
_________________ "I think that's how that works, wait get the rule book..."
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