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Rarely used units

 Post subject: Rarely used units
PostPosted: Tue Jun 17, 2008 4:23 am 
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Hey PG glad to see you are still around, hope you are well my friend :)

I couldn't agree more with PGs post. Sure some units do not get used, but rarely it is because there is something wrong with their points costs.

I field Vindicators in my both my SM armies just cause I like em. I seem to get my points worth out of them, while others don't.

My one friend fields Kroot in his Tau Army, I never do anymore. I cannot get them to accomplish sqaut except dieing a horrible useless death, and when he commands them they shine.

Some of my friends are sheer dullards when it comes to using any kind of small weak scout formation, Sentinels for example, while others will drive you nuts with those same formations.

Going even further, the group you game with is also going to influence how you approach the 'worth' of a formation. Now there is nothing wrong with doing what I am about to say, so no flame wars :blush:  Players in smaller groups tend to 'follow the pack' when someone fields a deadly formation, while in larger groups this is less pronounced as there is always at least one or two nut cases (Like PG and Me) that will upset the apple cart an go against the trend, successfully.

In the majority of cases it is how one both views, and then uses, a formation that ultimately defines its true worth. The point values only insure that if they are used properly they will not dominate the game. If they are used improperly then no point value reduction is going to make them any better.

Jaldon :p

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 Post subject: Rarely used units
PostPosted: Tue Jun 17, 2008 4:38 am 
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(jaldon454 @ Jun. 16 2008,20:23)
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Hey PG glad to see you are still around, hope you are well my friend :)

The girls haven't taken all my energy yet but it is getting close :-)

Going even further, the group you game with is also going to influence how you approach the 'worth' of a formation.


We've seen this in testing topics time and again. People talk about the lack of merit of a unit or formation and then someone else talks about how they are seen in their local games all the time.

Which isn't to say that there aren't issues but sometimes local play styles inform the perception of whether it is a problem worth merit.

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 Post subject: Rarely used units
PostPosted: Tue Jun 17, 2008 8:45 am 
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Indeed; i'd agree with both PG and Jaldon below; i'm not arguing that these don't have their merits or neccasarily* overcosted but i'd like to see more of them from a fluff point of view.
Let's stick with the fortress for example; Orks must love the idea; they're big and shooty and hard; but the reality of it is that - in the most part - they're not worth it! So what can be done to fix it? We've said that we don't want to go around dropping points costs left, right and centre (I agree; this would probably just lead to different sorts of units becoming 'the norm' and then it would turn into an arms race!) but what is it about a lot of these units that don't make them seem worth it in comparison to other things?
Example; Fortresses; poor armour for a war engine; how about making them 5+ reinforced?
Mauraders: weaponry not worth the points; up 2bp to 3bp
Vindicators: Would be worth it if the Demolisher was a MW (officially; seeing as we're talking tournament play as well here)

What other ideas do people have?



*With the exception of MAURADERS! Please god fix them officially! I love bombers!

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 Post subject: Rarely used units
PostPosted: Tue Jun 17, 2008 1:43 pm 
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PG and Jaldon are right of course. Different people can view different units differently.

However, from an objective point of view we can simply sampple games played to see what is infact popular and what is not.  Naturally, to get a good sample you want observations from various play groups and national tournaments are good too,

Certainly there are things that are deeply unpopular. Emperor Battleships, Ork Ships, Marine armour etc etc.

Worse still are onpopular units which , as MoK says, are fluff wise are  failry common. Worse even still if these are iconic, or signatiure units: Marine Dreadnoughts, Land Raiders etc..
From a marketing point of view, if nothing else, the unpoularity of such units is a bit of a disaster!

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 Post subject: Rarely used units
PostPosted: Tue Jun 17, 2008 2:21 pm 
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There are a number of units that have issues based on formation org, not point costs.  The formation structure limits their functionality in some way.

There are also a number of point costs driven by "best and highest use" issues that exclude non-optimal uses.  If you give them point costs to allow the non-optimal uses to be competitive, the optimized use becomes overpowered.  Assault Marines come to mind - 175 points is fine if they are coming out of a Thunderhawk but as a ground deployment they are rarely worth it.  However, if you drop them so they can run around on the ground, the air assault becomes a complete monster.

Messing with those opens up all sorts of potential abuse.

========

As an example...

Ork Forts are a matter of strategy and tactics.

Having trouble with that pesky IG artillery pounding your mobz?  Keep them in the Forts.  DC3, 4+ armor means that a barrage against a loaded Battlefort averages 0.5 points of damage (2 attacks, 4+ to hit = 1 hit; saved at 4+ = 0.5 damage).

If you're worried about Forts dying to multi-TK, try this - pair up warbands in Forts.  The front formation dismounts at the end of each move so the mob survives if the Fort is destroyed.  Run the next Fort right up behind that dismounted Fort and leave the Boyz inside.  Forts are WEs, so they block line of sight.  If you use the terrain a bit, the enemy can't fire at the rear Fort until the front one is dead.  Meanwhile, you have a mounted formation with a 45cm effective assault range.

Pairing Fortress mobz like that also protects the loaded Forts from air assaults.  ZoC limits how the opponent can approach the loaded fort, preventing the mounted units from being pinned inside.  Of course, they could intermingle the two warbands, but I think the appropriate Orky reaction to that would be "Please don't throw me in that briar patch."

The shielding Fort doesn't even have to be in another formation.  Put a Gunfort and a Battlefort with the same Warband.  Load the Battlefort and use the Gunfort to screen it from fire.  Without LoS, the hits can't be applied to the loaded fort until the Gunfort is destroyed, which almost always means a minimum of 2 salvos from high-point formations.

Obviously, there are counters for this (Deathstrikes cause problems, Eldar Cobras, etc.).  However, a force that makes use of things which cause problems for these kinds of approaches will have other weaknesses.

A Battlefort for 100 points would be cheaper than 3 wagonz, tougher (except against multi-TK), carry equivalent firepower (Battlefort = 1 Gunwagon + 2 Battlewagonz), have more transport capacity, and open up all the tactics described above.  Wagonz might as well be taken out of the list at that point.

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 Post subject: Rarely used units
PostPosted: Tue Jun 17, 2008 2:40 pm 
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(pixelgeek @ Jun. 16 2008,21:27)
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I'm one of those idiots that takes units in his army because he likes them and not because they are a better point value so I tend to take things like Baneblades and Predators. :-)

Yeah, I'm one of those wierdos, too. Sometimes I'll take a unit simply because I haven't used it in a while or because it's a cool mini.

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 Post subject: Rarely used units
PostPosted: Tue Jun 17, 2008 6:02 pm 
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Thanks neal ;-), always handy to have someone who's actually gonna do the maths!
Again; i like the idea of screening one fort with another; but it seems a bit...well, cheeky! Letter of the rules yes, but...

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 Post subject: Rarely used units
PostPosted: Tue Jun 17, 2008 6:25 pm 
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I'd have to disagree with the cobra being not worth taking.

I take 3 of them whenever I want to utterly crush someone.  They are far too powerful in the present state.  You haven't lived until you've seen them one-shot an Imperator titan.

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 Post subject: Rarely used units
PostPosted: Tue Jun 17, 2008 8:30 pm 
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I don't actually have any problems with the eldar SH's; they're ace; ni fact i've just bought two more cobra's to bring me up to a company of 3!

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 Post subject: Rarely used units
PostPosted: Tue Jun 17, 2008 8:46 pm 
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Let's stick with the fortress for example; Orks must love the idea; they're big and shooty and hard; but the reality of it is that - in the most part - they're not worth it! So what can be done to fix it? We've said that we don't want to go around dropping points costs left, right and centre (I agree; this would probably just lead to different sorts of units becoming 'the norm' and then it would turn into an arms race!) but what is it about a lot of these units that don't make them seem worth it in comparison to other things?
Example; Fortresses; poor armour for a war engine; how about making them 5+ reinforced?
Mauraders: weaponry not worth the points; up 2bp to 3bp
Vindicators: Would be worth it if the Demolisher was a MW (officially; seeing as we're talking tournament play as well here)


Now to quote myself for the answer.........

The point values only insure that if they are used properly they will not dominate the game. If they are used improperly then no point value reduction is going to make them any better.

The key phrase here is 'used properly'. Too many players feel that a unit/formation has to somehow be able to function out in the open or it becomes worthless.

Almost all  Artillery Formations are 'brainless' formations, ie it doesn't take a massive amount of thought to figure out how to use them in a game, so they are popular. Shadow Swords are popular because they fall into the same category, park them somewhere with a good field of fire and just roll the dice. This isn't to imply I don't use them, I do, nor that only idiots use them, they form a vital link in an army's support formations. Baneblades require the player to figure out how to get the most out of them, often this requires that they operate in close proximity to other formations, and work closely with them.

I've seen games where IG players have fielded two, or more, Shadow Swords only to find out their opponent has no WEs in their army :confuse:  They end up swatting flies with that mighty Volcano Cannon, get nowhere near their points worth out of that WE, and get stomped in the battle because they cannot adapt to the situation.

Time after time I've watched SM players shove their Tactical Formations out into the open into an area swept by heavy enemy fire. Their confidence in the Marine Tenacity is quicky shattered when the formation is cut to ribbons. Their first reaction is to moan that their is something wrong with the SM list. It never seems to occur to them that maybe their is something wrong with their tactical usage of said formation.

The SM army must use terrain to full effect, avoid useless 'gun fights', must use their formations in combination with each other, and above all never surrender the initiative to the enemy. Use the SM Army in any other way and you will always lose no matter what you field. (The SM Army rewards a player that uses combined arms and takes full advantage of their staying power.)

One of my favorite SM formations is 4xTerminators, 4xLand Raiders, and 2xVindicators (875pts). I use them to deliver the finishing blow in a battle, usually in turn two or three, never directly expose them to enemy fire before that time, and always have them working closely with a Tactical Formation.

A long time ago some players were moaning that something was wrong with the Ork Army because they couldn't get their Warbands into Close Combat. This implies that, to them, the only tactical use for an Ork Warband is to get into Close Combat, and if it doesn't then it is a waste of points to get them. Yea IF you just shove that Big or Uge Warband straight at the enemy, unsupported, it is going to die a horrible death and accomplish nothing of note. But back it up with a Big Gunz Formation with an Oddboy, have a KOS operating in the same area as that Warband,and actually use terrain to cut down on the enemies effective fires and the your view of the Warbands will quickly change. In an Ork Army they make an excellent base of maneuver for other Ork formations to work off of.

To add to Neal's comments on the Battle Forts: Move a Big Warband into the Woods and park a Warband in Forts behind the woods where the enemy cannot get at them. This puts the opponent in the position of having to prepare for an attack along three different lines of advance, thus spreading the defense out. Then the Ork player can launch an effective attack along the weakest line of resistance with the Forts while the Big Warband pins the remaining defenders in place. The opponent now cannot concentrate their forces on the Forts who will now shine because they are dead hard in support of the Boyz around them. Nothing cheezy here just good sound tactical usage of forces and combined arms.

The point of all of this is proper usage. Obviously I am a complete dullard when it comes to using my Tau Kroot, but I know there is nothing wrong with them because my friend performs miracles with his.

Use combined arms, use terrain to your advantage, attack along the line of least resistance with the best formation you've got, and most of all figure out the best way to use all the forces in your army to full effect. Often this means one must create the situations on the battlefield needed to make them more effective then the stat lines on the data sheet say they are.

It isn't up to the designers to 'create' victory for the players, it is up to the players to figure out how to achieve victory with their army.

Jaldon :p

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 Post subject: Rarely used units
PostPosted: Tue Jun 17, 2008 11:07 pm 
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Jaldon: Very good points! Couldn?t have phrased that better...

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 Post subject: Rarely used units
PostPosted: Wed Jun 18, 2008 1:24 am 
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Albeit I haven't played much I am also one of those idiots that fields a unit b/c I like the mini or the unit in general.  I also find that in doing so I am more likely to keep with the army and project.  An example is the wood elf army that I just started for fantasy.  I like the minis and one of my favorite units rules wise is the Way Watchers.  I also like the minis.  Most people convert them to save $$ but I didn't because I like the mini and as such am more likely to work with them to get it painted and learn a playing style.  

KtB

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 Post subject: Rarely used units
PostPosted: Wed Jun 18, 2008 6:07 pm 
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thanks guys; i#m beginning to view things in a new light; i should play a couple of games with my old marine army that hasn't been used in a while; I love the IDEA of vindicators and predators; time to get the dust off and use them properly!

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 Post subject: Rarely used units
PostPosted: Sun Jun 22, 2008 7:20 pm 
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At the tourney in CT yesterday I played this list:

Minervans
SHTs - Baneblade, 2 Stormhammers (Commisar and SC in the two Storms)
Russ Company- 1 vanquisher, 9 russes, hydra, commissar

Tank Platoon - 6 Demolishers, hydra, commissar
Mech Inf - 5 Chimeras, 10 IG, commissar
Deathstrikes - 2 deathstrikes, hydra, commissar
Artillery battery - 3 manticores, commissar

Thunderbolts - 3 formations of 2

Those SHTs were monsters against Chaos, the SC got critted on the first shot the DE took at it though so not so much there...

The Black Legion just couldn't crack them, they ended up killing a Forlorn Hope and a Raptor formation in Assaults and shot a Termy/Oblit formation to ruins.

If I play the Minervan List again I'll likely take 2 SHT companies, the one above and a TK one.

The Steel Legion really needs to have all those SHT variants available, I think you'd see a lot more of them in that case.

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