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True gun aircraft stats

 Post subject: True gun aircraft stats
PostPosted: Tue May 27, 2008 12:21 pm 
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They don't. Ground weapons will still loose -15cm from their range because they are firing high up into the air.
Aircrafts weapons are unaffected.
Because of this Hydras have Longbarelled Autocannons and not ordinary Autocannons :)

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 Post subject: True gun aircraft stats
PostPosted: Tue May 27, 2008 12:45 pm 
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You are somewhat wrong. Yes ground stuff might not go as far up, but air stuff has far less time and rounds on target, a harder time getting a slot etc etc. Go and check out some of the data on the web about this, it is all there, in particular aircraft gun engagement ranges, and time and rounds on target (ground) with comparison to crew served ground stuff.

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 Post subject: True gun aircraft stats
PostPosted: Tue May 27, 2008 1:41 pm 
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Guys

As a "real world" example, consider what Lion in the Stars wrote here. This is for an airborne 105cm Howitzer with a normal ground based range of 10-15 miles (or 120 cms in E:A parlance) that is restricted to around 2 miles (or 45 cms).

The point is that by moving at even modest speeds, the time availble to sight and fire a gun is significantly reduced (hence the need for advanced FCS on all modern A/c) - put another way, when travelling towards a target at 1000 mph, you get something like 3 seconds of firing before you have to pull away (or pile into the target - and don't think that doesn't happen! :alien: ). The result is a significant reduction in rounds on target - so you resort to A-G missiles, but only carry a very limited number of those etc.

All in all, the firepower and range of airborne weapons is very significantly reduced in reality - so we should also do the same in E:A. As I have said elsewhere, no airborne weapon should have a range exceeding 30cms, with the possible exception of the THawk battlecannon whcih should be 45cms (or just possibly 60cms). Equally, it is arguable that airborne equivalants of 'ground' based weapons should be one point worse (so a 4+ becomes a 5+), and possibly lose particular classifications altogether (so perhaps AP is dropped if the normal value is AP5+)

If we can agree these principles up front now, it will save a lot of debate in the various army lists. If we are then prepared to retro-fit them to the existing stats, it will go a long way towards balancing the game as a whole.





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 Post subject: True gun aircraft stats
PostPosted: Tue May 27, 2008 5:46 pm 
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Good post Irondeath, I suspect that since the US wanted to limit colateral damage, they opted not to suppress likely enemy AAA postions with FA or CAS along the flight route. And I agree with you about the A-10 and Commanche. And yes, air speed, wind, gravity will have some effect on a .50 cal or any other projectile weapons systems.    Now all that being, we don't play Air2Air/CAP only CAS and AAA. It only "muddies the Waters" and CAP should be it's own game, like AI. Adding aircraft to Epic was a double edged sword, they got to sell more (cool) models but added a whole set of new paradigms to the board ...

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