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Historical Epic

 Post subject: Historical Epic
PostPosted: Mon May 05, 2008 4:14 am 
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?Historical? Epic

Over the years like others, I have enjoyed fooling around with history playing ?what if?s? and trying to ?out-Bonaparte? Napoleon and seeing if what Sun Tzu wrote in ?The Art of War? still holds true. Here is an example.

Set-up
Both side pick a 3000 point army, and fight on a 6? x 4? table laid out as shown. Objectives are preset to reflect the aims of the historical armies, and the following additional deployment rules apply:-
  • Although fought corner-to-corner, initial ?Red? forces my be deployed up to the line of hills in the NE table quadrant, while "Blue" forces may deploy up to the edge of the hills in the SW quadrant..
  • Both sides declare Space-borne formations, then air-borne and other reserves in the usual way.
  • Both sides may then declare additional Ground-entry reserves that may enter the table on Turn #2 onwards anywhere in the ?Reserve Deployment zone? on their table half. Alternatively these reserves may try to enter down roads outside their Reserve deployment zone by changing their activation as follows:-
    ? ? "Red" Forces may enter down
    ? ? ? ? ? ? ? ? - Road (2) on a 4+
    ? ? ? ? ? ? ? ? - Road (4) on a 6+
    ? ? "Blue" Forces may enter down
    ? ? ? ? ? ? ? ? - Road (1) on a 6+
    ? ? ? ? ? ? ? ? - Road (2) on a 5+
    ? ? ? ? ? ? ? ? - Road (5) on a 6+
  • Both sides place garrisons as usual
  • Both sides deploy any remaining forces as usual





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 Post subject: Historical Epic
PostPosted: Mon May 05, 2008 4:48 am 
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So Alansa and I picked the following forces.
All new rules and revised prices apply:-

"Red Marines"
? ?- Tacticals + Supreme Commander
? ?- Tacticals + Captain
? ?- Tacticals
? ?- Assault Marines
? ?- Devastators
? ?- Terminators + Chaplain
? ?- Predator Destructors
? ?- Land Speeders
? ?- Marine Bikes + Chaplain
? ?- ThunderHawk
? ?- Thunderbolts

"Blue" Marines
? ?- Scouts + 3x Razorbacks + Supreme Commander
? ?- Scouts + 3x Razorbacks + Captain
? ?- Scouts + 3x Razorbacks
? ?- Assault Marines
? ?- Assault Marines
? ?- Terminators + 2x Dreadnoughts + Chaplain
? ?- Marine Bikes + Chaplain
? ?- Land Speeders
? ?- WarHound
? ?- ThunderHawk
? ?- Landing Craft

(I have always wondered about the way Marines are portrayed in the fluff and especially about "scouts" that are supposed to be neophyte marines - so I thought I would see how many scouts survived and "promote" them to Tacticals in the next game.)

Red Deployment
"Red" Reserves
? - ThunderHawk (containing Devastators and Assault Marines)
? ?- Terminators
? ?- Thunderbolts

"Red" Ground Reserves
? ?- Land Speeders
? ?- Marine Bikes

On table
? ?- Tactical Marines
? ?- Tactical Marines
? ?- Tactical Marines
? ?- Predators


Blue Deployment
"Blue" Reserves
? ?- Landing Craft (Containing Terminators)
? ?- ThunderHawk (Containing 2x Assault Marines)

"Blue" Ground Reserves
? ?- Warhound
? ?- Marine Bikes
? ?- Scouts

On table
? ?- Scouts
? ?- Scouts
? ?- Land Speeders





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 Post subject: Historical Epic
PostPosted: Mon May 05, 2008 5:39 am 
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Sticking with the classics ... Napy & Sun Tzu !  Nice graghics too.  IMO, Scouts being "boots" and not vets is kind'a dumb, especially based on my experience ... But G/W fluff is questionable, IMO ...

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 Post subject: Historical Epic
PostPosted: Mon May 05, 2008 1:31 pm 
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(Legion 4 @ May 05 2008,05:39)
QUOTE
Sticking with the classics ... Napy & Sun Tzu ! ?Nice graghics too. ?IMO, Scouts being "boots" and not vets is kind'a dumb, especially based on my experience ... But G/W fluff is questionable, IMO ...

Throughout the ages, scouts, rangers, Light infantry, "Skirmishers" etc have nearly always been chosen soldiers with superior skills and intelligence - so I would have to agree with you on a straight 1:1 comparison. However they are typically inferior to the basic grunt in both numbers and firepower and usually play a very different role on the battlefield - - - - as we shall see

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 Post subject: Historical Epic
PostPosted: Mon May 05, 2008 3:46 pm 
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All true ! In the RW, Scouts go thru special training and their Leadership are "seasoned" ... But numbers-wise a Bn only has a a Plt of Scts vs. 12 or so Grunt Plts.  And just to add to the Scout legacy, while I was in the Army, our Scts had Motor Cycles at one point in the 101, Jeeps in the ROK then APCs. And eventually based on the unit type, APCs or Hummers ...  Of course dismounted patroling is a staple for any Scouts and Infantry ... "We do our best work on the ground!" :D  Good Luck with your Scouts !

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 Post subject: Historical Epic
PostPosted: Mon May 05, 2008 3:53 pm 
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Sadly the pictures I took have not come out well, so I will resort to diagrams and narative

Turn #1
Initiative "Blue" marines

Both sides started very cautiously because of the off-table air power, and the uncertainty of where the ground reserves were going to be committed.

"Blue" moved Scout #1 into the buildings, the Land Speeders to the SW corner of the buildings and put Scout #2 on OW. "Red" put the Thunderbolts on CAP and both the Predators and Tac #3 on OW.

With no more on-table activations, "blue" had to use one of the two air activations and agonised over which and where. Grasping the nettle the Landing Craft declared a Ground attack against Tactical #3. We consulted, and "Red" declared that he had intended to leave it intermingled with the Preds and Tactical #2 on either side . . . .

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 Post subject: Historical Epic
PostPosted: Mon May 05, 2008 3:57 pm 
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Air Assault behind enemy lines !

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 Post subject: Historical Epic
PostPosted: Mon May 05, 2008 4:20 pm 
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"Red" considered the second air assault, so decided to trust to the OW fire, and did not use the CAP on the Landing Craft. The Predators opened up on the infantry targets as the Terminators and Dreadnoughts disembarked getting 7 hits - but no Terminator died! "Red" called on Tactical #3 to fire - with the same result!!!

In the assault, "Blue" Terminators, Dreadnoughts and Landig Craft caused 5x ordinary and 5x MW hits, while the 10x Marines, 6x Rhinos and 4x Predators between them only caused 4x hits in total - needless to say, the reulst was a foregone conclusion. The Predators were wiped out, 2x tactical and 1x Rhino remained from Tactical #3, which withdrew West with Tactical #1.

The Terminators consolidated into support range of the rear of Tactical #2 - - - -

Then "Blue" retained with the Thunderhawk, using a Ground Assault on?the rear of Tactical #2. The Thunderbolts few on and attacked the rear of the transport, getting a single hit, but not bringing it down; and after the dust had settled, Tactical #2 had ceased to exist, while two assault units has died leaving "Blue" in total control of the "Red" deployment zone!!!


--------------------
We were both stunned at the result! After some discussion, we came to the conclusion that poor to-hit dice rolls from "Red" had contributed, but the reinfoced armour of the initial assault, together with the chaplain and the additional Dreadnoughts made this a fearsome assault which was reinforced by the THawk. In hindsight, "Blue" declared that, had he understood the potential, he would have Assaulted first, and then marched the scouts and Land Speeders in support to screen and occupy the territory. But Hindsight is a wonderfull thing - - - - - - - -

---------------------------------------
After the anahilation, "Red" stood his Thunderhawk down.

End of Turn
"Blue" removed both BMs from the Assault formation, while the remains of "Red" Tactical #3 rallied, but Tactical #1 remained broken, both formations lurking behind the woods north of the buildings





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 Post subject: Historical Epic
PostPosted: Mon May 05, 2008 4:33 pm 
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Surprise is a Principle of War ... And to paraphrase Sun Tzu - War is a matter of deception ... Had he have known, it wouldn't be a surprise !  :;):

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 Post subject: Historical Epic
PostPosted: Mon May 05, 2008 4:36 pm 
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Turn #2
"Red" uttered the imortal phrase of all generals in this position - "It was all part of my cunning plan", and teleported his Terminators down in front of his Blitz, gaining one BM in the process.

With bated breath the dice were rolled for Strategy - and "Red" breathed a sigh of relief, ordering a Ground assault with his ThunderHawk, which came in low over the hills landing within 15 cms of the "Blue" terminators - - - - - - and opened fire!! This was almost as unexpected as the ensuing casualties. Both Dreadnoughts and 2x terminators fell breaking the formation!! The remenants withdrew to the hills south of their position.

"Red" was the first to recover his composure, retaining with his terminators on the intermingled Assault formations, destroying them for no loss.

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 Post subject: Historical Epic
PostPosted: Mon May 05, 2008 4:53 pm 
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After some deliberation, "Blue" flew in his ThunderHawk to recover the remains of his BTS formation, and "Red" brought in his Land Speeders to fire on the landed WE - to no effect!

The "Blue" Warhound lurched onto the southern edge of the battlefield, opening up with jus the mega-bolters, dropping one of the troublesome speeders, and then the Landing Craft was summoned to assault them supported by the ThunderHawk. This was a bold move intended to provide a focal point for the weaker forces to merge upon. But "The best-laid schemes o' mice an 'men gang aft agley" - - - The Landing Craft failed to cause any hits, while the Land Speeder scored 2 hits, one of which went critical destroying the Landing Craft!

Rapidly revising his plan, "Blue" doubled the scouts in front of the Warhound as a screen, laying a BM (but no hits) on the Landspeeders.

"Red" now carefully considered his options and decided to attempt to outflank the entire battlefield on the West. Firstly the remenants of Tactical #3 advanced towards the buildings, laying a BM on Scout #1. "Blue" Lanspeeders retaliated by advancing north of the buildings and assaulting the remenants of Tactical #3, whcih were wiped out, breaking the LandSpeeders in the process.

Then "Red" tried to bring the Bikes reserves on via the road in the West. Risky, because he needed a 4+ to arrive, the plan was a clipping attack on the vehicles of "Blue" Scout #1, which were sheltering on the western edge of the buildings. This would claim two objectives at a stroke and completely alter the game. Nail shards were beginning to pile up on both sides of the table as the revised activation role was made - - - - and failed.

Breathing a sigh of relief, "Blue" decided against adopting the same plan, and brought his Bikes on in the centre of the battlefield besides Scout #3 and the Warhound preparing to steam roll towards the enemy Blitz.

End of turn
Both Thunderhawks flew off, leaving "Red" back in control of his initial deployment area.

"Red" Tactical #1 failed to rally, while "Blue" terminators rallied off-table inside their ThunderHawk





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 Post subject: Historical Epic
PostPosted: Tue May 06, 2008 2:33 am 
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Turn #3
Initiative "Red"

Switching his gaze back to the centre, "Red" doubled his Terminators south to the central hills in support of the Land Speeders, and opened up on Scout #3, but only succeeded in laying a BM. Retaining, the Land Speeders launched a furious assault on the scouts, being carefull to remain out of support range of the Warhound, and the combined efforts of the Speeders and Terminators dropped two AV and a scout for the loss of two Speeders. In the roll off, "Blue" threw 6,6 while "Red" threw 'snake eyes' destroying the remaining Speeders.

To prepare an assault on the enemy Terminators, "Blue" Warhound sustained with all barrels and MW - - - and missed with the lot. Scout #3 advanced with 15 cms and also failed to score any hits, but the BMs were mounting up. "Red" moved his Assault formation intermingling it with the terminators in a forlorn attempt to provide a little more support, which actually allowed the "Blue" Bikes to clip the intermingled group, and break both formations, gaining control of the central objective.

"Red" Bikes then tried their outflanking manoeuvre again, and failed once more to enter the battlefield from the Western road, which allowed "Blue" to move Scout #1 to gain control of two objectives, and to move Scout #2 forwards linking up with the Bikes in the centre of the battlefield while threatening the enemy Blitz.

"Red" Devastators advanced to contest the central objective, "Blue" landed the Terminators to control their Blitz and an objective, which "Red" promtly contested by landing their Thunderhawk (and also denying "Blue" TSNP). And somewhere during the turn, the "Red" Thunderbolts stood down

End of Turn
"Red" tactical #1 recovered its composure defending it's own blitz, but the "Red" Assault Marines and Terminators remained broken.

Result
1-0 to "Blue" (BTS). Sadly, we ran out of time as it was by no means a forgone conclusion either way.

Analysis
"Red" had managed to consolidate back into their deployment zone, and still had the Bikes in reserve together with the Tacticals and Devastators and the Thunderbolts. The landed ThunderHawk was undamaged, and could be hard to shift - an assault or shooting by the "Blue" Terminators being far from certain.

"Blue" only just had the upper hand tactically with an activations advantage of 7:5 and a more central position, but had lost most of their assault capability, and would be hard put to finish off the "Red" defenders.

Final note is that, had we used 3+ armour on the Dreadnoughts, one would have saved against the "Red" Devastator shooting at the start of turn #2, which would have left the "Blue" Terminator formation intact. This in turn would have provided quite a shield for the two "Blue" assault formations, and even if they had ?been broken by the "Red" terminator assault (which "Blue" is less likely to lose), the survival of these two formations could have significantly altered the result of the subsequent battle. So "for the want of a nail, the shoe was lost . . ?. "





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 Post subject: Historical Epic
PostPosted: Tue May 06, 2008 3:10 am 
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Postscript

For those who are unaware, this battle was based on the Battle of Gettysburg (July 1 ? July 3, 1863), in which the Confederates had advanced NW of Washington in an attempt to draw the Union army of the Potomac away from Richmond. The two armies collided more by accident than by design and the initial day's fighting centered around the town and the nearby hill line. On the second day, the Confederates switched their attack to the other end of the hills to two knolls called "Big Round Top" and "Little Round Top", and a terrifying slaughter took place in the nearby wheatfield. Finally,on the third day Lee, believing the Union army to be exhausted, orderd a fatefull charge upon the center of the Hill line. General Pickett's charge across open ground into the teeth of the Union artillery has gone down in legend as an heroically brave but foolhardy action that ultimately ended in disaster for the Confederate army. At 93,000 men, the Union army was slightly larger than the Confederate 72,000 men, however, once the fighting had stopped, between 46,000 and 51,000 Americans were casualties in the three-day battle, around a third of those that took part

In our game, once we had got the air assault out of the way, it was noticable how events followed a similar pattern with "Blue" trying to outflank the "Red" forces first on one flank and then the other, finally building up to a central advance on the "Red " blitz. The hill line provided cover for troops, and shaped the battle more than one might expect. Equally, the idea of "Ground-based" off table reserves did provide an added twist to the battle, which meant that both sides had to be more wary than usual, especially in the third turn.





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 Post subject: Historical Epic
PostPosted: Tue May 06, 2008 5:31 am 
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Yes, the maps did have a familiar look to them ...  So the "Blue" forces starting on the table were Bufords 1st Cav Div. screening against Heath's Div. in "Red" ?

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 Post subject: Historical Epic
PostPosted: Tue May 06, 2008 10:47 am 
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Hehe - actually it is the other way round. Buford (Union) is "Red", while Heth (Confederate) is "Blue", and we start our battle after their initial skirmishing is over and the main forces of both sides are jockeying for position at mid-day around Gettysburg.

The nature of the campaign and the position of the forces makes it difficult to truely re-create the entire battle. Added to which it is reasonably well known, so the map is rotated 90 degrees anti-clockwise both to disguise things as much as possible and to provide the greatest playing surface for the majority of the battlefield. Thus you need to re-orientate the map in your mind, with the town of Gettysburg North (not West) of the hills defended by "Red". Likewise, the colour of the players are deliberately used to confuse a little.

So, we start the battle with the Confederate ("Blue") setting up on what is in reality Seminary Ridge, poised around the North and NW of Gettysburg, with the Union forces ("Red") withdrawn to?Cemetary hill / Culps hill. The remainder of the battlefield is in reality Cemetary ridge, with the round tops actually off table (though I usually represent one or both on the extreme table edge).

Finally, the blitz markers indicate where the main strengths of both sides lie, though in reality, the Confederates had a significant force to the north of the battlefield while the Union also had forces to the NE. These strengths are represented by the "off-table reserves" and the lack of local knowledge is represented by the die rolls to come on via the various roads radiating around Gettysburg.





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