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AMTL v3.09

 Post subject: AMTL v3.09
PostPosted: Tue Apr 15, 2008 2:38 pm 
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Doubt that will ever happen (as certain configs like the strike benifit certain armies).

Replacing one marauder with another is hardly bloat, instead its variety in the imperial lists.

Plus with lightnings instead of thunderbolts you match the front of the book :)

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 Post subject: AMTL v3.09
PostPosted: Tue Apr 15, 2008 3:44 pm 
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E&C

I am still having problems with the maths here. If I have understood you correctly, the principle is that the prices of WH, Reaver and WL should come out at 275, 650 and 850 respectively for the "standard" weapon load-out. However, some weapons are deemed to be slightly weaker than these "standard" ones, so if armed with these weapons, the all-up titan costs should be reduced a bit.

However, you have not applied the principle equally across the different titans and weapons - so the WH chassis is at full cost with "free" weapons, while the Battle titans are at a reduced cost, with "priced" weapons. This is fine if the weapons are treated separately for each class of titan, but you seem to want to make them common, and IMO this does not work well.

To my mind, I believe you need to decide upon one approach and work accordingly, so if you are going to apply the same weapon costs to all titans, you need to reduce the chassis price for all titans. Alternatively, if you want WH weapons to be "free", whilst those for Battle titans have a cost; then use separate weapon tables, repeating the scout weapons on the Battle titan list with the appropriate costs against them.

If I have correctly understood the comments made by others, it seems that the "Standard" Warhound weapons are broadly similar in price and effect (under the optimum conditions), and so ought to have similar costs. This suggests that in practice the "standard" costs are in practice also the lowest costs. Consequently all "standard" weapons can be free on the base pointed chassis values of 275, 650 and 850 respecively.

However, if you decide that the "Plasma Cannon" is weaker than the others by 25 points, then let that weapon be "free", ?(all other weapons being +25, +50 etc) while the titan chassis drop to 225, 575 and 750 respectively. (Obviously this means that the *sacrificial* Warhound can be provided for 225, and Chris can Min-Max armies around this, which may not be too bad if this is ac)tually balanced - but I remain unconvinced on that point.

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 Post subject: AMTL v3.09
PostPosted: Wed Apr 16, 2008 5:56 pm 
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Ah, an idea that I can't claim credit for is, why not have the barrage missile 3bp etc but use the orbital barrage template? Gives more of a titan feel and all it is is a note in the notes.

PLus of course you could take 1-3 and get the relavant number of templates for the biggest land launched salvo int he game!

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 Post subject: AMTL v3.09
PostPosted: Wed Apr 16, 2008 6:22 pm 
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(The_Real_Chris @ Apr. 16 2008,12:56)
QUOTE
Ah, an idea that I can't claim credit for is, why not have the barrage missile 3bp etc but use the orbital barrage template? Gives more of a titan feel and all it is is a note in the notes.

I like that idea.

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 Post subject: AMTL v3.09
PostPosted: Thu Apr 17, 2008 1:36 am 
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(The_Real_Chris @ Apr. 16 2008,17:56)
QUOTE
Ah, an idea that I can't claim credit for is, why not have the barrage missile 3bp etc but use the orbital barrage template? Gives more of a titan feel and all it is is a note in the notes.

PLus of course you could take 1-3 and get the relavant number of templates for the biggest land launched salvo int he game!

So I pay for the Corvus Head on a "Heavy" Warlord and get 4x barrage missiles. Then at the start of Turn #1 I unleash these on my unsuspecting opponent and take out 3' of formations using the large templates. Ok, so it did cost 1/3 of the AMTL army, but doesn't that strike as being well OTT.

As an aside here, I cannot recollect any formation getting more than 12BP. Which army has a formation that can do more damage?

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 Post subject: AMTL v3.09
PostPosted: Sat Apr 19, 2008 9:24 am 
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I've just had a thought.

since we seem to be split on what we want titan CC wepoans to do (some like me want a nice anti infantry weapon, others want them anti WE only).  What about changing the powerfist so it is like te Eldar one with:

+2 CC TK(D3)

It will do about the same damage to WE, but also gives the chance to kill two targets.  So small elite formations, such as termies or choosen, are not so scary.

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 Post subject: AMTL v3.09
PostPosted: Sat Apr 19, 2008 9:27 am 
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I have just notced that Skitarri heavy bolters have a range of 45cm.

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 Post subject: AMTL v3.09
PostPosted: Sat Apr 19, 2008 5:05 pm 
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Why not? Is it overpowered (because it can annihilate one formation per turn) or underpowered (to few activations to be competitive) in a 3000pts game?

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 Post subject: AMTL v3.09
PostPosted: Sat Apr 19, 2008 5:48 pm 
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Just limit it to 1 per 5000 points and there's your problem solved :)

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 Post subject: AMTL v3.09
PostPosted: Sat Apr 19, 2008 6:21 pm 
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Integrating Emperor Class Titans into the army list will be attempted, no if's, no buts ; If they're not balanced at 12DC then they'll be whipped straight back out of the army list and placed into a collector's section... but for now, Emperor Class Titans once again have a points cost and a place in an army list.

This is not a bad thing.

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 Post subject: AMTL v3.09
PostPosted: Sat Apr 19, 2008 6:22 pm 
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(ragnarok @ Apr. 19 2008,09:27)
QUOTE
I have just notced that Skitarri heavy bolters have a range of 45cm.

Thanks, I'll fix that for 3.10.

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