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Baltimore Games Day

 Post subject: Baltimore Games Day
PostPosted: Mon Apr 14, 2008 11:36 am 
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The only thing I agree on, with most of you within this thread, is that proxy models from other ranges would not be acceptable.

According to Moscovian the Baltimore GD staff are either pretty sure they don't (or are unaware if they) have any Epic terrain boards. Given that they may only be able to extend us room at the "open gaming" tables, why is anyone concerned about what lists might be acceptable to GW?

I don't look a gift horse in the mouth; and I was surprised to see a GW events rep extend a courtesy posting, but let's see things for what they are. Letting us DIY this is not support. They may even be forced to withdraw the offer of space if we can't guarantee a reasonable number of people.

I have attended a number of Baltimore Games Day events over the years where they did support Epic, and to be honest, at any point during the events you could count the tables and fans on one hand combined.

To be plain about it, Games Workshop has moved on and SG is not a part of their business plan. Epic has never been a big draw at Games Day.

This may be a rare opportunity to to play in front of the GW community at large, so why be timid about lists and models?





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 Post subject: Baltimore Games Day
PostPosted: Mon Apr 14, 2008 1:11 pm 
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I agree a decision has to be made asap regardless.  Over the weekend I received an email from Dave Taylor who answered some of my questions and said he would get back to me on by (latest) Wednesday of this week.  

My thinking right now is to generate a list of armies that will be acceptable, but that list will probably extend past the existing official lists.  More than lacking official recognition, Epic is lacking players.  I don't want to force somebody to go get an army or worse disclude anyone who wants to play (Lord Inquisitor as an example).  I think the most important thing to show GW is there is an interest in Epic in sufficient numbers to warrant their attention.

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 Post subject: Baltimore Games Day
PostPosted: Wed Apr 23, 2008 5:27 pm 
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soooooooooo is this happening only in Baltimore or will it be in Los Angeles. because I'll be attending the Los Angeles Games Day and would be more than happy to join


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 Post subject: Baltimore Games Day
PostPosted: Wed Apr 23, 2008 7:06 pm 
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Each Epic tournament at Games Day will have to be individually coordinated with Dave Taylor and his team.  I am sending him a write-up this afternoon and hopefully I'll have something for everyone to work off of.  Will keep everyone posted here as soon as I have more.

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 Post subject: Baltimore Games Day
PostPosted: Wed Apr 23, 2008 11:49 pm 
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I may be interested in running the epic table in LA


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 Post subject: Baltimore Games Day
PostPosted: Fri Apr 25, 2008 10:28 pm 
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Here is what I sent Dave Taylor to be posted on GW's Games Day webpage.  It is a rough draft and the prize is definitely NOT confirmed.  It's just what I asked for (shoot for the stars you might hit the moon?).
Epic: Armageddon is the 6mm of version of Warhammer 40,000 where companies of Leman Russ tanks advance on hordes of Orks.  Forces of Craftworlds battle with Chapters of Space Marines as Titans clash and aircraft are torn from the sky.

Games Day: Baltimore is hosting a Swiss-style Epic: Armageddon Tournament, with three rounds of play for each player to maximize his/her Epic playing time.  The Grand Tournament Scenario designed by Jervis Johnson will be used to determine the winner of each game.  

The winner will receive an army worth up to 3,000 points of Epic units sold on Specialist-Games or Forgeworld.

Tournament Game Times:
Table Prep Time ? 0900 hours
Round I ? 1000 to 1300 hours
Round II ? 1400 to 1700 hours
Round III ? 1800 to 2100 hours

It is possible the rounds will be shorter due to all games being concluded prior to the 3 hour time limit.  If this is the case, every effort will be made to stick to 1-hour breaks maximum.

The winner of the tournament will be determined by the highest number of wins over three rounds.  If number of wins ties for two or more players, then use cumulative victory conditions met for all three games for those players.  If the cumulative victory conditions tie, then use the cumulative victory conditions met for all three games, minus the total number of victory conditions met by each person?s opposing players.  If there still remains a tie, then the tying players are both/all declared the winner.
Note: Games that are won using Tie Breaker rules will count as 1-0 victory conditions met for the purposes above.

Cost:
Free with a Games Day admission ticket.

Who Can Play?
Up to 12 players.  Please sign up as early as possible as slots will be available on a first come-first served basis.  

What to Bring?
Up to a 3,000 point army for the Epic: Armageddon rules set with the following limitations:
 All models must be Epic scale Games Workshop Models, GW conversions, or scratch-builts.  
 Counts-as models will be allowed but please make every effort to minimize their presence to avoid confusion.
 All models must be fully constructed and/or based.

Armies are encouraged to be painted but this is not a requirement.  Bring two legible copies of your army list with you to the tournament.  

All Official Epic Army Lists from the Specialist Games website will be allowed along with the following:

 Scions of Iron 1.3.1
 Death Korps of Krieg
 Minervan Armored Legion (Epic: Raiders)
 Eldar (Ulthwe? 3.2)
 Eldar (Iyanden 3.2)
 Eldar (Saim-Hann 6.1)
 Eldar (Alaitoc 2.1)
 Dark Eldar (Epic: Raiders)
 OGBM v1.6
 Necron (Epic: Raiders)
 Tau 4.4.2
 Tyranids 8.4


Other lists can be approved on a case-by-case basis prior to registration, so feel free to contact me with any suggested lists.  Be prepared to meet any opponent!

Registration
Register by email only.  Contact William Sturtevant here with the following information:
1. Your full name
2. Contact Information (return email address and phone number if available)
3. Type of Army List you will be bringing (Orks, Eldar, Necron, etc.)
You will get a response within 24 hours confirming your registration.  If you do not, please resend your information.  Registration will be accepted up to two days prior to the event (June 12th).

Game Details
The Grand Tournament Scenario will be as described in section 6 of the Epic: Armageddon book.  Rules will be as described in the E:A book, Swordwind book, and the posted FAQ?s and Updates on Specialist-Games.  Games will be a maximum of 3 hours long, including any set-up and warm-up time.  If the game is not concluded at the end of 3 hours, the game is stopped at the end of the current activation and Tie Breaker rules will be applied.   Both players turn in their scorecards at the end.

Table Defaults
Unless both players agree otherwise during the 10-minute warm-up, the following will be the defaults for the table.  Terrain will remain where it is unless both players agree to move, remove, or add terrain.
? Play will go short-ways across the table.
? Sides will be randomly chosen.
? Pre-measuring is allowed.
? ?They Shall Not Pass? is not achieved if a single unit of an unbroken enemy formation is on your side of the table.
? ?Summoning Avatars? takes place during the ?teleportation phase?, prior to strategy rolls.
? Units are struck by template weapons if any part of the model is under the template.
? Experimental Rules: Specific experimental rules have been developed and will be considered official for the game.  Token assaults, Blast Template modifications, Garrison rules, Skimmer rules, etc.  These are from the Specialist-Games forum and will be posted at the tournament tables.
? Rulings from Moderators on the Specialist Games forum will be considered official (well, official enough).

Miscellaneous Details
? If you have terrain, feel free to bring it.  Just remember to mark it in some way as yours.  A piece of tape with your name on the bottom, a purple dot, whatever you think will distinguish it.  This is to avoid any confusion at the end of the night during clean-up.
? Remember to bring objective markers, dice, order counters, blast markers, and blast templates.
? Remember to bring $10 for the ?entrance fee?.  This is to compensate the good people at CT Gaming Club for their space (and tables).  
? I am not familiar with the area at all, so lunch/dinner is fend for yourself.  
? You may want to bring a camera to immortalize your victories / defeats.

Any questions or comments can be directed to me, William Sturtevant, at moscovian@hotmail.com.


I ran the same format at the CT Tournament a couple years back and it was easy for everybody (including myself).  I am sure there are different (better) ways to organize these things but I figured I'd stick with the familiar.  Of course, if somebody has some suggestions I am open to them.

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 Post subject: Baltimore Games Day
PostPosted: Fri Apr 25, 2008 11:34 pm 
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I think this all looks great!

Free entry? Cool if they'll go for it (IIRC 40K and Fantasy tournaments both have an entrance fee). But I note that there is actually a $10 entrance fee for the tournament. Might want to put that up front, reads like a legal small print hidden charge!

ONLY "best general" prize? What about painting/sportsmanship? I'd really like to see these taken into account for the overall prize, and perhaps some kind of award for best sportsman, best army, etc (even if it's only a piece of paper!).

Can I push for the Daemonhunters Inquisition Task Force to be considered for a "core" army? I'll try and get a finished, fully shiny PDF done in the next few weeks, but the quick and dirty version is to my satisfaction balanced. There are some issues that need to be addressed, but they can be done quickly and easily. I'm not so sure about the Ordo Xenos and Ordo Hereticus, but the Ordo Malleus has been quite extensively playtested - and I know there are a lot of people with Grey Knights out there (including me!). I know some people are unhappy about certain aspects, but I really don't think anything there is intrinsically unbalanced.

The list can be found here:
http://www.tacticalwargames.net/cgi-bin....71;st=0

I wouldn't have round I start at 10 - 10.30am at the earliest. Some of us are going to want to submit our Golden Daemon entries, for example. And I would make the game length 2 hours. Yeah, that's not a lot of time, but we should be able to do it. 3000 point epic should go faster than 1850 40K, and they only get 2hrs I believe.


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 Post subject: Baltimore Games Day
PostPosted: Sat Apr 26, 2008 12:24 am 
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I can already confirm that there will be no extra entrance fee for the tournament.  Per Dave Taylor there will be no charge other than the admission ticket to get into Games Day.  So this is a good thing!  :)

Does anyone else think we can get a 3,000 point game done in 2 hours?  That is pretty darn tight given set up times, 10 minute warmup/Q&A, etc..

I would be fine with the Inquisitor list as long as the new version doesn't allow fielding Warlord titans for 300 points or other craziness.  Post a list and send me a PM to remind me and I'll rubber stamp it.  It's great being king! :D

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 Post subject: Baltimore Games Day
PostPosted: Sat Apr 26, 2008 2:13 am 
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In the UK, we usually reckon on 2.5 hours as a minimum. It can take shorter or longer depending upon luck, familiarity with the rules and playing style.

However, people may well want to see other parts of the show :) , so I would say that 3 hours should be the upper limit (unless you and the two opponents agree to extend it).

I do wonder about finishing at 21:00 - isn't that a bit late?? In the Uk, they are normally booting people out of official venues between 6-8pm even if the show carries on over several days. For one day shows, they will close earlier to allow traders etc time to pack up and travel.

The only other thought would be to specify all the valid lists for clarity rather than the additional experimental ones.

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 Post subject: Baltimore Games Day
PostPosted: Sat Apr 26, 2008 3:02 am 
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man this is really blowing up. i was actually hoping for more of a casual thing, as tourneys arnt really my thing. i also dont want to spend the entire day playing epic as i am slated to get soem blood bowl in and sme other SG stuff as well. ill bring my epic down for sure, but as far as actually playing, i dunno.


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 Post subject: Baltimore Games Day
PostPosted: Sat Apr 26, 2008 10:26 am 
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I think that this all sounds good - although you may want to limit/drop the FW as a prize (3000 points of Tau please!). Who knows, if this works, we could appoint a US Epic GT committee!  :)

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 Post subject: Baltimore Games Day
PostPosted: Sat Apr 26, 2008 1:52 pm 
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Dave,

I don't know how to make it more casual - it is about as casual as it gets!  You can field pretty much any army you want.

The only way to cut back on the game play time is to cut down on the number of games and two games for a tournament seems really low.  I suppose we could do that but I'd like feedback from more than two attendees.

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 Post subject: Baltimore Games Day
PostPosted: Sat Apr 26, 2008 2:03 pm 
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How about cutting down to 2700pts.

As Cyber says, setting the prize to a fixed cash value rather than pts value would be better.

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 Post subject: Baltimore Games Day
PostPosted: Sat Apr 26, 2008 2:11 pm 
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I am going to have little control over the prizes (if any).  That was my suggestion to Dave Taylor but my guess is he'll choose a fixed dollar amount on his own.

2700 points would cut back on the time a bit I suppose.  I think 2-hour games might work with that point value.

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 Post subject: Baltimore Games Day
PostPosted: Sat Apr 26, 2008 7:44 pm 
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(Moscovian @ Apr. 26 2008,14:11)
QUOTE
I am going to have little control over the prizes (if any). ?That was my suggestion to Dave Taylor but my guess is he'll choose a fixed dollar amount on his own.

2700 points would cut back on the time a bit I suppose. ?I think 2-hour games might work with that point value.

I wouldn't count on it Mosc. IMHO, dropping 300points will tend to result in people cutting back on the optional extras - so perhaps a drop of 1 formation. Since it is the number of activations that determines the length of a game, I suspect you will find a 2700 point game is almost identical in length to a 3000 point game. At Britcon, we played 4000 point games - but curiously found that the increased army size did not result in a correspondingly linear increase in time, because people fielded only a few more formations.

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