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three 3K AMTL Vs Ork Games

 Post subject: three 3K AMTL Vs Ork Games
PostPosted: Sun Apr 13, 2008 3:02 pm 
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(ragnarok @ Apr. 12 2008,19:37)
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Game 1
The game started with Scion marching forwards into some ruins, daring the orks to attack. ?Which they did, in great numbers. ?The stripped all of scions shields and caused 3 DC of damage to the titan breaking it, forcing it to fall back to the previous set of ruins it held.

I have a feeling that you were being generous to the Orks here, because if you check 5.4.1. I think you will find that any hits taken on the shields do not add BMs to the titan.

As you point out, Titans do seem to work best when shooting with lots of dice, killing off enemy formations to minimise enemy assaults etc. However, as TRC says, the basic AMTL weakness is their lack of AA and their small number of activations. Basically the opponents have to pick off as many small formations as possible to reduce them ASAP. If successfull, in turn #3 this either allows the opponent to mass lots of formations against the big fellas - or to grab the undefended objectives.

Placing objectives becomes very important, with AMTL trying to keep theirs as close together as possible with one of the enemy objectives, forming a triangle that the big fellas will try to dominate. The Orks need to find ways of defeating that strategy:-
- Go for lots of smaller, "shooty" formations
- High-speed assault troops.
- Ork airforce - at least 2x formations of fighta-bombaz
- Stay in or behind cover as much as possible.
- Use the Landa to deliver at least one assault, and preferably two (by picking troops up if possible in turn #2)

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 Post subject: three 3K AMTL Vs Ork Games
PostPosted: Sun Apr 13, 2008 3:05 pm 
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Bets Orky things:
1. Landas
2. Grots
3. Scorchas
4. Supa-zzaps
5. Nobz
6. Fighta-Bommerz

Some basic orky taktiks:
Big Kult of Speed doubles next to target. Shoots what it can - basically it is 2 to 6 hits depending on target and KoS composition

Then down comes Landa (retains at 2+ activation) with warband with 2 extra nobz and engages the target fires by KoS. That is like 8-9 hits to target - (plus 1-2 more from landa) Then support fire from KoS, resulting like 6 extra hits. First hits taken by warband are taken by grots. Thus Orks should win by huge marginal almost any smaller target (bigger, no BM, more BM, equal hits,..). A lone Reaver is most probably won, 1-2 warhounds destroyed, or Land Raider detachment wiped. Those RA4+ targets are a bit pesky and depends on luck, but bigger size + no BM + grots should prevail.

(of course this landa attack only works once as powerfully, but then on next turn, if landa survives, you could repeat against weaker target with huge support from KoS again and single landa engaging some minor target)

Other good orky things is garrison big warband (or warband with extra grots..) - in overwatch they are in cover, hard to get rid of...  
Have multiple small blitz brigades with szzaps - enemy can only shoot one of them with its huge war engine and shooting at small formation worth 200 points... (or 225)


In this case, as generic change, not linked to AMTL opponent, I would have added one landa with warband, 3 fighta bomberz (always use the full 1/3 navy/gargant pool), make other warband without transport (you still need someone to sit on objectives) and add 1-2 kult of speeds for 2-3 extra activations and some pin-point "sneaky marine taktiks" potential via landa.

Not that I am huge veteran here. My successful tournament ork amy was more like 4x blitz brigade with zzapp, great gargant, stompas+supa stompa and then some fighta bommaz and warbands on foot.


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 Post subject: three 3K AMTL Vs Ork Games
PostPosted: Sun Apr 13, 2008 3:08 pm 
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(ragnarok @ Apr. 12 2008,22:41)
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He also either wins assaults by wiping me out, or he rolls a double one for combat res and loses!

(Beardy Fluffbag @ Apr. 12 2008,22:56)
QUOTE
o and in case some of you have not guessed my dice seem to hate me

But not as much as mine hate me :laugh: ?- if this is a real problem, I find that using your opponents dice usually works - either you pick up his "good luck", or better still, some of your "bad luck" rubs off on his dice :p

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 Post subject: three 3K AMTL Vs Ork Games
PostPosted: Sun Apr 13, 2008 4:25 pm 
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Then down comes Landa (retains at 2+ activation) with warband with 2 extra nobz and engages the target fires by KoS. That is like 8-9 hits to target - (plus 1-2 more from landa) Then support fire from KoS, resulting like 6 extra hits. First hits taken by warband are taken by grots. Thus Orks should win by huge marginal almost any smaller target (bigger, no BM, more BM, equal hits,..). A lone Reaver is most probably won, 1-2 warhounds destroyed, or Land Raider detachment wiped. Those RA4+ targets are a bit pesky and depends on luck, but bigger size + no BM + grots should prevail.



How do you manage to get enough grots,nobs and boys into base contact to get those kind of hits (especially) on a Titan. When they jump out of a landa they can only move 5 cm,even if the landa lands side on it's hard to get more than 2/3 of the formation into base to base contact.


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 Post subject: three 3K AMTL Vs Ork Games
PostPosted: Sun Apr 13, 2008 4:33 pm 
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(Ginger @ Apr. 13 2008,15:02)
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I have a feeling that you were being generous to the Orks here, because if you check 5.4.1. I think you will find that any hits taken on the shields do not add BMs to the titan.

I was being vague with my discriptions.  Beardy throw most of his army against my warlord.  So it suffered 5BM for coming under fire and 3 for the damage, breaking it.

I am also of the opinion that Beardy's dice hate him because they thing he doesn't like them.  He always complains about them when they are on the table and says things like "I bet I'll fail this [insert roll here]".

My dice love me on two conditions

1: They are all on the table, if they are in a dice box then the ones I roll wont work.

2:they  need t be warmed up first.  A few practice rolls is normally enough.

this was demonstrated on the first turn of the first game.  Storm bringer managed to cover 8 Orks with his barrage, needing 4s to hit.  My dice were still in the box and not warmed up.

Not only did I only kill a single Ork, but 5 of the 8 dice rolled 1s  ???

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