Turn 1
No teleports.
Strategy roll: The Siegemasters are shocked to be going first after re-rolling a tie!
Sieger Thunderbolt Squadron 1 buzzes down to fire on Reaver Primus? and places a Blast Marker.
Hoping to end the fight before it?s begun, the Deathstrikes then sustain fire on Reaver Primus, launching both missiles. ?Roll to hit: ?Box cars!? ?Roll for damage: ?Six! Total? *SIGH*? ?The Reaver loses 4 Void shields and 2DC, shaken, but not stirred.
Detecting armoured targets just in range, Reaver Primus stays in cover and sustains fire on Ragnaroks 2, scores eleven hits? and takes out 2 Ragnaroks.
Reaver Secundus does the same thing, but fires on Ragnaroks 1, taking out 1 clunky tank.
Sieger Thunderbolt Squadron 2 dives down and ground attacks Reaver Primus? but only puts another Blast marker on the unshielded Titan.
Ragnarok Squadron 2 hesitates, but the Supreme commander gets them to marshal, firing on Reaver Primus, doing no damage but breaking the mighty machine, which backs off a bit, out of line of sight. ?This bolsters the tank crews who remove all Blast markers.
The AMTL Thunderbolts then show up to intercept Sieger T-bolts 2, but the Siegers jink out of harm?s way.
The Blitzen try to go on overwatch, but fail, regrouping and clearing their single Blast marker.
Warhound Delta (disguised as a Nurgle Plaguetower!) advances to fire on Ragnarok 2. ?The swamp steams as 3 Ragnaroks are totaled, breaking the surviving Commissar and his tank, who back off from the front line and into the woods.
Infantry Company 2 sustains fire, dropping Thudd Gun rounds on Warhound Delta, dropping a Void shield.
Warhound Charlie (also looking a little Chaotic!) advances on Ragnarok 1, catching a Blast marker from their overwatch fire. ?Plasma blasts take out another Ragnarok, breaking the tanks who fall back.
The Reg HQ sustains fire Warhound Charlie? and drops a Void shield.
Warhounds Beta (Revenants... oh my!) double up, moving from cover to cover?
ASIDE ? My AMTL opponent almost always moves his Titans ?cover-to-cover?, being at -1 to be hit is worth the dangerous terrain tests, especially with walker. ?Now, over the course of this entire game, we made *57* dangerous terrain tests, including infantry running through razorwire, and? neither of us failed a single test! ?*laugh*
One Warhound unloads on the Blitzen on the hill, killing one of the AA guns.
Hearing the radio chatter that large targets are approaching, the Shadowsword attempts to advance? and fails? *sigh* ?The shame-faced Commissar shoots the tank commander to regroup the Titan-hunting superheavy. (Oh man that failed activation hurt!)
Warhound Pack Alpha doubles up? and doesn?t fire anything, waiting for the proper targets?
The Sapper Platoon seems overly eager to provide such targets and marches into the woods near Pack Alpha!
Infantry Company 1 sustains fire on Warhound Charlie, doing no damage, but breaking it?
End of Turn:
All Titans rally, and restore a lost Void shield each.
Both the Blitzen and Ragnarok Squadron 1 fail to rally for the Siegers.
_________________ "EPIC: Total War" Lead Developer
Now living in Boston... any EPIC players want to meet up?
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