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Chapter Histories

 Post subject: Chapter Histories
PostPosted: Sun Jul 27, 2003 10:45 am 
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Quote (primarch @ 26 2003 July,23:46)
Hi!

Ask netepic (Tom), who does this kind of stuff for a living, he'll know how to do it and relate instructions to you.

By the way how much space you have for files?

I hope its alot, I have about 3-4 GIG's worth....

Primarch

Wow!  I have about that of GW stuff on my HDD, but I was only going to out on old OOP and especially "inspirational" stuff that others may not have seen.

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 Post subject: Chapter Histories
PostPosted: Sun Jul 27, 2003 6:39 pm 
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Hi!

I have contacted you by PM.

Primarch

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 Post subject: Chapter Histories
PostPosted: Thu Sep 11, 2003 7:32 pm 
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From Jervis:
===============================

Changes To The Guard
===================

Basilisk Earthshaker becomes 120cm, AP4+/AT4+ _or_ 1BP, indirect fire.

Bombard becomes 45cm, 2BP, slow-firing, ignore cover, indirect fire.

Manticore is unchanged.

Arty Company becomes: Salamander, plus 3 Arty Batteries chosen from the following list: Basilisk battery (3 units), Manticore battery (3 units); 650 points

Arty Btty becomes: One battery chosen from the following list: Basilisk battery (3 units), Bombard battery (3 units), Manticore battery (3 units); 250 points

Allow 2 support formations per company

Change the costs of the following upgrades:

Infantry platoon 100 points (was 150)
Tank Squadron 200 points (was 250)
Griffon Squadron 100 points (was 150)
Hellhound Squadron 100 points (was 150)

Ork Army List
===========

Remove the requirement to take big formations. Instead I'll list the points values for each size (Basic/Big/'Uge). See below for examples:

Warband, Stormboyz, Assault Boat: 250/400/550
Stompamob, F/Bs: 200/300/425
KOS, Blitz Brigade, Gunzmob: 125/200/275

Note that the cost of a Big warband stays the same, basic warbands cost extra, and 'Uge warbands get a slight discount.

==========================

I can dig it.

For those who say the playtesters have no input, the IG arty company is what I proposed verbatim, and Jervis took off the Big Formation rule for the Orks.

WHOOT!!1!

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 Post subject: Chapter Histories
PostPosted: Wed Sep 17, 2003 8:42 pm 
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I like the changes to the ork list - gonna have to rewrite my painting schedule now to account for the new prices but for a better list, it isn't an issue.

In fact, yeah, it looks good.

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 Post subject: Chapter Histories
PostPosted: Fri Sep 19, 2003 3:22 pm 
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A lot less confusing except that Jervis seems to be wholesale changing the terminology. :D

I really think this is turning into a radical rewrite of the Ork list, with very little playtest time left.  Just over a month, in fact.  As such, I'm a bit nervous.

I very much like the style, both with the basic/big/uge points cost and the new Transport/Armor/Big/Small vehicle quadrants.  And the points certainly look okay, but there's just not enough time to try to break the list.

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 Post subject: Chapter Histories
PostPosted: Fri Sep 19, 2003 4:01 pm 
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Is there a need to rush the rules ?  They'd do better to release the new models and then the rules later when they "iron out" the "Bugs" !  We have 3 or more sets of Epic rules now.  We don't need E-A to be "half-baked" and a year from the E-A release date, start another rules rewrite called E-B ?! :angry:

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 Post subject: Chapter Histories
PostPosted: Fri Sep 19, 2003 4:03 pm 
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Hi!

I agree with you Legion4, they should take their time with the rules and bring models out in the mean time.

Primarch

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 Post subject: Chapter Histories
PostPosted: Fri Sep 19, 2003 4:21 pm 
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The list is up.

I think the change is pretty simple, actually. ?2 classes of vehicles (AV/WE), in 2 configurations (transport/firesupport), for 4 possible vehicles.

.................AV.......................WE
Trans......Wagonz................Battlefortress
Fire.........Gun/flakwagon......Gunfortress


Jervis also put in a way for the transport configuration to carry extra grotz, which will make many people very happy.

I have some reservations about the points values on the wagonz, though.  He doubled the firepower from 1 Big shoota to 2, and added the Grotz transport option, but left the points the same.

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 Post subject: Chapter Histories
PostPosted: Fri Sep 19, 2003 4:23 pm 
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Hi!

You might ask Jervis how long you got to test these changes before it goes to the printers, it may not be a lot of time, but since there are many playtesters perhaps enough opinion can be generated quickly.

Primarch

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 Post subject: Chapter Histories
PostPosted: Fri Sep 19, 2003 4:24 pm 
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It's the only way to keep Epic around in the G/W lexicon. ?We'll always keep it alive in our dispersed cells, regardless. However, G/W does not need to try to turn a "sow's ear into a silk purse", as the saying goes. ?Take the time to do it right ...  And thanks for the decoding, Neal ... we have gown to depend on your translation abilities ... :;):

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 Post subject: Chapter Histories
PostPosted: Fri Sep 19, 2003 4:27 pm 
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Hi!

They also need to justify the time and resources with sales, so they can't playtest it indefinitely, I would just caution them to make a lot of changes this late in the game. They seem to have a good system, not perfect, but good.

Its time to test it in the marletplace.

Primarch

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 Post subject: Chapter Histories
PostPosted: Sun Dec 07, 2003 3:15 pm 
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Well, tomorrow at 8pm, the Desert Ferrin make their combat debut at my local club in a fight against the Marines. I'm sure its just a minor misunderstanding - the Ferrin are loyal... Honest.... ?}:)

Anyway, I need a 3K army list for the battle, and here's what I was thinking. I'm not sure if we're using flyers, so theres one list with, and one without. I wanted a variet of units to playtest since I havent played in months rather than a sure of winning force. ?

With Air Support:
Regimental HQ (1 commander, 12 guard stands, 7 Chimeras) (500 points)
Upgrades: Fire Support w/chimeras (150points), griffon battery (100 points)

Tank company (650 points)

Artillery Company (9 manticore, 650 points)
Sentinel Squadron Support formation (100 points)

Infantry Company (250 points - garrison)
Upgrades: Flak (50 points) Fire Support (100 points)

2 Thunderbolts (150 points)

2 Marauders (300 points)

Without Air Support
Regimental HQ (1 commander, 12 guard stands, 7 Chimeras) (500 points)
Upgrades: Fire Support w/chimeras (150points), griffon battery (100 points)

Tank company (650 points)

Artillery Company (9 manticore, 650 points)
Sentinel Squadron Support formation (100 points)

Infantry Company (250 points - garrison)
Upgrades: Fire Support (100 points)

Super Heavy Tank Company (3 baneblades - 500 points)


Your thoughts and alterations are very welcome.
Units I have available are from the speed IG project and can be seen on This thread

Let me know! & I'll post a game review later in the week ?:cool:

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 Post subject: Chapter Histories
PostPosted: Sun Dec 07, 2003 5:32 pm 
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Is the game type known?  I mean, objectives and such.  Or is it a straight up fight, to the death?  If there are no objectives, then your lists look good to me.  If you have to go get something, you may want to bring some rough riders or storm troopers.  

Just my 2cents

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 Post subject: Chapter Histories
PostPosted: Tue Dec 09, 2003 6:04 pm 
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I know it's too late, but my preference would have been to take the formation of Thunderbolts and spend the 250 from the Marauders on something else, like a formation of infantry or a Bombard battery, or even an SHT.

So...

Give us the report, Tuff.  We're anxiously awaiting.   The suspense is killing us. :p

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 Post subject: Chapter Histories
PostPosted: Tue Dec 09, 2003 6:43 pm 
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*Sitting at work - waiting for the report..... desperately*

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